$ssbump work not like it should in some places. (solved)

Discussion in 'Tutorials & Resources' started by r0nii#BringBackNISLT, Sep 12, 2019.

  1. r0nii#BringBackNISLT

    r0nii#BringBackNISLT L2: Junior Member

    Messages:
    59
    Positive Ratings:
    6
    im using the texture nature/blendrockgroundwall003 and mostly combined with nature/blendrockground005. but its really visible that those are not the same texture because the nature/blendrockgroundwall003 is lighter then the other one cause of the %ssbump in the script. But that not the problem. problem is that because of %ssbump the textures become darker in some places. big problem is that half of my skybox is dark. all props got already disabled shadow. i don't know what should i do.
    is there a way to disable all shadows on skybox? or different way to fix this bug,glitch or thing?

    edit: solved by making the lighting grid smaller and replacing some texture with the same texture but without $ssbumpmap.
     
    Last edited: Oct 26, 2019