player destruction

  1. TylowStar

    PD Pickups not dropping.

    I am making a PD map and the pickups that you convert into points aren't dropping when players die. I have checked by spawnng players outside the bounds of spawn, and they still do not drop. How can I fix this? SOLVED Use dynamic props, with proper prop routing.
  2. TylowStar

    pd_riser a5

    A highly compact PD map. what else to put here oh right thnx to the Construction Theme Pack and everyone who contributed to that.
  3. F4NGS

    Lunarbase V2 A6

    Collect data packages that slain players drop and take them through a portal located in the center of the lunarbase.. That portal takes you to an impact crater on the moon’s surface with a satellite ground station for you to transfer the data packages to your team back on earth. The first team...
  4. Starlook

    The OMM Group!

    Hello! I have a preposition for you all! I've started up a new group for TF2 mappers, portal mappers, and the rest of source! I'm posting here to gain followers for this group, a common group of people who share a passion for mapping for source and the more obscure TF2 gamemodes. Your presence...
  5. zylvezter (Bruh)

    PumkinValley A1

    Get the amount of points to win, by capturing the control points. Every control point gives points ever 20 seconds. There are 7 control points
  6. Suna

    Scarab RC6

    After an excavation gone wrong (as usual), an ancient evil has awakened. Tired of just spectating, he wishes to re-enter the mortal realm, but to do that, he needs souls. As you may have guessed, this is where you come in. Collect souls, deliver them to him, and you may even get paid! Created...
  7. Emil_Rusboi

    Overpass a1

    Overpass! Just like from CSGO! A collab map between me and Squishy for Pick It Up! contest (2020)
  8. 14bit

    Alternating Point PD/Trapdoor Floors V1

    The entity setup from pd_waterlog. Features two control points, one chosen randomly at the start after which the points alternate, along with the trapdoor mechanisms. They're quite complicated and feature a bunch of different fallbacks to keep players from getting stuck. The central platform in...
  9. Ovalos™

    pd_helium A2

    Player destruction map set inside a zepelin gondola, the pickups are australium bars. The point is some sort of platform that lowers when enabled and starts burning right as it goes away, I know this makes no sense but I thought it'd be fun so what the hell. This map was made for the Pick it Up...
  10. Da Spud Lord

    Jetpacks n' Shotguns V3b

    What if Scout had a jetpack? Sounds like a cool idea, right? Well Scout sure thought it was, and now he has 1000 jetpacks and a crapload of debt! Jet around this map with a super-high jump, a forward dash, and your trusty Scattergun (and also a pistol, if you're a little b****). Kill enemies and...
  11. Emil_Rusboi

    Stalker Zone v1 (broken)

    Duty and Freedom members fighting each other to take control of the abandoned brewery in the center of Pripyat. But they don't know that emission coming their way... Stalkerzone - PD map made specially for April Fools 2020 contest! This map is reference to S.T.A.L.K.E.R. game series...
  12. r0nii

    Player destruction hud bug.

    I don't know why but my hud from Player Destruction doesnt work when i open my map in anyway expect opening it by compiling the map. do anyone knows how to fix it or what happends?
  13. Sappykun

    Updating the Interim point count in Player Destruction

    I'm using the Player Destruction HUD as a makeshift progress counter for one of my maps. Players cannot score points directly. Is it possible to increment/decrement the team's current stored point count (circled) without giving specific players points? I want to use it to measure something...
  14. zythe_

    Delivery a1

    My first ever attempt at a pd map! Lets hope this doesen't suck...
  15. Charlie 2

    Saxton's Revenge a1

    A Sequel To Spinning Saxton That May Or May Not Be Better
  16. Aapelikaeki

    PD Aapeli Tropical A3

    A player destruction map set in a tropical cargo center. The teams will have to collect as much loot as possible and load it onto their ships using a conveyor belt. Unfortunately both conveyor belts are located in the same room and the power keeps cutting out. Developed for the Back to basics...
  17. Emil_Rusboi

    Emil's Orphaned Things Collection

    Well, after 8 months of being in this community (and creating quality content), I've decided it is time for me to move on. I started level design because the levels in my game were extremely flat, and I'm going to continue to make games (I also recently created a new twitter so if you want you...
  18. FrostyHoneyJuicy

    Ignabyl a2a

    Chernobyl-styled map created for the 72hr Jam 2019. Gamemode: Player Destruction. Goal: Collect nuclear waste from the dead players and deposit them into the waste zones. Version: Alpha 2
  19. Tango

    Shipment

    Shipment - That really bad map from COD4 Send help
  20. Pinewabble

    Engulfed A1

    Meet the pyro inspired Player destruction map for 2019's 72hr-Jam (Pyroland related stuff can't rly be packed into the map itself, so if you would like to see the map in its "full glory" ,you need to add it in the "mtp.cfg" (located in Team Fortress 2 > tf > cfg folder)