player destruction

  1. 14bit

    Alternating Point PD/Trapdoor Floors V1

    The entity setup from pd_waterlog. Features two control points, one chosen randomly at the start after which the points alternate, along with the trapdoor mechanisms. They're quite complicated and feature a bunch of different fallbacks to keep players from getting stuck. The central platform in...
  2. Ovalos™

    pd_helium A2

    Player destruction map set inside a zepelin gondola, the pickups are australium bars. The point is some sort of platform that lowers when enabled and starts burning right as it goes away, I know this makes no sense but I thought it'd be fun so what the hell. This map was made for the Pick it Up...
  3. Da Spud Lord

    Jetpacks n' Shotguns V3b

    What if Scout had a jetpack? Sounds like a cool idea, right? Well Scout sure thought it was, and now he has 1000 jetpacks and a crapload of debt! Jet around this map with a super-high jump, a forward dash, and your trusty Scattergun (and also a pistol, if you're a little b****). Kill enemies and...
  4. Emil_Rusboi

    Stalker Zone v1 (broken)

    Duty and Freedom members fighting each other to take control of the abandoned brewery in the center of Pripyat. But they don't know that emission coming their way... Stalkerzone - PD map made specially for April Fools 2020 contest! This map is reference to S.T.A.L.K.E.R. game series...
  5. r0nii

    Player destruction hud bug.

    I don't know why but my hud from Player Destruction doesnt work when i open my map in anyway expect opening it by compiling the map. do anyone knows how to fix it or what happends?
  6. Sappykun

    Updating the Interim point count in Player Destruction

    I'm using the Player Destruction HUD as a makeshift progress counter for one of my maps. Players cannot score points directly. Is it possible to increment/decrement the team's current stored point count (circled) without giving specific players points? I want to use it to measure something...
  7. zythe_

    Delivery a1

    My first ever attempt at a pd map! Lets hope this doesen't suck...
  8. Charlie 2

    Saxton's Revenge a1

    A Sequel To Spinning Saxton That May Or May Not Be Better
  9. Aapelikaeki

    PD Aapeli Tropical A3

    A player destruction map set in a tropical cargo center. The teams will have to collect as much loot as possible and load it onto their ships using a conveyor belt. Unfortunately both conveyor belts are located in the same room and the power keeps cutting out. Developed for the Back to basics...
  10. Emil_Rusboi

    Emil's Orphaned Things Collection

    Well, after 8 months of being in this community (and creating quality content), I've decided it is time for me to move on. I started level design because the levels in my game were extremely flat, and I'm going to continue to make games (I also recently created a new twitter so if you want you...
  11. FrostyHoneyJuicy

    Ignabyl a2a

    Chernobyl-styled map created for the 72hr Jam 2019. Gamemode: Player Destruction. Goal: Collect nuclear waste from the dead players and deposit them into the waste zones. Version: Alpha 2
  12. Tango

    Shipment

    Shipment - That really bad map from COD4 Send help
  13. Pinewabble

    Engulfed A1

    Meet the pyro inspired Player destruction map for 2019's 72hr-Jam (Pyroland related stuff can't rly be packed into the map itself, so if you would like to see the map in its "full glory" ,you need to add it in the "mtp.cfg" (located in Team Fortress 2 > tf > cfg folder)
  14. ⁽ᴵᴰᴳ⁾CaptainRussia94

    (72 hr) Orange Space Plaza Event A2

    Made for the 2019 Summer 72hr jam! https://tf2maps.net/threads/72-hour-jam-2019.39324/ So for a while now I've been wanting to try to make a "playable" version of these 2 maps, and I had the idea to combine them for the Jam, so here's this map. The goal is to collect hats and bring them to the...
  15. F4NGS

    pd_lunarbase A12

    Reworked this map into this map ---> https://tf2maps.net/downloads/lunarbase-v2.9399/ player destruction map set on a lunar space ship with low gravity zones at capture points when the capture points enables. A1 made during 72 hour summer jam 2019. - PD prefab (made by Egan) - Custom skybox...
  16. 14bit

    Waterlog a10

    A small PD map in a swamp-ish place, with doors that dump you into the water. Custom Content: PD Prefab by @Egan Giant Sequoia Trees by @EArkham Sequoia Skycards from Highwood by @Asd417 Hurricane Daytime Skybox from the Swamp Pack Battlefield Grass Blends/Detail Sprites from Frontline! Water...
  17. Tick Magnet

    pd_novgorod_a1 2019-07-23

    Things have changed and so has Novgorod! After some amazing feedback the map has changed from koth to pd! First team to capture 100 bread monsters win and watch out for the grinder! Thanks to everybody helping me make the best map possible! Huge thanks to :) Ueak Crash Boojum Snark...
  18. onra77

    loot_diamondmine a6

    This map is a prototype for my custom gamemode : loot. A mix between player destruction and neutral CTF. In Loot, your objective is to gather diamonds in the cave, and bring them to the train. The first team to 80 points wins.
  19. Emil_Rusboi

    Redmel a11

    Somewhere in Egypt, 2 sides of the conflict - Right Eternal Dominion and Badlands Liberty Union, fighting for supremacy in the region. This will be the biggest tank battle in history! And so, they find in the ruins the base of the greatest tank general in history - John Redmel Doe! He says: "If...
  20. That's the plan

    pd_kingHeavyOmNom A1

    Somewhere in old medieval Russia lies the heavy kingdom. King heavy is the ruler of this domain, and he has a hungry appetite. Each year he holds a annual sandwich eating cook-off. This year the main contestants are Red and Blue team. The team that feeds him the most sandwiches wins. Have fun :)...