GunGame (VScript Gamemode)

GunGame (VScript Gamemode) v9

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GunGame (VScript Gamemode) v9

The game of the Gun!

This is the dev package for making maps for GunGame VScript starring the Mercenary.
It's an early iteration of the gamemode, but should be ready for making maps for it.
GunGame is created in collaboration with the Open Fortress team, and as such partial credit goes to them.
We also plan to also release DeathMatch VScript (more closely resembling OF's DM) dev package by the end of February (hopefully).
Showcase map: Marine

Notes:
  • While there's no devpackage for DM-VScript yet, we recommend to create maps with both DM and GunGame in mind simultaneously. A map made for DM first will likely translate to GunGame well.
  • Casual matches have to be played with 24 players, and most Open Fortress maps are too small for that player count.
  • Open Fortress is shipped with a lot of custom asset packs not included with Stock TF2. Use them at your own discretion. For this reason I recommend using a hammer config for Live TF2 rather than OF.
Instructions:
  1. When updating, please delete the existing tf/custom/gungame_v* folder
  2. Throw the gungame_v9 folder into your tf/custom/.
  3. Make 32 spawns for red RED and 16 for BLU "teams". While GunGame is not team-based, you need team-assigned spawns for technical reasons. Sometimes the gamemode is tested with everyone being on RED, hence, 32 spawns for RED are needed.
  4. Rename maps/yourmap_level_sounds.txt file to match your bsp name exactly. For example, if your map is gungame_badwater_a5.bsp, then the file would be called maps/gungame_badwater_a5_level_sounds.txt
  5. Make sure your CompilePal has "Pack" and "Repack" processes.
    Your Pack process should have -includedir for your tf/custom/gungame_a8 folder as seen below:
    1706782497992.png


  6. Create a logic_script entity with Entity Script set to gungame/gungame.nut as seen below:
    1706782586464.png
  7. Optionally, if you want music to be played, then create a info_particle_system entity with the following parameters (ignore the fact that they're colored red). Music doesn't loop, just make it last for 6 minutes and USE MP3 There's a better method - will describe it tomorrow.
    1706782655199.png
License
Credit is required. Permission to modify required.
Author
LizardOfOz
Downloads
207
Views
1,242
First release
Last update
Category
VScript

More downloads from LizardOfOz

Latest updates

  1. v9

    When updating, please delete the previous tf/custom/gungame_v* folder and update the level_sounds file. Updated animations for most weapons to be good enough. Removed a few weapons for which I didn't have time to do so. A new UI layout. Reworked...
  2. v8

    When updating, please delete the previous tf/custom/gungame_v* folder and update the level_sounds file. Completely revamped weapon progression: Now featuring 31 weapons! This includes Flamethrower, Phlogistinator, Dragon's Fury and Huntsman...
  3. v7b

    Fixed damage numbers not appearing on the screen. Reduced health back from 200 to 150. Removed Flamethrower and Dragon's Fury (darn these things REALLY don't want to play along with friendly fire) Fixed players facing walls upon spawning.