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tc_babel _v4

5372x5372 HU TC map? Now you're speaking my language!

A very strange TC map rescued from the clutches of the demi-devils.
In an attempt to confuse players less than usual, the capture points are all given letters, and mid is very simplistic and contains doorways into all four points.

The final A/D round has been completely removed because it's really confusing for people trying to wrap their head around the gamemode.

The map is very, very small - only 10 seconds of walk time between your team's capture point and that of the enemy team. Since the respawn time is also 10 seconds, this will hopefully mean that after fighting the enemy team off your capture point, you can rally forward and attack theirs.
To prevent rolls from being too common, contesting the enemy point will set their team's respawn wave time to 4 seconds.
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Author
Tiftid
Downloads
226
Views
774
First release
Last update
Category
Territorial Control

More downloads from Tiftid

Latest updates

  1. V4 - Early morning sunlight makes my brain happy

    -Updated the map's skybox and direct sunlight as it was too low-contrast before -Added an env_sun -Other minor detailing -Added a catwalk to allow the team who owns B to assault mid via the high ground (without this they really only had one...
  2. V3 - Getting there!

    -Reduced the internal capture time value of all control points from 15 to 11 (I thought I had done this in V2, but apparently I hadn't) -Tore down the Tower of Babel at mid and replaced it with a hill and little platform overhang which should be...
  3. V2 - Dispel (some of) the Devilry

    -Instead of the enemy team having their dead players respawned when you start capturing their capture point, their respawn wave time will now be set to 5 seconds while you're capturing it -This is basically a more organic way of doing the same...