vsh

  1. M

    vsh_mariokart v5

    This is a new unique map designed for the VSH gamemode and is not a port. Tested with VSH2 plugin and default bosses. Map Credits: Xenon - Textures Archanor - Textures, Models
  2. Dayornight

    [VSH] Shipment V1.01

    First map I made that's not a rework of an existing map, but on the other hand it's a recreation of the "Shipment" map from Call of Duty: Modern Warfare. I thought it would work well in Saxton Hale. Small, action packed map with some verticality thrown in there! As always, I'll try to keep it...
  3. Dayornight

    [VSH] Grid Walls Reworked V1.02

    Reworked this map in a couple of hours, thought it could use it. Improved features have been posted below! + Color coded design with arrows, allowing for easier navigation + Improved textures + Smoother door transitions + Extra props and decals + Extra health and ammo kits + Optimizations...
  4. Harritron

    Intrusion RC2

    A remake of cp_intrusion for VS. Saxton Hale! Welcome to another one of Saxton Hale’s wild wacky adventures! This action-packed issue features Australia’s favourite infiltrate a secret RED base in the jungle, punching mercenaries to their doom! A mercenary dies every two seconds! Features...
  5. Dayornight

    [VSH] Rats Saxy Reworked V2

    I quite enjoyed the RatsSaxy map, but thought it could use some textures, props and (definitely) some cleaning. So for the past 2 days I've been revamping this whole map and this is the result. It's also my first remake so don't go too hard on me, haha. :p Original map creator: sh1n0b1 Some...
  6. shrekANDminions

    vsh_gravedad a2

    Based from the game "Rakion". It's a big map were mercs have a small reduction to gravity. When they drop in the underground section, gravity is set to normal. Hale is not affected by the reduction of gravity. White spots indicate launchpads that shoot players up into the air, either to reach...
  7. ☣ DzoT ☣

    vsh_minegay_remastered 2019-08-05

    Original author - Can't beat air man
  8. shrekANDminions

    submundo a7

    Based on the map "submundo" from the game Rakion and believed to be made by bluemarble team. it's a small enclosed dungeon with 3 levels and a moderate use of portals. Designed exclusively for versussaxtonhale mode. Special thanks to TF2maps' Discord server for helping me with hammer.
  9. Muenster Monster

    Hothead a3

    EDIT AT THE TIME OF POSTING THIS: The hale's spawn is far too close to the middle, given the fact it's the only option for reds to go to. An update will be made shortly to address this problem. A revival of an old map concept of mine (in the form of koth_lavafactory), I've repurposed the open...
  10. The Pansmith™

    Hydro Edifice A1

    Hydro Edifice is a Vs Saxton Hale map with two buildings with a stream separating them. Each building has difffent layout styles to them, but they do both have water. This map was meant to be released on Christmas Eve but I forgot to upload it.
  11. blackout #72hourjam

    vsh_abandoned_facility A1

    A facility once used to house yetis, transport goods, and hold tons of military weaponry, has now been abandoned for years. Now it's your turn to take control of the facility and beat those darn bosses who currently rule it!
  12. jaguar

    vsh_desolate a5

    work in progress
  13. Gunslinger_

    Acoustic A1

    Acoustic is a compact VSH (Versus Saxton Hale) map made as a first test for the Panda Community servers, along with something new and a bit interesting for VSH and FF2 (Freak Fortress 2) servers to experience. The map has no intentions of being used for the actual Arena gamemode, and was...
  14. Calibrator

    Military area enhanced 2018-03-19

    The enhanced version of the popular vsh map vsh_military_area. No more
  15. Brunsauce

    VSH WAREHOUSE XMAS A2

    This is one of my first maps I've created in hammer. The map is not near being finished, this is just an early version of it (I plan on expanding the map with some new areas, or redoing some parts of it and also add much more detail). If anyone decides to test it out I'd appreciate feedback and...
  16. red3pit

    Dimenssions v1

    My first attempt to make a deathrun map. Includes: - buckets - merasmus Credits: Hipster_Duck - jumppad trap prefab Mayann Team - mayann textures other people - other stuff that i have no idea if they are custom or not (silly me) Any feedback would be very much appreciated!
  17. ☁ Cloudy ☁

    Deadlock a5

    I always liked night maps and wanted to try making one so this happened. I learned that lighting is hard and painful.
  18. YoungGP

    What should I look out for when creating a VSH map?

    Are there problems with using arena_? Are there settings I need to be concerned about when making a vsh map? Any tips I should consider? Thanks!
  19. 無敗 Muhai

    would anyone like to use this half made map? (RED Brewery)

    Reference: V V V download link: V V V https://puu.sh/vGTCU/5879d2964d.vmf -current state: vsh map- I started this project a few years ago but I cannot really call myself a mapper. When it comes to detailing, it doesn't take long for me to get bored. There are no mechanics set up in the...
  20. ☁ Cloudy ☁

    Havasu a3

    It's been a bit since I made a map and I just randomly got an idea for one.