I'm having trouble getting even lighting on a texture, despite there being no difference in light sources. I am using the same ground texture on the main part of the map and in the skybox, and yet the ground in the main part of the map looks much darker than the skybox ground Here's what I'm on about. On the left is the map ground, while on the right is the skybox. This was taken on a part of the map out in the open so there is nothing casting shadows over the ground. The whole outside area appears very dark: Because I know someone will ask, here's my light_environment settings: The only one you can't see is the 'Ambient', which is set to 235 185 150 300 Can someone help me work out why I'm getting such differences in light when they should be the same?