vscript

  1. AllInTw0

    The Spot a2

    First Time Trying To Make A Custom Game mode With Vscript. The Game mode Is Similar To Tag. A Random Players Gets Chosen To Be It At The Start Of The Round. When Youre It, Hit Someone From Red Team To Tag Them (IT's - blu, non IT's - red). At The End Of The Round Blu Team Gets Killed. And New...
  2. LizardOfOz

    Zombie Fortress & Horde Project a5

    This is a prototype intended for map makers to start going. Gameplay probably won't change much, but gamemode's structure certainly will. Two gamemodes in one: The Horde Project - As Survivors, defend your control points against Zombies until the time runs out. Survivors do respawn. 8...
  3. LizardOfOz

    Zombie Fortress VScript tests on Valve maps 23w23f

    Using my Horde VScript I test on other maps, but more in line with traditional Zombie Fortress this time. Namely, this is Infection-type.
  4. LizardOfOz

    Horde Mode Test on Ghost Town a4

    Developing a new gamemode and using mvm_ghost_town as a placeholder map.
  5. Top sporing fungi

    Vscript SetPlayerClass() action isn't working

    A pretty easy function, the result is a respawn and both messages but no class changes, problem is that it should change. this is put on a trigger for testing The result in console is: working EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Demoman on team 2 found, even though...
  6. StoreMilk

    I dont understand whats wrong (image)

  7. MilkMaster72

    Skirmish Final6b

    A new competitor has entered the ring, and this time he's bigger, stronger, and has a lot less fur... Return to Yeti Mercenary Park to fight Saxton Hale and put on a good show! This map requires no plugins, as everything is packed into the map file. Credits: VSH: Versus Saxton Hale Gamemode -...
  8. August101

    arena_catsvsdinos; vscript experiment a2 - 23w15a

    A TF2 "recreation" of the pvp mech gamemode from Plants vs Zombies: Garden Warfare 2 (hence the name). What this map is and does: * A basic arena map that uses vscript to convert everyone into Pyro-based mechs. * Mech stats: - 2000 Base HP - 100 round minigun that recharges based on how much...
  9. Dupiter

    Multi Stage Rapid Robotics a2

    Jungle assets made by Sean "heyo" Cutino. This is a custom payload map I've been working on and off with since the release of Vscript. The main "gimmick" of this map is that the payload cart has a health bar. RED team can shoot the payload, which stuns the cart from moving for a small amount of...
  10. Tick

    Murder Manor b1

    Murder Manor is a test map for the vscript game mode Murder Mystery. the map is being developed along side the game mode each round for every 6 players -1 player is chosen as the Murderer and is tasked with eliminating everyone else -1 player is chosen as the Shariff and is tasked with finding...
  11. Popalofiti

    Looking for VScript contributor

    Hiya, I'm looking for someone who knows vscript to help out with creating some logic for Tug of War + Having another to bounce ideas off of. Looking to tweak/add things such as: Cart Speed over the course of the game Respawn times over the course of the game Better UI (if possible, not...
  12. LizardOfOz

    Penance (VScript iterations) 23w11a

    With Alecsa's permission, this is a reupload of vsh_penance intended for more rapid iteration of VSH-VScript gamemode.
  13. Top sporing fungi

    MK_test base map 1.0.0

    If u use this, please Credit Sloppyslime (My actual name) instead of whatever my steam profile's name is. I made this using vscript and the karts from the halloween map. I still intend on making maps but I am not the best builder so I let you guys do the work quicker There's leftover code for...
  14. Tick

    how do i give a/the player a weapon with vscript?

    ive figured out how to strip weapons and add attributes to weapons just fine but i cant seem to figure out how to give the player a weapon?
  15. LizardOfOz

    Weapons Lab a22_23w15b

    A map for my VS Saxton Hale: VScript gamemode. At one point it used to be the same with Action Star, but going forward they're gonna be 2 different maps. This map will keep the layout, that map will keep the TV set theming.
  16. Ashe_tfwiki

    Pickup Timer (Particle Based) 1.1

    I always wanted to make a timer for pickups, but it was very tedious with Hammer logic. Now that we have VScript I finally managed to make it. To use the script: * You must add "timer_particle_script.nut" to your logic_script entity. If you don't have one, create it. * You must have a...
  17. LizardOfOz

    VS Saxton Hale: VScript 29 July 2023

    From the original creator of VSH! This is the new iteration of VS Saxton Hale Mode made with VScript. Unlike Plugin-VSH, you can pack the VScript Remake into your map, therefore such a map can be installed with ease on variety servers, uploaded to the Workshop, and potentially even added to TF2...
  18. Gismo Gaming

    ctf_nile Beta 2 - Revert and Reverb

    Blu and Red have gained digging rights underneath two opposing pyramids. Upon digging, the teams uncovered a curious artifact. Turns out the artifact is cursed and, with no better way to dispose of the cursed artifact, the teams decide to dump their cursed artifacts in the opposing teams' dig...
  19. main_thing

    [VSCRIPT] main_thing's Fun Commands (MTFC)

    This is my first post here. Please inform me if I'm doing anything wrong. (I have read the rules). [VSCRIPT] main_thing's Fun Commands (MTFC) version 1.0 previously known as [VSCRIPT] Chat Commands version 1.0 This is the official release [VSCRIPT] main_thing's Fun Commands (MTFC) version 1.0...
  20. vtf

    [VScript] How do i use functions that use QAngles?

    Hi, looking through the list of TF2 script functions in the VDC, i see that "GetAngles" is deprecated and telling you to use "GetAbsAngles" instead. However, GetAbsAngles uses QAngles, which i have no idea how to use. I did find some documentation about QAngles, under "Data Types", still no...