Water Not appearing

Discussion in 'Mapping Questions & Discussion' started by DrLinnerd, Oct 30, 2018.

  1. DrLinnerd

    DrLinnerd L1: Registered

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    Here is the compile:
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_v1.vmf"

    Valve Software - vbsp.exe (Aug 2 2018)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_v1.vmf
    Patching WVT material: maps/cp_something_v1/nature/blendgroundtograss007_nodetail_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_v1.prt...Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_hydro_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_hydro_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (36553 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Water found with no water_lod_control entity, creating a default one.
    Compacting texture/material tables...
    Reduced 60 texinfos to 39
    Reduced 12 texdatas to 10 (328 bytes to 211)
    Writing C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_v1.bsp
    Wrote ZIP buffer, estimated size 106975, actual size 106493
    1 second elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_v1"

    vvis launcher error: can't load vvis_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_v1"

    vrad_launcher error: can't load vrad_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf\maps\cp_something_v1.bsp"


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\hl2.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" -dev -console -sw +sv_lan 1 +map "cp_something_v1" -steam
     

    Attached Files:

  2. DrSquishy

    aa DrSquishy ???

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    Is your water brush an entity? Also this looks like an issue you may want to look in to:
    vvis launcher error: can't load vvis_dll.dll
    The specified procedure could not be found
     
  3. Narpas

    aa Narpas Takes way to long to make and update maps

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    Yeah, your VVis (and your VRad) aren't running for some reason. Water requires VVis to run in order to appear properly; this is why leaks break water, is because your map can't calculate the visibility if there's a leak. You should check your Team Fortress 2\bin folder and make sure that it contains the files causing the errors, vvis_dll.dll and vrad_dll.dll. Whether you do or you don't, verifying the games cache should be enough to fix the problem
     
  4. DrLinnerd

    DrLinnerd L1: Registered

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    well, this tells me my problem, but I'm not sure how to fix it
     
  5. henke37

    aa henke37

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    Install the visual studio runtime support library. It's known as the visual studio redistributable. There are several versions to pick from. Might as well install them all if you ask me.

    You don't play enough video games. Had you played a few of them then you would already had this installed.
     
  6. DrLinnerd

    DrLinnerd L1: Registered

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    where can I get it?
     
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