- Jan 24, 2011
- 224
- 12
So I've been stumped on this for a few weeks now, to the point I have been wondering if I bit off more than I can chew with attempting to make a Payload Race map. If I'd known I'd had this much trouble I should of started making sure the gamemode was functional before making most of Stage A.

For context, I've used GametypeLibrary to copy-paste all the important entities and while there has been some trial and error I (mostly) figured out how to set the controlling entites. I made sure the RED cart had the same property addresses as the BLU cart as well as the team control entities etc etc.
I got the BLU cart to to work just fine, I can push it to it's terminal.
The RED cart however I just can't get to budge. It sounds like it's working but no matter what I fiddle with it won't move. Im probably stupidly overlooking something, or it's something I keep missing.
I tried compile checker which reports no leaks or problems, I tried ` console which reported some problems but I dunno if they relate to the cart or not.

I've set up placeholder areas for "Stage B" and "Stage C" but the stages don't seem to switch after BLU wins Stage A, even though I am positive I set all the team_control_points and path_tracks correctly, especially their names to be recognised by the t_c_p_rounds and teamtrain_watchers.
Ironically at one point the RED cart once moved while the BLU cart did not, I can't remember what I did to fix this.
Given I can't pinpoint the problem, I was wondering if it's acceptable to upload unfinished or broken .vmf files to TF2Maps? I noticed WIP maps on the Download section with devtextures, I haven't played them but I pressume they're still functional maps, I was wondering if the problem can't be solved I could upload the hammer file for a diagnosis? Or should TF2Maps only have working maps? Is it a rule?
TL;DR: I copy-pasted from GametypeLibrary, I made sure everything was addressed to correspond/mirror one another team sides, but still getting problems in the pictures.

For context, I've used GametypeLibrary to copy-paste all the important entities and while there has been some trial and error I (mostly) figured out how to set the controlling entites. I made sure the RED cart had the same property addresses as the BLU cart as well as the team control entities etc etc.
I got the BLU cart to to work just fine, I can push it to it's terminal.
The RED cart however I just can't get to budge. It sounds like it's working but no matter what I fiddle with it won't move. Im probably stupidly overlooking something, or it's something I keep missing.
I tried compile checker which reports no leaks or problems, I tried ` console which reported some problems but I dunno if they relate to the cart or not.

I've set up placeholder areas for "Stage B" and "Stage C" but the stages don't seem to switch after BLU wins Stage A, even though I am positive I set all the team_control_points and path_tracks correctly, especially their names to be recognised by the t_c_p_rounds and teamtrain_watchers.
Ironically at one point the RED cart once moved while the BLU cart did not, I can't remember what I did to fix this.
Given I can't pinpoint the problem, I was wondering if it's acceptable to upload unfinished or broken .vmf files to TF2Maps? I noticed WIP maps on the Download section with devtextures, I haven't played them but I pressume they're still functional maps, I was wondering if the problem can't be solved I could upload the hammer file for a diagnosis? Or should TF2Maps only have working maps? Is it a rule?
TL;DR: I copy-pasted from GametypeLibrary, I made sure everything was addressed to correspond/mirror one another team sides, but still getting problems in the pictures.
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