player destruction

  1. Monoko

    pd_overpass A2.1

    One of my first maps, this is a player destruction map with added CTF cases to add a new kind of objective to the map, as opposed to taking the objects to a point that comes and goes every so often. The themeing is meant to be a snowy night time sort of urban area with a focus on he mercs taking...
  2. Atlusia

    bonepit a1

    Bonepit is my first Halloween map I hope to learn from. in Bonepit you will be offering idols to an old god to win, below are things that will be either added or removed. things still to add: 7-minute rotational bosses ghost underworld voicelines for people who don't have glow on for points...
  3. arthurgps2

    How do I make that Watergate countdown thing?

    So I'm working on a PD map, and I've got almost everything set-up to start making the map, but I wanna know how do I make that countdown timer we can see in Watergate, that turns the capturezone on and off after an amount of time. I even took a look at the tutorials in TF2Maps and the Steam...
  4. Alex Turtle

    pd_bitconnect a5

    My submission for the "UEAKCrash's April Fools 2018 Mini-Contest", now up to date! A player-destruction map that features: Questionable cryptocurrencies Questionable practices Questionable everything Players drop bitcoins on kill Bring bitcoins to the bitconnect machine to score points or use...
  5. nᵗʰSonata

    Klondike a3

    A Player Destruction map set at a gold mine in the Klondike region of Canada. Features two alternating moving trains as the capture zone, and golden ingots as the pickup. Fulfills the third row for the Connect 5 contest (Moving Train, Snow, Day, Alpine/Forest, and Symmetrical) Screenshots:
  6. Mess About

    Medina b2

    The map was supposed to be a MVM map, but after done all the brush work, I feel like it not worth it. So I scrap it for different mode, but since this is an MVM map, only 2 modes fit it: Medieval and Player Destruction _________________________________________________________ B2 Big thank to...
  7. Elizabeth

    reef a3b

    Welcome to pd_reef, a player destruction map that takes place inside a submarine base. Pick up dynamite and diposit them inside the minisub to score points, first team to hit max points wins the round. Credits: The Frontline! team: Minisub model The Construction Pack team: Dynamite pack model...
  8. Dr. Bum |SCG|

    Bumsite a2

    A Player Destruction map featuring a Capture Point that will recede into the ground and spring back out of it periodically. The name given is temporary and will be given a new (better) one as the map nears a more complete state (may or may not be used as another type of map later on). Already...
  9. TyeZenneth

    Removing Player/Robot Destruction Points

    Is this even possible to do on a map-level basis? I know it's possible within the engine, since RD (at least Asteroid) has the intel remove points as it is capped, but is it possible to remove points manually using specific inputs/outputs?
  10. Void

    Monster Mash B3

    A Halloween player destruction map with mad scientist themes, set in a castle where players must collect buckets of their enemy's spare body parts and bring them to a giant Reanimator at the center of the Nucleus-inspired map. Fight off the monsters the Reanimator coughs back up at you or sit...
  11. A random wallaby

    pd_hearth A9

    decided to redo this map for the 72h Blue and red team has started building their new bases near a old tempel which has "angered the gods" and to please them they must bring a sacrifice to the temples alter.
  12. Startacker!

    Highrise a4

    Highrise! Don't fall down! Created for the 72HR Summer Jam 2017. Not a whole lot to say, expect updates to add stuff like a rock or a balcony thing.
  13. Diva Dan

    Sword fight on the heights a6

    PLEASE USE THE CVAR tf_powerup_mode 1 to spawn powerups! This map is a stud-for-stud recreation of the classic roblox game SFOTH IV. On the map, you will be randomly placed and given several seconds of ubercharge. The cores you get from killing other players must be delivered to the center...
  14. Mikroscopic

    Aziz a1a

    Deliver the pizzas before Mr. Aziz flips out! Take the pizzas from your truck at spawn and deliver them to the club at the end of the map. This map is intended to be played with tf_grapplinghook_enable 1
  15. ProfHappycat

    Past 72hr Jam Entry burgah b2

    a "standard" pd map made for the 72hr jam, started on day 2 with about 45 hours on the clock. used to be a weird invade ctf/pd hybrid last 72hr update: 14:45:40 (quote from Jerma)
  16. Atlusia

    pd_cycle monorail prefab v1

    this prefab is for the map pd_cycle https://tf2maps.net/downloads/cycle.2843/ I built this off of egans watergate prefab and redesigned it with a special hud there is no res file included because there was no res file made for it you can hack the images into the level by putting them on a...
  17. MegapiemanPHD

    Cycle a5

    Layout by MegapiemanPHD Logic by Cascadial Cycle is a player destruction map set in a theme park somewhat under construction. Players kill each other to collect cores then deposit them on the park's monorail. Enjoy just sights as the Submarine Voyage and...other...things you can imagine would...
  18. chemelia

    Player Destruction - Skeleton War V2

    I was gonna use this to make a hallow's eve map but I wouldn't have finished it in time and I'm not very good at making maps in the first place. So I decided to just put it up here in case someone else wants to do it. In this version of player destruction, kill enemies to get skulls(cores, fuel...
  19. CriminalBunny

    [Help] How to edit the Player Destruction HUD

    So I've been following Egan's Player Destruction Guide and I'm having trouble following some things. So far I've made a copy of the HudObjectivePlayerDestruction.res file into tf\custom\CriminalBunny\resource\ui and added that code to the start, as the guide says. #base...
  20. nickybakes

    Past 72hr Jam Entry Meme Machine (72hr Jam Entry) RC 1 Re-upload

    This thread is made for my 2016 Summer 72 Hour Jam entry; Meme Machine RC 1! You can also find the map on the original thread ( http://tf2maps.net/downloads/meme-machine.1439/ ). Screenshots will come later. Thank you to @LeSwordfish for allowing me to go over the time limit a small bit. Now...