player destruction

  1. Elizabeth

    reef a3b

    Welcome to pd_reef, a player destruction map that takes place inside a submarine base. Pick up dynamite and diposit them inside the minisub to score points, first team to hit max points wins the round. Credits: The Frontline! team: Minisub model The Construction Pack team: Dynamite pack model...
  2. Dr. Bum |SCG|

    Bumsite a2

    A Player Destruction map featuring a Capture Point that will recede into the ground and spring back out of it periodically. The name given is temporary and will be given a new (better) one as the map nears a more complete state (may or may not be used as another type of map later on). Already...
  3. TyeZenneth

    Removing Player/Robot Destruction Points

    Is this even possible to do on a map-level basis? I know it's possible within the engine, since RD (at least Asteroid) has the intel remove points as it is capped, but is it possible to remove points manually using specific inputs/outputs?
  4. Void

    Monster Mash B3

    A Halloween player destruction map with mad scientist themes, set in a castle where players must collect buckets of their enemy's spare body parts and bring them to a giant Reanimator at the center of the Nucleus-inspired map. Fight off the monsters the Reanimator coughs back up at you or sit...
  5. A random wallaby

    pd_hearth A9

    decided to redo this map for the 72h Blue and red team has started building their new bases near a old tempel which has "angered the gods" and to please them they must bring a sacrifice to the temples alter.
  6. Startacker!

    Highrise a4

    Highrise! Don't fall down! Created for the 72HR Summer Jam 2017. Not a whole lot to say, expect updates to add stuff like a rock or a balcony thing.
  7. Diva Dan

    Sword fight on the heights a6

    PLEASE USE THE CVAR tf_powerup_mode 1 to spawn powerups! This map is a stud-for-stud recreation of the classic roblox game SFOTH IV. On the map, you will be randomly placed and given several seconds of ubercharge. The cores you get from killing other players must be delivered to the center...
  8. Mikroscopic

    Aziz a1a

    Deliver the pizzas before Mr. Aziz flips out! Take the pizzas from your truck at spawn and deliver them to the club at the end of the map. This map is intended to be played with tf_grapplinghook_enable 1
  9. ProfHappycat

    Past 72hr Jam Entry burgah b2

    a "standard" pd map made for the 72hr jam, started on day 2 with about 45 hours on the clock. used to be a weird invade ctf/pd hybrid last 72hr update: 14:45:40 (quote from Jerma)
  10. Atlusia

    pd_cycle monorail prefab v1

    this prefab is for the map pd_cycle https://tf2maps.net/downloads/cycle.2843/ I built this off of egans watergate prefab and redesigned it with a special hud there is no res file included because there was no res file made for it you can hack the images into the level by putting them on a...
  11. MegapiemanPHD

    Cycle a5

    Layout by MegapiemanPHD Logic by Cascadial Cycle is a player destruction map set in a theme park somewhat under construction. Players kill each other to collect cores then deposit them on the park's monorail. Enjoy just sights as the Submarine Voyage and...other...things you can imagine would...
  12. chemelia

    Player Destruction - Skeleton War V2

    I was gonna use this to make a hallow's eve map but I wouldn't have finished it in time and I'm not very good at making maps in the first place. So I decided to just put it up here in case someone else wants to do it. In this version of player destruction, kill enemies to get skulls(cores, fuel...
  13. CriminalBunny

    [Help] How to edit the Player Destruction HUD

    So I've been following Egan's Player Destruction Guide and I'm having trouble following some things. So far I've made a copy of the HudObjectivePlayerDestruction.res file into tf\custom\CriminalBunny\resource\ui and added that code to the start, as the guide says. #base...
  14. nickybakes

    Past 72hr Jam Entry Meme Machine (72hr Jam Entry) RC 1 Re-upload

    This thread is made for my 2016 Summer 72 Hour Jam entry; Meme Machine RC 1! You can also find the map on the original thread ( http://tf2maps.net/downloads/meme-machine.1439/ ). Screenshots will come later. Thank you to @LeSwordfish for allowing me to go over the time limit a small bit. Now...
  15. EArkham

    Past 72hr Jam Entry Manufactorum A1 - Link Update

    Player Destruction -- kill your enemies, and drop the tools and scrap they drop at the tank or at the delivery trucks! Current version A1 is INCOMPLETE -- you can spawn in, and walk around, but that's about it. No PD logic is working, and there's only one full ammo and one full health kit...
  16. Necrσ

    Past 72hr Jam Entry PD_Wasteland b2c

    This is my entry for the 72 hour summer jam. NOTE: Currently there is a more updated version on the workshop so its best to download it there until I get around to updating this one I will be updating this map after the jam as there are still improvements to be made regarding gameplay and...
  17. Alex Turtle

    Past 72hr Jam Entry labyrinth a3_reupload

    Here's my entry for the 72h Summer Jam! I tried to make my own twist to the Player Destruction mode with this map. The inspiration came from the boardgame "The Secret Labyrinth". The objective is to kill enemies in order to collect keys. With those keys you must open chests and your team...
  18. chemelia

    Past 72hr Jam Entry Rations A6b

    In this gamemode, collect bread from either the neutral middle zone or the enemy team's base and bring it to the boat when it arrives. unlock bread by standing in the zone for a certain amount of time. Will possibly be Frontline detailed in the future. THANKS TO: -Egan: for coming up with and...
  19. _Matches_

    Past 72hr Jam Entry Supplytrack a10

    Jump on the train to deliver ammo! Train model form http://tf2maps.net/downloads/tf2-emporium-vehicle-prop-pack.440/ Uses the pd prefab by Egan http://tf2maps.net/downloads/pd-prefab.858/
  20. DJ Sylveon

    Past 72hr Jam Entry pd_sylveonneedshelp A2Fix

    The map says it all really. This was done for the 2016 Summer 72Hr TF2 Jam. This was plan B as plan A was going to be too difficult.