Have you ever looked at a control point label and asked yourself: "which stage is it, again?"
Not anymore - now you get to SEE which stage you're playing!
This pack includes custom control point overlays from "A" to "D" with the current state written on them! Up to FOUR stages! In RED, BLU and...
Now available on the Steam Workshop!
The 72hr map I was destined to make.
A 2-stage A/D map. Only the second stage was made for the 72hr contest.
I intentionally made the first point of the second stage way too close to BLU spawn.
Why? I wanted to see if I could make it work.
Also, a while ago...
The mercs fight through various seasons and weather for control over a weather station!
This is a 3-stage KOTH map where the layout for each individual stage is mostly the same, the main differences being the season and weather, with some minor layout differences to go with each one to make...
Ever wanted to make Multistage Arena? Then this prefab got you covered.
Best of 5 is a recreation of Arena with a multistage aspect. The teams will start on a random stage and then rotate after one team wins. First team to reach 3 points win the game.
Place all the logic at the...
A formerly 2-stage, now 3-stage medieval payload race map featuring a throne room and mysterious cave. Push giant team-colored steaks to victory!! Discover the crazy secrets of this map I made in a concerningly short amount of time (by my standards)!
Cart Model Used...
Building from stage 3 outward. Currently this is only stage 3.
Courtyards for combat along route (Stage 3 in particular)
New flank for attackers on point 6
New alternative routes between points 5 and 6
Defenders last spawn is farther back from the control...
This is a TIME ADVANTAGE variation of the 3 stage koth, meaning the last point is the winning point and winning the first two stages add 30 seconds to the enemy teams clock on the third stage
Made by Brandini Panini and Quantum for the Rules of Three contest
I did it. I fixed my map. (thank you @pumpko for a post that highlighted my issue, and thank you @DrSquishy for helping me troubleshoot the other issues).
While this was unfortunately not completed in time for the microcontest, I'm releasing the version where logic is actually fixed and will...
The Mercs are invading Merasmus' castle since the old wizard is not allowed to have a single easy day! Stage 1 sees the Mercs attempting to break through his front door! Which team will break through first?
Also thanks to DatGmann and blaholtzen for the special resupply lockers
Thanks to the...
I made this in a couple hours a few weeks ago. I'm not getting it play-tested yet because I don't have access to Discord right now, but I'll play-test it when I do.
I'm also not sure why I'm uploading this right now, because it's a bad map and I can't play-test it. But here, if you want to play...
Dustbowl-style urban multi-stage Attack/Defense Control Point map.
CURRENT DOWNLOAD IS A DEV VERSION DUE TO LAYOUT CHANGES.
FOR THE DEFINITIVE LOOK AND FEEL, DOWNLOAD "VERSION 1.3" FROM VERSION HISTORY.
Through Railroad Express Delivery, RED controls the entire railway system of New Mann City...
Freefall is a map where RED has a skyscraper. It's an average skyscraper, not that amazing. However, BLU does not have a skyscraper. They are now going to kill each other for the skyscraper, even though, like I said, there are better skyscrapers with better prices and don't need you to send a...
Brooklynn is a Multi-Stage Attack defense in the style of Dustbowl. It is set in warehouses, parking lots, alleys, and streets.
The goal was to make a map based not on Mannhattan itself - docks in the city of New York, but on what could be in the other side of the fence, in some part of the...
RED has been working on something that could turn the war in their favor and obviously BLU can't have that, so they set out on operation: Pre(vent the)invention!
Blue setups for the attack outside the R&D's perimeter in an old mining facility.
Then they make their way through their industrial...