Spooky replacement for the robot destruction robots!
Pack includes:
RD Cultists with 4 different options (regular, candle-topped, masked, and unique long Mann +versions without spell casting animations)
RD Ammo replacement, replacing the ammo with books
2 Different Intel/Core replacements...
I want to add a cart section to a map I'm working on and it's really awful if players can't suicide to escape the zone if they hit a hitch or just want to respawn.
Even if I have to go through vscript I'd like to make it possible. Even sm_slay doesn't kill players in them. Addcond 82 to see what...
DESCRIPTION
This variation of the map Standin has a unique ruleset. You need to capture the control points to collect points, which are gained for every second a control point is under your team's control. The first team to reach the target wins. This map uses VScript for logic and has a custom...
The point of this script is to be a base for game modes based on arena
by default it acts like arena without the control point
HOW TO USE:
-unzip the file to Team Fortress 2/tf/custom
-in hammer add a tf_logic_player_destruction
-set the Entity Scripts keyvalue to arenavscript.nut
-set the...
A new tdm map cause particle was hard to iterate on, and this one should be better scaled
thanks to @SteveN for helping find errors and thinking of a name
An edit of my other script: No Crumpkins.
This script assigns a custom model to Crit Pumpkins (aka Crumpkins) immediately as they spawn.
To make it work on your Halloween map, put this script into scripts/vscripts/ folder and create a logic_script entity with Entity Script set to...
A vscript mvm experiment. In short; I recreated the spawning mechanics behind left for dead's versus mode but with units designed after payday units. The map itself is also borrowed from payday.
Notice: The current build is designed with tf_mvm_defenders_team_size and...
A script that removes the team leader mechanic from player destruction only use if you really need it
How to use:
put noteamleader.nut in tf/scripts/vscripts
in hammer put noteamleader.nut in the Entity Scripts keyvalue and put think in the Script think function keyvalue of the...
You might also be interested in Crumpkin Model Replacer
Tired of the crit-granting pumpkin bags which drop from dead players during Halloween?
This script deletes Crit Pumpkins (aka Crumpkins) immediately as they spawn before anyone can pick them up!
To make it work on your Halloween map, put...
Everyone is forced to be spy, and is only equipped with a revolver and a prinny machete. The revolver only has one bullet, and it is regained upon killing an enemy. Everyone is on the same team, with friendly fire on and 3 lives to spare. Be the last man standing to win!
A script for changing the sky_camera that a player sees
How to use:
Download change_sky_camera.nut and put it in tf/scripts/vscripts
Then in Hammer add a logic_script with the name of the .nut file as the Entity Scripts keyvalue (dont forget to give the logic_script a targetname)
Next give...
DESCRIPTION
Seeing the VSH version of Nucleus inspired me to do an alternate version of another arena map - Ravine. Keep in mind that I didn't just port the map to the new gamemode, I also expanded some places, gave access to some previously out of bounds areas and added health and ammo packs...
A Capture the Flag map with high open areas and low winding corridors hallways and big pit in the middle which is the capture point.
This map also contains some Vscript shenanigans, but they do not alter the objective.
I am trying to make a Halloween map where players collect candy around the map and deposit it, after they deposit an rd reactor core spawns with their teams' total amount of candy.
Unfortunately, core stealing requires at least 25 points, which has made me try to find a workaround using just...
A custom gamemode where killing players switches them to your team.
The round ends when all players end up in one team, after which the teams scramble.
Easy to install, somewhat flexible and designed to co-exist with other vscript creations on the same map, which is far from a given. Should...
Wall Climbing from VSH-VScript as a standalone thing!
Easy to install, somewhat flexible and designed to co-exist with other vscript creations on the same map, which is far from a given.
1)Put melee_wall_climb.nut into tf/custom/<any_name>/scripts/vscripts/.
2)Add logic_script entity into your...
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