Hello everyone, Arena Backside is a map for arena mode but also for vsh/ff2 mode (Versus Saxton Hale/Freak Fortress 2). The map is in the alpha stage, and along the way I will update it with suggestions from the public as well as my ideas. The map currently looks quite bad visually, but it is...
From the original creator of VSH!
This is the new iteration of VS Saxton Hale Mode made with VScript. Unlike Plugin-VSH, you can pack the VScript Remake into your map, therefore such a map can be installed with ease on variety servers, uploaded to the Workshop, and potentially even added to TF2...
It's like when you look into a bucket of pencils and kind of imagine what it'd be like to be tiny mercenaries fighting a boss
This map features a narrow, staggering landscape. It is adorned with lots of fun colored pencil walls, and rubber playroom floors. There are features like fall...
ay, vsh map i made. the map is based off "Reveine" from the game Perfect Dark. there are easter eggs and end of round events related to touhou
video of the map
if there's any issue's with the map leave a message on my steam profile do NOT fix it yourself and reupload it
skybox map...
An experiment in Saxton Hale level design, where the main balancing comes from making sure the players AND the Hale have room to move, while also giving the normal mercs the chance to fight back. It was pretty fun to work with! Make sure to explore the horrible, close quarters ventilation system...
Here it is, Treasure Trove Cove ported and recreated for Versus Saxton Hale! The trade version, the original version, has been worked on constantly so a second version of the map has been made for vsh as well.
Changes were made around the map to accommodate for said gamemode, being:
Interiors...
First release of vsh_cosmos! woohoo! Love saxton hale mode and astronomy? ur gonna love my nutts. Made with the motive to create something spacy, and learned a lot whilst creating the map too.
Please feel free to report bugs here so I can try to fix them in the next update.
Hope you like it...
VSH map in a sawmill/thunder mountain inspired style.
Features:
Map Hazard - Mannhattan Styled Grinder, deals 2k-3k dmg and, if the hale falls in, breaks for the remainder of the round.
Pickups - Follows a more liberal approach to pickup distribution. Considerably more generous than arena...
This Versus Saxton Hale map is inspired by Banjo-Kazooie's Bubblegloop Swamp! Unlike that swamp, this version has water safe to tread in, back alleys and more areas to explore! Mr. Vile not included.
The map is a square with four sides.
Each side has a main color and the opposite color is ether health and ammo or a jump pad.
It a very small map. Specifically 2688 HU wide. It has a very tall sky box.
Every wall on the map is a dev texture.
This is a new unique map designed for the VSH gamemode and is not a port.
Tested with VSH2 plugin and default bosses.
Map Credits:
Xenon - Textures
Archanor - Textures, Models
First map I made that's not a rework of an existing map, but on the other hand it's a recreation of the "Shipment" map from Call of Duty: Modern Warfare. I thought it would work well in Saxton Hale. Small, action packed map with some verticality thrown in there!
As always, I'll try to keep it...
Reworked this map in a couple of hours, thought it could use it. Improved features have been posted below!
+ Color coded design with arrows, allowing for easier navigation
+ Improved textures
+ Smoother door transitions
+ Extra props and decals
+ Extra health and ammo kits
+ Optimizations...
A remake of cp_intrusion for VS. Saxton Hale!
Welcome to another one of Saxton Hale’s wild wacky adventures! This action-packed issue features Australia’s favourite infiltrate a secret RED base in the jungle, punching mercenaries to their doom!
A mercenary dies every two seconds!
Features...
I quite enjoyed the RatsSaxy map, but thought it could use some textures, props and (definitely) some cleaning. So for the past 2 days I've been revamping this whole map and this is the result.
It's also my first remake so don't go too hard on me, haha. :p
Original map creator: sh1n0b1
Some...
Based from the game "Rakion". It's a big map were mercs have a small reduction to gravity. When they drop in the underground section, gravity is set to normal. Hale is not affected by the reduction of gravity. White spots indicate launchpads that shoot players up into the air, either to reach...
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