vscript

  1. LizardOfOz

    GunGame (VScript Gamemode) v15b

    This is the dev package for making maps for GunGame VScript starring the Mercenary. It's an early iteration of the gamemode, but should be ready for making maps for it. GunGame is created in collaboration with the Open Fortress team, and as such partial credit goes to them. We also plan to also...
  2. wolfcl0ck

    Prop Kill Dodgebob 1

    Bob has returned once more. It is time to punt him at your enemies. Prop Kill is a VScript gamemode written by Batfoxkid in which players are given gravity guns in order to fire props at each other.
  3. LizardOfOz

    Marine Dev (GunGame VScript) v7b/dev1

    With permission from Jared 'fossil' Lau, this is a gungame edit of dm_marine_dev.
  4. LizardOfOz

    Snowy (GunGame VScript) a7a

    Another Open Fortress map converted to GunGame.
  5. Mr.Explo [CZ] [YT]

    Vscript Giants abillites.

    Im trying to make giants with each of their own quirck. (for mvm) The gimmic is to make so when medics ubers he makes the uber aoe (easier just gives all people cond 57 and 33 for 3 uber duration), And so spy can deal more damage on backstab on giants but attribute that makes dealing more...
  6. LizardOfOz

    Custom Boss Bar !

    Want a custom boss bar for your map? Well, you can't just override vanilla textures because of how TF2 texture loading works. So, we use the power of VScript and PD HUD to create a custom boss bar instead. Available in 2 versions: with and without the numbers. Incompatible with Player...
  7. Mr.Explo [CZ] [YT]

    Vscript Weapon Modifing

    Hello i have a problem i want to modify primary weapon but dont really know how. all i could do was to modify activeweapon. i would appriciate help thanks.
  8. Jacov

    Hightower (VSHale VScript) rc1

    VSHale port of Hightower Features: ● Altered gameplay space to better fit into VSHale gamemode; ● You can stand on some roofs (standable roofs have different textures); ● Jump pads! ● Different skybox. Custom assets used: ● Hacksaw skybox by DivaDan; ● Custom blockbullets brushes by me...
  9. I will explode

    boss_waterflow_final final

    This is a custom map which contains a new gamemode (basically it's saxton hale, but made worse)
  10. Yaki

    AddVSCond 1.5.3 bug squashing update

    AddVSCond vscript is a system for controlling conditional states that can be applied to any entity. It works like the addcond and removecond system, where one condition can be only "on" or "off", and there can be several conditions applied at once. Not just for players--For any entity. Code...
  11. MC_Labs15

    Deathray a5

    A payload race map with custom Vscript-powered laser carts which can be controlled by players. Hit the button on your team's cart with your melee to activate it!
  12. LizardOfOz

    No Minify !

    Replaces one spell of your choosing (Minify by default) with a different one (Pumpkin M.I.R.V. by default). Can be edited to replace a different spell with a different other spell instead. To make it work on your Halloween map, put this script into scripts/vscripts/ folder and create a...
  13. F

    Weapon ID enum and helper functions v2

    Some game events, such as player_hurt, have a parameter for "weaponid" but there's no enumerator in the game that tells you what weapon is what. This file adds the enumerator eWeaponId, which contains the internal weapon IDs that the game uses, ripped straight from the game. By default, the...
  14. IceCreamMachine

    A little problem with vscript.

    So i'm just starting out with vscript, and i was following TopHATTwaffle's introduction to vscript, but i keep getting these erros. Can someone help me with this? As i tried to recreate the HelloWorld print i started getting this error as i join the map: Vscript executing script...
  15. LizardOfOz

    Badworks (DM VScript) v19t1

    A map by ChargingTurnip adapted to work-in-progress VScript DeathMatch.
  16. Wendy

    Escalation (VIP) b1e

    A new experimental Gamemode!
  17. cidra

    Using VScript for map agnostic mod

    Would it be possible to use VScript to make a mod that can be applied to any map, either at runtime or at compile time (just-in-time)? Sourcemod looks quite limited and I was searching for all possible ways of making mods in TF2.
  18. LizardOfOz

    Outlook rc2

    And also layout improvements(?) Co-developed with @Phe
  19. August101

    Snowsteel vscript test edition a6c - Update: 23w44a

    Welcome to a modified version of my TFConnect pass time map now with a new vscript flavor. Here I removed every hitscan weapon (besides sentries) and replace the mercs arsenal with something based around projectiles and knockback, and made it so that mercs take significantly less ranged damage...
  20. LizardOfOz

    72hr Jam 2023 Crossfire (DM VScript) a5a

    With permission from the Open Fortress team, as well as MacD11 and Suomimies55 (creators of the map) this is the first alpha of Open Deathmatch - a Deathmatch gamemode based on Open Fortress. The vscript codebase was made by me within the 72 hours of the jam, as well as some asset adjustments...