Silvera is my very first attempt at a Territorial Control map. This was going to be for the Unofficial Territorial Domination contest, but I have a little but too much ADHD rattling around up there in my brain. Fear not, as you still get to play the map in all of its beautiful nightmare...
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It is always cliché to mention, but trust me when I say: the overall quality of maps in this contest astonished me. I never imagined how close the running of these maps would turn out to be, and how good so many of them would be. I am in awe of the thin...
TC Domination implementation in TF2 VScript.
Install instructions
Drop tcdom_logic.nut into tf/scripts/vscripts. Make sure to pack it when ya compile.
Bring everything from tcdom_logic.vmf into your own map.
Enjoy!
Gamemode info
Capture all three control points to win! At round start, each...
My TC map National, recompiled for TF2C by @Another Bad Pun since apparently the vscript update broke compatibility between TF2 and TF2C and allegedly there is a ravenous fanbase for National in TF2C. Who knew!
The lighting is apparently slightly different from the TF2 version, but other than...
A very strange TC map rescued from the clutches of the demi-devils.
In an attempt to confuse players less than usual, the capture points are all given letters, and mid is very simplistic and contains doorways into all four points.
The final A/D round has been completely removed because it's...
A dual entry into the TFConnect and Territorial Domination contests! (Placed 7th and 10th respectively )
Newsie takes place at the Headquarters of the Teufort Times, the local newspaper chain has been floundering as of recent, however its reporting of the Gravel Wars has sent it skyrocketing in...
Unofficial TCDOM Contest entry. Made by Brokk and Codex.
This take on the criminally underused Cyclic Capture Points gamemode (or Cyclic Territorial Control) places teams at opposing corners of a 4-point map. You may only capture the point to your immediate left. You will always spawn at the...
14bit submitted a new resource:
14bit's Improved Territorial Control Prefab - Finally, you can have a Round Overview with ease!
Read more about this resource...
14bit's Improved Territorial Control Prefab
This prefab includes two parts:
An updated TC entity setup .vmf
The files needed for a custom Round Overview
To use the Round Overview, put the TCtemplate folder in your tf/custom folder
Original logic based off of the gamemode prefab from A Boojum...
This is a gamemode prefab from cp_caper, Territorial Control Domination map.
Information
The prefab consists of 3 control points, 3 respawn rooms, 1 spawn room for the start of the round (needs so the map could work) and all required logic: Selecting random control points, changing spawns for...
Saltspray Rig and the Turf War gamemode from Splatoon make their way to TF2 as a custom map! Work within the 3 minute timer to win against your opponents in this zainy new map!
To play connect to:
steam://connect/173.237.51.228:27015
into console
alternatively if you want to host a server with...
For ages, humankind has struggled with many challenges. Many tasks deemed far too dangerous to be worth solving. How to create world peace? How to end world hunger? How to travel faster than light? How to make territorial control good?
I, like everyone else, have attempted to solve at least one...
So I have this TC map idea called Street Justice. It has a theme of socs vs punks with the socs being the red team and the blu team being the punks. How do I easily and natural advance each side with each round? Like I'm thinking the first round is a red barn vs the blu team's skate park and...
TC but KOTH instead of 2CP. Modified from the ABS TC prefab.
How it works:
The KOTH point gets teleported to the associated path_track for each round. logic_branch_listeners get the state of the four central TCPs and set the priority for their associated team_control_point_round. To remove a...
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