wip

  1. medli20

    Don't get cocky 2017-08-07

    The weekend ended up being busy, and this ended up taking way longer than I thought it would. I'm still going to do my best to finish it, but here's my progress for now.
  2. Pigzit

    Araguaia A2C3

    My first ever map! The first released Alpha version of my new KOTH Map for the TF2Maps.net 72HR Summer Jam. Steam Description: The BLU team and the RED team have both happened across a Mayann Temple after exploring the jungles and caves. Decide who gets to keep it in KOTH Araguaia! Planned...
  3. +200 pings

    koth_gravel_ground v1

    its still a work in progress map, some dev textures are still in the game and displacement is not in the game yet but try to test it out, ratings are greatly appreciated
  4. vanSulli

    Markov A2

    A tiny 3-point, single-stage payload map with lots of hidden vertical density that might just be big enough to play on.
  5. shrew

    koth_masterplan v1

    I started playing around with hammer and ended up starting with this, I'd just like some feedback on what I could do better and what I'm doing wrong
  6. Eris

    koth_bridgeway 7b

    WARNING: MAP HAS BEEN ABANDONED DUE TO A POOR LAYOUT. IT MAY BE FIXED LATER, BUT THAT IS UNLIKELY. Post-72hr branch of Koth_Bridgeway. I uploaded this version to keep the older one around for archival purposes. You can view it here: https://tf2maps.net/downloads/koth_bridgeway.2996/ This map is...
  7. Giggimish

    Past 72hr Jam Entry Koth_Badcap A1

    Just an entry for fun. (Not an actual good map)
  8. Eris

    Past 72hr Jam Entry koth_bridgeway_72hr 6b

    NOTE: THIS VERSION IS OLD, AND ONLY EXISTS FOR ARCHIVAL PURPOSES FOR THE 72HR JAM. IT IS BUGGY, AND UNSUPPORTED. DOWNLOAD THE NEWEST VERSION HERE: https://tf2maps.net/downloads/koth_bridgeway.3805/ Finally came up with a decent name! ^^ Anyways, this map is a hopefully decent KOTH map. I'm...
  9. Kyzer

    Beachhead A4

    Beachhead - Single-stage linear payload map, outdoors, 3 midcap, bot support (sentries + navmesh), workshop Pl_Beachhead Pl_Beachhead is my first published TF2 (nevertheless, payload) level. I've made quite a few though I never got them to presentable quality. You can read me about me at...
  10. Zurby

    WIP - Cp_Area48 2016-08-08

    CP_Area48 A 3 control point map made by me, Zurby (aka, daddy). First time mapper, Would love feedback on every aspect of map making. Story: The private militaty company you work for has recently bought a plot of land far away from civilization as to not awareness and keep civilions away...
  11. TitanT

    beachsight a8

    It's a very beautiful day outside. So why not go to the beach and kick some murderous robot in the ass.
  12. 404-universe

    Past 72hr Jam Entry Old Radio a1

    The model is finished. Texturing, however, still needs to happen. Considering how little I knew of blender going into this, I'm surprised I made it this far. If you have any ideas how to get this working (or feedback in general), please let me know.
  13. Trippey

    Past 72hr Jam Entry koth_cobble_canal A1_reupload

    This map is my entry into the 72 Hour Summer Jam; I was not able to finish the map in the 72 hour time frame but I plan on continuing the development of this map. Theme: Still need to work on the theme, however I plan on going to the Frontline WWII theme. Gameplay: I am looking for a server...
  14. vanSulli

    Past 72hr Jam Entry Templant72 A3_1 Reupload

    Templant: Totally not Chemplant. Attack-defend stage for the 72 hour jam.
  15. lambdafallout125

    CP_LongFort_A2 2016-07-23

    submitting my first (actual wip) map for the frontline project Longfort! "a symmetrical 3 control point map, set on a secret testing facility in on a island in the middle of the Atlantic, the two teams must fight it out across the island to secure it's experimental technology to get an edge in...
  16. TitanT

    sandbelt a1

    This is my first cp map.
  17. vanSulli

    Chemplant A3.6

    Every great mapping career has to start somewhere, but maybe this isn't that start. (last stage of a 3-stage A/D)
  18. MyNameIsNotPa

    Haywire A2

    Haywire (name pending) is my first attempt at finishing a TF2 map. The layout of the map is supposed to be relatively simple KOTH, with a somewhat unique element in the fact that the control point is raised and accessible by two different side buildings. The visual style will be similar to...
  19. TitanT

    koth enterprise v1

    Any criticism is important for me because with every criticism I can make the map to a very funny and exciting map. It also has a day/night cycle