wip

  1. OracleForms11g

    [Poll] Unique CP flow

    So, basically, I've started making a somewhat "competitive friendly" CP map: The whole stitch is that the map is vertical rather than horizontal. (in other words, a jumper's paradise) I've been wondering on how I could make players move a lot and get use to all of that vertical space. I've...
  2. Fluury

    Haywire RC5

    Heyo! This is my second map. It's supposed to be a Payload Map in the style of 2fort, since that style doesn't get enough love and the last map that I saw that pulled it off really well was arena_byre. Hopefully that goal has been met! Cheers!
  3. AlphaOwl

    Questionable Crashing... [FIXED]

    Hi there. I've been having an odd issue with my map, and I can't seem to find the origin. My game continues to crash whilst loading the map, and I don't know what could possibly be the issue. I've also checked for issues via "check for problems". Can anyone please help? Thank you. Here's the...
  4. Scampi

    Steel Event rc4.1

    Of the two brothers, Redmond Mann always had a particular fondness for extravagant manors and mansions. So much so that he could hardly settle for just one. One such manor became a new front in the mercenary war when a nearby mine was revealed to be a BLU corpse disposal site. Many years have...
  5. Malavek

    KOTH_Maladex 1.0.0

    This map is based around quarries, this is a WIP map! any feedback is highly accepted!
  6. Seal Zebra

    Double Bridge 2017-08-14

    Double Bridge is a map based off of the original 2fort, but with new twists, different layouts, and with 2 bridges! Right now it is in version 0.1, I am working on the details and backgrounds for 1.0. (Some of the textures in the photos are different in game)
  7. medli20

    Don't get cocky 2017-08-07

    The weekend ended up being busy, and this ended up taking way longer than I thought it would. I'm still going to do my best to finish it, but here's my progress for now.
  8. Pigzit

    Araguaia A2C3

    My first ever map! The first released Alpha version of my new KOTH Map for the TF2Maps.net 72HR Summer Jam. Steam Description: The BLU team and the RED team have both happened across a Mayann Temple after exploring the jungles and caves. Decide who gets to keep it in KOTH Araguaia! Planned...
  9. +200 pings

    koth_gravel_ground v1

    its still a work in progress map, some dev textures are still in the game and displacement is not in the game yet but try to test it out, ratings are greatly appreciated
  10. vanSulli

    Markov A2

    A tiny 3-point, single-stage payload map with lots of hidden vertical density that might just be big enough to play on.
  11. shrew

    koth_masterplan v1

    I started playing around with hammer and ended up starting with this, I'd just like some feedback on what I could do better and what I'm doing wrong
  12. Eris

    koth_bridgeway 7b

    WARNING: MAP HAS BEEN ABANDONED DUE TO A POOR LAYOUT. IT MAY BE FIXED LATER, BUT THAT IS UNLIKELY. Post-72hr branch of Koth_Bridgeway. I uploaded this version to keep the older one around for archival purposes. You can view it here: https://tf2maps.net/downloads/koth_bridgeway.2996/ This map is...
  13. Giggimish

    Past 72hr Jam Entry Koth_Badcap A1

    Just an entry for fun. (Not an actual good map)
  14. Eris

    Past 72hr Jam Entry koth_bridgeway_72hr 6b

    NOTE: THIS VERSION IS OLD, AND ONLY EXISTS FOR ARCHIVAL PURPOSES FOR THE 72HR JAM. IT IS BUGGY, AND UNSUPPORTED. DOWNLOAD THE NEWEST VERSION HERE: https://tf2maps.net/downloads/koth_bridgeway.3805/ Finally came up with a decent name! ^^ Anyways, this map is a hopefully decent KOTH map. I'm...
  15. Kyzer

    Beachhead A4

    Beachhead - Single-stage linear payload map, outdoors, 3 midcap, bot support (sentries + navmesh), workshop Pl_Beachhead Pl_Beachhead is my first published TF2 (nevertheless, payload) level. I've made quite a few though I never got them to presentable quality. You can read me about me at...
  16. Zurby

    WIP - Cp_Area48 2016-08-08

    CP_Area48 A 3 control point map made by me, Zurby (aka, daddy). First time mapper, Would love feedback on every aspect of map making. Story: The private militaty company you work for has recently bought a plot of land far away from civilization as to not awareness and keep civilions away...
  17. TitanT

    beachsight a8

    It's a very beautiful day outside. So why not go to the beach and kick some murderous robot in the ass.
  18. 404-universe

    Past 72hr Jam Entry Old Radio a1

    The model is finished. Texturing, however, still needs to happen. Considering how little I knew of blender going into this, I'm surprised I made it this far. If you have any ideas how to get this working (or feedback in general), please let me know.
  19. Trippey

    Past 72hr Jam Entry koth_cobble_canal A1_reupload

    This map is my entry into the 72 Hour Summer Jam; I was not able to finish the map in the 72 hour time frame but I plan on continuing the development of this map. Theme: Still need to work on the theme, however I plan on going to the Frontline WWII theme. Gameplay: I am looking for a server...
  20. vanSulli

    Past 72hr Jam Entry Templant72 A3_1 Reupload

    Templant: Totally not Chemplant. Attack-defend stage for the 72 hour jam.