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Want a custom boss bar for your map? Well, you can't just override vanilla textures because of how TF2 texture loading works.
So, we use the power of VScript and PD HUD to create a custom boss bar instead.
Available in 2 versions: with and without the numbers.
Incompatible with Player...
Hello i have a problem i want to modify primary weapon but dont really know how. all i could do was to modify activeweapon.
i would appriciate help thanks.
VSHale port of Hightower
Features:
● Altered gameplay space to better fit into VSHale gamemode;
● You can stand on some roofs (standable roofs have different textures);
● Jump pads!
● Different skybox.
Custom assets used:
● Hacksaw skybox by DivaDan;
● Custom blockbullets brushes by me...
AddVSCond vscript is an optimized system for controlling custom conditional states that can be applied to any entity.
Think of it as the addcond/removecond system for VScript. It does everything you'd expect--with more functionality using the power of VScript.
It's easy-to-use!
Allows adding...
A payload race map with custom Vscript-powered laser carts which can be controlled by players. Hit the button on your team's cart with your melee to activate it!
Replaces one spell of your choosing (Minify by default) with a different one (Pumpkin M.I.R.V. by default).
Can be edited to replace a different spell with a different other spell instead.
To make it work on your Halloween map, put this script into scripts/vscripts/ folder and create a...
Some game events, such as player_hurt, have a parameter for "weaponid" but there's no enumerator in the game that tells you what weapon is what.
This file adds the enumerator eWeaponId, which contains the internal weapon IDs that the game uses, ripped straight from the game.
By default, the...
So i'm just starting out with vscript, and i was following TopHATTwaffle's introduction to vscript, but i keep getting these erros. Can someone help me with this?
As i tried to recreate the HelloWorld print i started getting this error as i join the map:
Vscript executing script...
Would it be possible to use VScript to make a mod that can be applied to any map, either at runtime or at compile time (just-in-time)? Sourcemod looks quite limited and I was searching for all possible ways of making mods in TF2.
Welcome to a modified version of my TFConnect pass time map now with a new vscript flavor.
Here I removed every hitscan weapon (besides sentries) and replace the mercs arsenal with something based around projectiles and knockback, and made it so that mercs take significantly less ranged damage...
With permission from the Open Fortress team, as well as MacD11 and Suomimies55 (creators of the map) this is the first alpha of Open Deathmatch - a Deathmatch gamemode based on Open Fortress.
The vscript codebase was made by me within the 72 hours of the jam, as well as some asset adjustments...
Spooky replacement for the robot destruction robots!
Pack includes:
RD Cultists with 4 different options (regular, candle-topped, masked, and unique long Mann +versions without spell casting animations)
RD Ammo replacement, replacing the ammo with books
2 Different Intel/Core replacements...
I want to add a cart section to a map I'm working on and it's really awful if players can't suicide to escape the zone if they hit a hitch or just want to respawn.
Even if I have to go through vscript I'd like to make it possible. Even sm_slay doesn't kill players in them. Addcond 82 to see what...
DESCRIPTION
This variation of the map Standin has a unique ruleset. You need to capture the control points to collect points, which are gained for every second a control point is under your team's control. The first team to reach the target wins. This map uses VScript for logic and has a custom...
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