shadows

  1. KöpəkOğlu

    Lightmap shadows on displacement issues.

    Recently I've been trying to learn how to add details and better scenery to maps in hammer. I noticed that displacements I make have much softer/diffused shadows compared to normal brushes. In this image you will notice the line where the displacement and the brush meet because of the baked...
  2. r0nii

    $ssbump work not like it should in some places. (solved)

    im using the texture nature/blendrockgroundwall003 and mostly combined with nature/blendrockground005. but its really visible that those are not the same texture because the nature/blendrockgroundwall003 is lighter then the other one cause of the %ssbump in the script. But that not the problem...
  3. IAmKnotMax

    Can Env_Sprite Be Set To Disable Receiving Shadows?

    I want to use env_sprite for these flowers so I don't need to make models or deal with hammer's poor rounding system for vertex edits. If it's possible, perhaps by changing its render mode, what could I use so they cannot receive shadows casted by map lighting? Right now, it can have very wonky...
  4. GameSpy

    heellppp heeellpp cs:s Hammer

    how fix this shit ? ( this not models ( func_detail )
  5. ficool2

    How can I re-create this lighting?

    I'm making a map while taking influences from other games, and this lighting especially caught my eye: It has some sharp shadow transitions and dark roof/corners lighting. This is the type of lighting I need in some hallways in my map, but the problem is I'm having trouble creating it. I...
  6. Fewer

    Ugly Shadows

    Hi, I feel like I'm asking for help constantly so I hope y'all don't mind I've put down some trees and under them are some VERY UGLY shadows. The trees are using the same properties as the ones found in sawmill, but as you can see from the screenshots, the way the shadows have generated is very...
  7. The Siphon

    Ugly shadows with lower lightmap scales?

    I tried lowering lightmap scale, no difference at all. Also I tried that lighting guide and did a compile with those commands but again no visible fix.
  8. Mikroscopic

    Gross ugly shadows on brushes, face is completely black (not being racist)

    Help The brush faces are black and I don't know why. I'm using -final -StaticPropLighting -StaticPropPolys and -TextureShadows. Yes I know it ought to be made into a model but I really want to get this uploaded to the workshop soon. Also ignore the atrocious brushwork on the sphere.
  9. Mikroscopic

    Black Edges Around Displacements

    My displacements look like this It's ugly I tried to do this but it didn't work: View: https://www.youtube.com/watch?v=VhgiMFMWwcQ I'm using CompilePal with the following VRAD settings: -fast -bounce 2 -StaticPropLighting -StaticPropPolys -TextureShadows -game $game$ $vmfFile$ What gives?
  10. Werewolf

    Different lighting effects on ground and skybox

    I'm having trouble getting even lighting on a texture, despite there being no difference in light sources. I am using the same ground texture on the main part of the map and in the skybox, and yet the ground in the main part of the map looks much darker than the skybox ground Here's what I'm on...
  11. dryerlint

    Make terrain props cast shadows properly?

    Hello! I just started learning about mapping a couple days ago, and this is my first forum post, I apologize if this post is against the rules. So my first map (KOTH) is coming along pretty well, it doesn't look very good but I'm happy with it! I used a bunch of prop_static boulder entities to...
  12. B

    Strange Shadows

    I'm not exactly sure when they started occurring or why but after one test compile I noticed that there were some fairly ugly shadows on the wall that were not there before. This is what they look like: The issue does not appear to happen in any of the other rooms besides the one above...