vscript

  1. gidi30

    Arena (Vscript) V1

    The point of this script is to be a base for game modes based on arena by default it acts like arena without the control point HOW TO USE: -unzip the file to Team Fortress 2/tf/custom -in hammer add a tf_logic_player_destruction -set the Entity Scripts keyvalue to arenavscript.nut -set the...
  2. Thetriztheexistentialneko

    tdm_shaleville A1E

    A new tdm map cause particle was hard to iterate on, and this one should be better scaled thanks to @SteveN for helping find errors and thinking of a name
  3. LizardOfOz

    Crit Pumpkin Model Replacement !

    An edit of my other script: No Crumpkins. This script assigns a custom model to Crit Pumpkins (aka Crumpkins) immediately as they spawn. To make it work on your Halloween map, put this script into scripts/vscripts/ folder and create a logic_script entity with the following parameters: In...
  4. August101

    mvm_norest a1b

    A vscript mvm experiment. In short; I recreated the spawning mechanics behind left for dead's versus mode but with units designed after payday units. The map itself is also borrowed from payday. Notice: The current build is designed with tf_mvm_defenders_team_size and...
  5. gidi30

    noteamleader.nut V1

    A script that removes the team leader mechanic from player destruction only use if you really need it How to use: put noteamleader.nut in tf/scripts/vscripts in hammer put noteamleader.nut in the Entity Scripts keyvalue and put think in the Script think function keyvalue of the...
  6. LizardOfOz

    No Crit Pumpkins !

    I've made another script: Custom Crumpkin Model Tired of the crit-granting pumpkin bags which drop from dead players during Halloween? This script deletes Crit Pumpkins (aka Crumpkins) immediately as they spawn before anyone can pick them up! To make it work on your Halloween map, put this...
  7. SkyNotBlue

    Is it possible, and if, how to make calls to a external HTTP webserver in VScript.

    I want to make a cross-server inventory system for my map, but to do that I will need to make calls to a webserver.
  8. spoontf2

    One in the Chamber 1.0.0

    Everyone is forced to be spy, and is only equipped with a revolver and a prinny machete. The revolver only has one bullet, and it is regained upon killing an enemy. Everyone is on the same team, with friendly fire on and 3 lives to spare. Be the last man standing to win!
  9. gidi30

    change sky_camera script V1

    A script for changing the sky_camera that a player sees How to use: Download change_sky_camera.nut and put it in tf/scripts/vscripts Then in Hammer add a logic_script with the name of the .nut file as the Entity Scripts keyvalue (dont forget to give the logic_script a targetname) Next give...
  10. dabmasterars

    Ravine (VSH) V6

    DESCRIPTION Seeing the VSH version of Nucleus inspired me to do an alternate version of another arena map - Ravine. Keep in mind that I didn't just port the map to the new gamemode, I also expanded some places, gave access to some previously out of bounds areas and added health and ammo packs...
  11. NotGsuper

    Death Pit Alpha 6

    A Capture the Flag map with high open areas and low winding corridors hallways and big pit in the middle which is the capture point. This map also contains some Vscript shenanigans, but they do not alter the objective.
  12. Loafer

    Setting the minimum points for core stealing in VScript?

    I am trying to make a Halloween map where players collect candy around the map and deposit it, after they deposit an rd reactor core spawns with their teams' total amount of candy. Unfortunately, core stealing requires at least 25 points, which has made me try to find a workaround using just...
  13. Dice_

    cp_gorge_cw a2

    Class Wars on cp_george that's it. This is just a map to test and learn the new Vscript which spark my interest back into mapping.
  14. LizardOfOz

    Red Rover Gamemode 2023-05-31

    A custom gamemode where killing players switches them to your team. The round ends when all players end up in one team, after which the teams scramble. Easy to install, somewhat flexible and designed to co-exist with other vscript creations on the same map, which is far from a given. Should...
  15. LizardOfOz

    Wall Climbing 2023-05-22

    Wall Climbing from VSH-VScript as a standalone thing! Easy to install, somewhat flexible and designed to co-exist with other vscript creations on the same map, which is far from a given. 1)Put melee_wall_climb.nut into tf/custom/<any_name>/scripts/vscripts/. 2)Add logic_script entity into your...
  16. AllInTw0

    The Spot a2

    First Time Trying To Make A Custom Game mode With Vscript. The Game mode Is Similar To Tag. A Random Players Gets Chosen To Be It At The Start Of The Round. When Youre It, Hit Someone From Red Team To Tag Them (IT's - blu, non IT's - red). At The End Of The Round Blu Team Gets Killed. And New...
  17. LizardOfOz

    Zombie Fortress & Horde Project a5

    This is a prototype intended for map makers to start going. Gameplay probably won't change much, but gamemode's structure certainly will. Two gamemodes in one: The Horde Project - As Survivors, defend your control points against Zombies until the time runs out. Survivors do respawn. 8...
  18. LizardOfOz

    Zombie Fortress VScript tests on Valve maps 23w23f

    Using my Horde VScript I test on other maps, but more in line with traditional Zombie Fortress this time. Namely, this is Infection-type.
  19. LizardOfOz

    Horde Mode Test on Ghost Town a4

    Developing a new gamemode and using mvm_ghost_town as a placeholder map.
  20. Top sporing fungi

    Vscript SetPlayerClass() action isn't working

    A pretty easy function, the result is a respawn and both messages but no class changes, problem is that it should change. this is put on a trigger for testing The result in console is: working EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Demoman on team 2 found, even though...