So, basically, I've started making a somewhat "competitive friendly" CP map: The whole stitch is that the map is vertical rather than horizontal. (in other words, a jumper's paradise)
I've been wondering on how I could make players move a lot and get use to all of that vertical space.
I've...
Heyo!
This is my second map.
It's supposed to be a Payload Map in the style of 2fort, since that style doesn't get enough love and the last map that I saw that pulled it off really well was arena_byre.
Hopefully that goal has been met!
Cheers!
Hi there. I've been having an odd issue with my map, and I can't seem to find the origin. My game continues to crash whilst loading the map, and I don't know what could possibly be the issue. I've also checked for issues via "check for problems". Can anyone please help? Thank you.
Here's the...
Of the two brothers, Redmond Mann always had a particular fondness for extravagant manors and mansions. So much so that he could hardly settle for just one. One such manor became a new front in the mercenary war when a nearby mine was revealed to be a BLU corpse disposal site. Many years have...
Double Bridge is a map based off of the original 2fort, but with new twists, different layouts, and with 2 bridges!
Right now it is in version 0.1, I am working on the details and backgrounds for 1.0.
(Some of the textures in the photos are different in game)
The weekend ended up being busy, and this ended up taking way longer than I thought it would. I'm still going to do my best to finish it, but here's my progress for now.
My first ever map!
The first released Alpha version of my new KOTH Map for the TF2Maps.net 72HR Summer Jam.
Steam Description:
The BLU team and the RED team have both happened across a Mayann Temple after exploring the jungles and caves. Decide who gets to keep it in KOTH Araguaia!
Planned...
its still a work in progress map, some dev textures are still in the game and displacement is not in the game yet but try to test it out,
ratings are greatly appreciated
WARNING: MAP HAS BEEN ABANDONED DUE TO A POOR LAYOUT. IT MAY BE FIXED LATER, BUT THAT IS UNLIKELY.
Post-72hr branch of Koth_Bridgeway. I uploaded this version to keep the older one around for archival purposes. You can view it here: https://tf2maps.net/downloads/koth_bridgeway.2996/
This map is...
NOTE: THIS VERSION IS OLD, AND ONLY EXISTS FOR ARCHIVAL PURPOSES FOR THE 72HR JAM. IT IS BUGGY, AND UNSUPPORTED.
DOWNLOAD THE NEWEST VERSION HERE: https://tf2maps.net/downloads/koth_bridgeway.3805/
Finally came up with a decent name! ^^
Anyways, this map is a hopefully decent KOTH map. I'm...
Beachhead - Single-stage linear payload map, outdoors, 3 midcap, bot support (sentries + navmesh), workshop
Pl_Beachhead
Pl_Beachhead is my first published TF2 (nevertheless, payload) level. I've made quite a few though I never got them to presentable quality. You can read me about me at...
CP_Area48
A 3 control point map made by me, Zurby (aka, daddy).
First time mapper, Would love feedback on every aspect of map making.
Story:
The private militaty company you work for has recently bought a plot of land
far away from civilization as to not awareness and keep civilions away...
The model is finished. Texturing, however, still needs to happen. Considering how little I knew of blender going into this, I'm surprised I made it this far. If you have any ideas how to get this working (or feedback in general), please let me know.
This map is my entry into the 72 Hour Summer Jam; I was not able to finish the map in the 72 hour time frame but I plan on continuing the development of this map.
Theme:
Still need to work on the theme, however I plan on going to the Frontline WWII theme.
Gameplay:
I am looking for a server...
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