Snowsteel vscript test edition

Snowsteel vscript test edition a6c - Update: 23w44a

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Snowsteel vscript test edition a6c - Update: 23w44a

I heard you hate bullets so I removed your bullets

Welcome to a modified version of my TFConnect pass time map now with a new vscript flavor.
Here I removed every hitscan weapon (besides sentries) and replace the mercs arsenal with something based around projectiles and knockback, and made it so that mercs take significantly less ranged damage. The goal here is to ensure all deaths are done by melee, fall damage, and death pits. I also added powerups to see what would happen.

Each class has a unique loadout and they are as following:
Scout: Sandman
Solider: Stock Rocket Launcher
Pyro: Stock Flamethrower
Demo: Stock Grenade Launcher and Charge
Heavy: Loose Cannon
Engineer: Scorch Shot and Stock Buildings
Medic: Explosive Crusaders' Crossbow and Stock Medigun
Sniper: Explosive Huntsman
Spy: Explosive Crusaders' Crossbow and Stock Knife + watch

There are also 3 unique powerups that respawn every 17 seconds:
Tripleshot: Triples all projectiles (Pyro gets triple max ammo)
Melee resist: +70% melee damage resistance
Boomer-rang: Projectiles will return to their owner with the powerup after a set time (time changes based on weapon)

As of me making this I have no idea how this plays out it should be fun

Custom content will be put here as they are added
Author
August101
Downloads
214
Views
350
First release
Last update
Category
Pass Time

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Latest updates

  1. Map update: a6c - Vscript version: 23w44a

    Map changes: Changes to game_text reflective of vscript changes. Vscript changes: Added custom models for Soldier, Demo, and Heavy's primary weapons. Added a particle that displays when a player spawns. > The idea for these changes is to...
  2. Update 23w42a - Map version a6b

    Map changes: Changed powerup models and game_text messages to reflect vscript changes Vscript changes: Replaced "Quick Fixer" powerup with "Boomer-rang" > After a set time, any projectile fired will return to it's owner > Doesn't work on...
  3. Update 23w41a - Map Version a6

    Vscript changes: Replaced scout's loadout. > Changed out the Force-a-Nature with a Sandman > This also means he properly works with triple shot Map changes: Changed the layout of the goals > Made it so it's impossible to stand in red's goal...