welcome, to Stingray Isle! My first try on a pd map, this time i have pretty good feeling about it.
A pd map where the point is on a boat moving around the center of the map, it also has moving bridges and a big pyroshark heaven! Right now the pickup is just a simple beer bottle
have fun!
When the Mann Co. Grocery Store runs out of meat, there's only one way to get more: Player Destruction! Slay your enemies to hack up their body parts, then collect them and bring them to the meat grinder in the store's basement. First team to hit max captures wins!
This map is currently in...
HI TF2 Mapping community,
I Haven't made a TF2 map in a year, but I decided to give back to all this dedication and by being inspired by some of the stuff that was pumped out this year for content.
I'm currently working on a Player Destruction Map located in the South Pole, which is owned by...
My entry into the 2018 72hr Summer Jam, a Player Destruction map that takes place in an abandoned distillery.
CREDIT:
ABS Mapping Resource Pack
Egan's Player Destruction Prefab and Guide
Edit:It seems I can't put this map into the PD category, if any of the staff see this can you please...
A player destruction map centred around a gas station. Collect oil from the other team and deliver oil to the station.
(and don't mind me accidentally naming the file a2...)
One of my first maps, this is a player destruction map with added CTF cases to add a new kind of objective to the map, as opposed to taking the objects to a point that comes and goes every so often. The themeing is meant to be a snowy night time sort of urban area with a focus on he mercs taking...
Bonepit is my first Halloween map I hope to learn from.
in Bonepit you will be offering idols to an old god to win, below are things that will be either added or removed.
things still to add:
7-minute rotational bosses
ghost
underworld
voicelines for people who don't have glow on for points...
So I'm working on a PD map, and I've got almost everything set-up to start making the map, but I wanna know how do I make that countdown timer we can see in Watergate, that turns the capturezone on and off after an amount of time. I even took a look at the tutorials in TF2Maps and the Steam...
My submission for the "UEAKCrash's April Fools 2018 Mini-Contest", now up to date!
A player-destruction map that features:
Questionable cryptocurrencies
Questionable practices
Questionable everything
Players drop bitcoins on kill
Bring bitcoins to the bitconnect machine to score points or use...
A Player Destruction map set at a gold mine in the Klondike region of Canada. Features two alternating moving trains as the capture zone, and golden ingots as the pickup. Fulfills the third row for the Connect 5 contest (Moving Train, Snow, Day, Alpine/Forest, and Symmetrical)
Screenshots:
The map was supposed to be a MVM map, but after done all the brush work, I feel like it not worth it.
So I scrap it for different mode, but since this is an MVM map, only 2 modes fit it: Medieval and Player Destruction
_________________________________________________________
B2
Big thank to...
Welcome to pd_reef, a player destruction map that takes place inside a submarine base.
Pick up dynamite and diposit them inside the minisub to score points, first team to hit max points wins the round.
Credits:
The Frontline! team: Minisub model
The Construction Pack team: Dynamite pack model...
A Player Destruction map featuring a Capture Point that will recede into the ground and spring back out of it periodically. The name given is temporary and will be given a new (better) one as the map nears a more complete state (may or may not be used as another type of map later on).
Already...
Is this even possible to do on a map-level basis? I know it's possible within the engine, since RD (at least Asteroid) has the intel remove points as it is capped, but is it possible to remove points manually using specific inputs/outputs?
A Halloween player destruction map with mad scientist themes, set in a castle where players must collect buckets of their enemy's spare body parts and bring them to a giant Reanimator at the center of the Nucleus-inspired map. Fight off the monsters the Reanimator coughs back up at you or sit...
decided to redo this map for the 72h
Blue and red team has started building their new bases near a old tempel which has "angered the gods" and to please them they must bring a sacrifice to the temples alter.
PLEASE USE THE CVAR tf_powerup_mode 1 to spawn powerups!
This map is a stud-for-stud recreation of the classic roblox game SFOTH IV.
On the map, you will be randomly placed and given several seconds of ubercharge. The cores you get from killing other players must be delivered to the center...
Deliver the pizzas before Mr. Aziz flips out!
Take the pizzas from your truck at spawn and deliver them to the club at the end of the map.
This map is intended to be played with tf_grapplinghook_enable 1
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble