So, I'm working on a Payload map. I don't have the Payload in yet, just setting up the basics. I decided I wanted a section that goes across water (Encouraging Airblasting, the Force-a-Nature, Shortstop...) So, I set it up, and all seems well and good. I enter the water, it works like water, and I start losing health. All according to plan. However, when I died from the damage, instead of floating to the top, Heavy's ragdoll fell all the way to the bottom of the map. Does anyone know how I can change it so that Heavy floats, like whenever he dies in water normally?