A much smaller scoped attempt at map-making, this time. It's a rather simple KOTH map, but I hope it's fun enough.
I hope you folks enjoy it, and please feel free to give whatever feedback you deem necessary.
This is a recreation of a sub-gamemode found in Team Fortress Classic. The intel starts off unacessable by having a func_door block the enemy team from getting it. You open the door by walking into a trigger that will open the door allowing you to take the flag.
I will update this to be more...
Jungle assets made by Sean "heyo" Cutino.
This is a custom payload map I've been working on and off with since the release of Vscript.
The main "gimmick" of this map is that the payload cart has a health bar. RED team can shoot the payload, which stuns the cart from moving for a small amount of...
Welcome to Koth_pitbowl. This was a map I made back in 2018 when I was really into mapping. Recently a friend of mine talked me into updating it, so before I really get going with fixing my the map I would like some general feedback first! I havent done an extensive map test yet outside of...
When both teams were on a "vacation" in one of their team's HQ buildings in Mannhattan, RED Spy, annoyed by Scout's unstoppable mumbling about having to do all the boring paper work and looking at city maps and not going to a pizzeria as he was promiced by Miss Pauling, for the first time in his...
very much unfinished atm, consists of blu spawn and A point, with a placeholder final cap where the map is currently not made
custom assets from
freya's greek pack
earkham's sphinx pack
community frontline pack
3dnj's bulletcrop content pack
DOESN'T HAVE CONTENT PACKED, working on that now >.<
I got a late start to this Jam and this may or may not be the main factor in not finishing this. Might just classify this as Scene Decoration, or something like that.
Anyways, in its finished state, this would be a CP map with 2 control points (budget's a beach) set in a snowy valley on a foggy...
My first serious try at an A/D map, and I thought I should finally upload another map here to have it tested.
The map height trends upwards from point A to point C.
Single stage map.
3 points.
This map has its fair share of problems. Already aware of how annoying an overly aggressive team can be here, but I've mostly scrapped the project at this point and I just want to see if people enjoy what I've put together at all. Who knows, maybe I'll come back to it if people like the layout...
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