A custom gamemode where killing players switches them to your team.
The round ends when all players end up in one team, after which the teams scramble.
Easy to install, somewhat flexible and designed to co-exist with other vscript creations on the same map, which is far from a given. Should...
Wall Climbing from VSH-VScript as a standalone thing!
Easy to install, somewhat flexible and designed to co-exist with other vscript creations on the same map, which is far from a given.
1)Put melee_wall_climb.nut into tf/custom/<any_name>/scripts/vscripts/.
2)Add logic_script entity into your...
First Time Trying To Make A Custom Game mode With Vscript.
The Game mode Is Similar To Tag.
A Random Players Gets Chosen To Be It At The Start Of The Round. When Youre It, Hit Someone From Red Team To Tag Them (IT's - blu, non IT's - red). At The End Of The Round Blu Team Gets Killed. And New...
This is a prototype intended for map makers to start going. Gameplay probably won't change much, but gamemode's structure certainly will.
Two gamemodes in one:
The Horde Project - As Survivors, defend your control points against Zombies until the time runs out. Survivors do respawn. 8...
A pretty easy function, the result is a respawn and both messages but no class changes,
problem is that it should change.
this is put on a trigger for testing
The result in console is:
working
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Demoman on team 2 found, even though...
A new competitor has entered the ring, and this time he's bigger, stronger, and has a lot less fur...
Return to Yeti Mercenary Park to fight Saxton Hale and put on a good show!
This map requires no plugins, as everything is packed into the map file.
Credits:
VSH:
Versus Saxton Hale Gamemode -...
A TF2 "recreation" of the pvp mech gamemode from Plants vs Zombies: Garden Warfare 2 (hence the name).
What this map is and does:
* A basic arena map that uses vscript to convert everyone into Pyro-based mechs.
* Mech stats:
- 2000 Base HP
- 100 round minigun that recharges based on how much...
Jungle assets made by Sean "heyo" Cutino.
This is a custom payload map I've been working on and off with since the release of Vscript.
The main "gimmick" of this map is that the payload cart has a health bar. RED team can shoot the payload, which stuns the cart from moving for a small amount of...
Murder Manor is a test map for the vscript game mode Murder Mystery.
the map is being developed along side the game mode
Murder Mystery description:
each round
-1 player is chosen as the Murderer and is tasked with eliminating everyone else
-1 player is chosen as the Shariff and is tasked...
Hiya, I'm looking for someone who knows vscript to help out with creating some logic for Tug of War + Having another to bounce ideas off of. Looking to tweak/add things such as:
Cart Speed over the course of the game
Respawn times over the course of the game
Better UI (if possible, not...
If u use this, please Credit Sloppyslime (My actual name) instead of whatever my steam profile's name is.
I made this using vscript and the karts from the halloween map.
I still intend on making maps but I am not the best builder so I let you guys do the work quicker
There's leftover code for...
A map for my VS Saxton Hale: VScript gamemode.
At one point it used to be the same with Action Star, but going forward they're gonna be 2 different maps.
This map will keep the layout, that map will keep the TV set theming.
I always wanted to make a timer for pickups, but it was very tedious with Hammer logic. Now that we have VScript I finally managed to make it.
To use the script:
* You must add "timer_particle_script.nut" to your logic_script entity. If you don't have one, create it.
* You must have a...
This is a VScript Remake of VS Saxton Hale Mode. Unlike Plugin-VSH, you can pack the VScript Remake into your map, therefore such a map can be installed with ease on variety servers, uploaded to the Workshop, and potentially even added to TF2 officially. No extra plugins or resources required...
Blu and Red have gained digging rights underneath two opposing pyramids. Upon digging, the teams uncovered a curious artifact. Turns out the artifact is cursed and, with no better way to dispose of the cursed artifact, the teams decide to dump their cursed artifacts in the opposing teams' dig...
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