wip

  1. 404-universe

    Past 72hr Jam Entry Old Radio a1

    The model is finished. Texturing, however, still needs to happen. Considering how little I knew of blender going into this, I'm surprised I made it this far. If you have any ideas how to get this working (or feedback in general), please let me know.
  2. Trippey

    Past 72hr Jam Entry koth_cobble_canal A1_reupload

    This map is my entry into the 72 Hour Summer Jam; I was not able to finish the map in the 72 hour time frame but I plan on continuing the development of this map. Theme: Still need to work on the theme, however I plan on going to the Frontline WWII theme. Gameplay: I am looking for a server...
  3. vanSulli

    Past 72hr Jam Entry Templant72 A3_1 Reupload

    Templant: Totally not Chemplant. Attack-defend stage for the 72 hour jam.
  4. lambdafallout125

    CP_LongFort_A2 2016-07-23

    submitting my first (actual wip) map for the frontline project Longfort! "a symmetrical 3 control point map, set on a secret testing facility in on a island in the middle of the Atlantic, the two teams must fight it out across the island to secure it's experimental technology to get an edge in...
  5. TitanT

    sandbelt a1

    This is my first cp map.
  6. vanSulli

    Chemplant A3.6

    Every great mapping career has to start somewhere, but maybe this isn't that start. (last stage of a 3-stage A/D)
  7. MyNameIsNotPa

    Haywire A2

    Haywire (name pending) is my first attempt at finishing a TF2 map. The layout of the map is supposed to be relatively simple KOTH, with a somewhat unique element in the fact that the control point is raised and accessible by two different side buildings. The visual style will be similar to...
  8. TitanT

    koth enterprise v1

    Any criticism is important for me because with every criticism I can make the map to a very funny and exciting map. It also has a day/night cycle