Just an entry for fun. (Not an actual good map)
NOTE: THIS VERSION IS OLD, AND ONLY EXISTS FOR ARCHIVAL PURPOSES FOR THE 72HR JAM. IT IS BUGGY, AND UNSUPPORTED.
DOWNLOAD THE NEWEST VERSION...
Beachhead - Single-stage linear payload map, outdoors, 3 midcap, bot support (sentries + navmesh), workshop
A 3 control point map made by me, Zurby (aka, daddy).
First time mapper, Would love feedback on every aspect of map making.
It's a very beautiful day outside. So why not go to the beach and kick some murderous robot in the ass.
The model is finished. Texturing, however, still needs to happen. Considering how little I knew of blender going into this, I'm surprised I made...
This map is my entry into the 72 Hour Summer Jam; I was not able to finish the map in the 72 hour time frame but I plan on continuing the...
Templant: Totally not Chemplant. Attack-defend stage for the 72 hour jam.
submitting my first (actual wip) map for the frontline project Longfort!
"a symmetrical 3 control point map, set on a secret testing...
This is my first cp map.
Every great mapping career has to start somewhere, but maybe this isn't that start.
(last stage of a 3-stage A/D)
Haywire (name pending) is my first attempt at finishing a TF2 map.
The layout of the map is supposed to be relatively simple KOTH, with a...
Any criticism is important for me because with every criticism I can make the map to a very funny and exciting map. It also has a day/night cycle
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