A simple circling 8-ball unusual effect, made for 72hr tf2jam 2017.
( The download doesn't really replace any existing effect, i uploaded the pcf and materials just because if anyone wants to check those. )
Textures made by Hyperchaotix
Particle names:
butterfly_(blue/red/purple)_128
butterfly_(blue/red/purple)_128_single
butterfly_(blue/red/purple)_256
butterfly_(blue/red/purple)_static
Particles collide with world geometry and stay within their set distances.
The number following the...
Starting all the way back to 2015.
To be very honest with you I really hate when my imagination is limited! Due to that, I straightforward downloaded all of the models, textures, particles & other stuff to keep myself happy! That's why I have them in the first place. Sure, it was a lot of...
i have a few particles from a few out sources that i loaded for my map, they work on a small test room but when i run hammer on my main map with the particles in it , they particles just wont show and it keep saying "Attemped to precache unknown particle system".
Now i know about particle...
JAPAN PACK EXPANSION PART I
Created by EArkham 2016
http://steamcommunity.com/profiles/76561198000713080
Some content is derivative of official Valve content, all rights reserved.
A collection of custom models and assets to enhance the Japan Pack.
This content set will be updated...
For some reason, particles from Frontline won't work.
I did a my_map_manifest (with my_map being my map ofc) with the Particles listed in them, this is what it looks like
particles_manifest
{
"file""!particles/wartime_explosions.pcf"
"file""!particles/wartime_tank_fx.pcf"
}
When they are...
I created custom particles, in particle editor they looking ok, but in game they are spawning not at position of info_particle_system, but at world origin (red green and blue lines in hammer)
So I was looking at some of the downloads on TopHATTwaffle's site and saw this dynamic water particle, which I thought I would give a try in TF2.
View: https://youtu.be/R7y0ImnnELM
Download page for the particle - http://www.tophattwaffle.com/downloads/dynamic-water-particle/
As you might...
I am creating custom unusual effects. There is should be a skull flying around, and fire trail behind it. In particle editor there are only one skull flying, but when i'm opening thoes particles inside tf2 there are two skulls and one of them has a trail. How do i fix it? Or if it will be...
Usual env_fog fog looks ugly sometimes. With this pack you can apply nice fancy fog to your map!
Archive contains:
Particle manifest template
Test map (with .vmf)
3 versions of particles: 256*256, 512*512, 1024*1024
Prefabs for each of particle!
256 version:
512 version:
1024 veresion:
When i'm launching my tf2 particle editor (tf2 with -tools argument) sometimes particle color palette messes up.
It shows something like this:
But particle color varies from some kind of blue to red. Am i doing something wrong?
FOUNTAIN ASSETS
Created by EArkham 2016
http://steamcommunity.com/profiles/76561198000713080
Some content is derivative of official Valve content, all rights reserved.
This content set will be updated periodically.
Please do not redistribute these assets in any way EXCEPT when used...
So I need some help figuring out how to use particles such as adding some form of flame to a fireplace or something like that.
I have no idea on how to do so and would love some help.
The hottest fire for the coolest maps
A improved edit of the existing torch particle
Includes:
torch_fire
torch_fire_nosmoke
example vmf for optimal setup (position and glow sprite) which can also be used as a prefab
Particles in action:
Various particles requested and created before the 72 hour contest to make sure it doesn't break any of the rules!
The particles intended for use are testable in the pre-compiled map included, and state their names upon pushing the corresponding buttons. The original vmf and two sawblade...
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