This is the dev package for making maps for GunGame VScript starring the Mercenary.
It's an early iteration of the gamemode, but should be ready for making maps for it.
GunGame is created in collaboration with the Open Fortress team, and as such partial credit goes to them.
We also plan to also...
Bob has returned once more. It is time to punt him at your enemies.
Prop Kill is a VScript gamemode written by Batfoxkid in which players are given gravity guns in order to fire props at each other.
Im trying to make giants with each of their own quirck. (for mvm)
The gimmic is to make so when medics ubers he makes the uber aoe (easier just gives all people cond 57 and 33 for 3 uber duration),
And so spy can deal more damage on backstab on giants but attribute that makes dealing more...
Want a custom boss bar for your map? Well, you can't just override vanilla textures because of how TF2 texture loading works.
So, we use the power of VScript and PD HUD to create a custom boss bar instead.
Available in 2 versions: with and without the numbers.
Incompatible with Player...
Hello i have a problem i want to modify primary weapon but dont really know how. all i could do was to modify activeweapon.
i would appriciate help thanks.
VSHale port of Hightower
Features:
● Altered gameplay space to better fit into VSHale gamemode;
● You can stand on some roofs (standable roofs have different textures);
● Jump pads!
● Different skybox.
Custom assets used:
● Hacksaw skybox by DivaDan;
● Custom blockbullets brushes by me...
AddVSCond vscript is a system for controlling conditional states that can be applied to any entity.
It works like the addcond and removecond system, where one condition can be only "on" or "off", and there can be several conditions applied at once. Not just for players--For any entity.
Code...
A payload race map with custom Vscript-powered laser carts which can be controlled by players. Hit the button on your team's cart with your melee to activate it!
Replaces one spell of your choosing (Minify by default) with a different one (Pumpkin M.I.R.V. by default).
Can be edited to replace a different spell with a different other spell instead.
To make it work on your Halloween map, put this script into scripts/vscripts/ folder and create a...
Some game events, such as player_hurt, have a parameter for "weaponid" but there's no enumerator in the game that tells you what weapon is what.
This file adds the enumerator eWeaponId, which contains the internal weapon IDs that the game uses, ripped straight from the game.
By default, the...
So i'm just starting out with vscript, and i was following TopHATTwaffle's introduction to vscript, but i keep getting these erros. Can someone help me with this?
As i tried to recreate the HelloWorld print i started getting this error as i join the map:
Vscript executing script...
Would it be possible to use VScript to make a mod that can be applied to any map, either at runtime or at compile time (just-in-time)? Sourcemod looks quite limited and I was searching for all possible ways of making mods in TF2.
Welcome to a modified version of my TFConnect pass time map now with a new vscript flavor.
Here I removed every hitscan weapon (besides sentries) and replace the mercs arsenal with something based around projectiles and knockback, and made it so that mercs take significantly less ranged damage...
With permission from the Open Fortress team, as well as MacD11 and Suomimies55 (creators of the map) this is the first alpha of Open Deathmatch - a Deathmatch gamemode based on Open Fortress.
The vscript codebase was made by me within the 72 hours of the jam, as well as some asset adjustments...
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