Brooklynn is a Multi-Stage Attack defense in the style of Dustbowl. It is set in warehouses, parking lots, alleys, and streets.
The goal was to make a map based not on Mannhattan itself - docks in the city of New York, but on what could be in the other side of the fence, in some part of the...
RED has been working on something that could turn the war in their favor and obviously BLU can't have that, so they set out on operation: Pre(vent the)invention!
Blue setups for the attack outside the R&D's perimeter in an old mining facility.
Then they make their way through their industrial...
-Credits-
End of the Line Prop Pack by Fr0Z3nR
Snowycoast Models pack by EArkham
TF2 Emporium Vehicle Prop Pack by Square
Holiday Calendar Pack by Void
Winter Signs Pack by Nineaxis
Christmas Lights (Move_rope) by Bakscratch
Themed Wood Beams by Tumbolisu
Candy Cane model by Rexy
Optimized...
This is only STAGE 1 of a multi-stage payload map named shipment.
An entry for the payload checklist contest, which i will post the checkmarks with the full map download
Current Version Screenshots:
A three payload map taking place in a fake European town, used as a façade for a munitions production factory. Made for the Payload Checklist Contest
placed #4 out of 26
frontline stuff by the creators http://frontline.tf/
Welcome to Urban Scramble! Small city tematic map with 3 stages/2 points each stage.
The second map from the workshop I made for half a year.
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Map and .res file to work can be downloaded here ...
My entry for the Connect 5 contest. Here's the row I'm going for, though it actually fulfills all of the tiles in the top row and a bunch of others around the board as well:
Guava Gulf is a 3-stage PLR map. Stage one starts by the ocean, stage two is farther inland with a cave, and stage...
Map includes exclusive custom textures and custom soundscapes for an overall unique gameplay experience !
Pro Tip: 2nd Stage points are capturable in any order !
Latest version changes :
-improved lighting
-fixed various doors
-added more visualizers to the second area to help with navigation...
I noticed the biggest problem with plr_Gravel was the layout, rather than trying to keep the logic while attempting to redesign the map I decided to create a new map with a similar theme
"THIS IS THE BEST MAP IN EXISTENCE" - Magneticfudge3
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Presenting the bastard child of koth_wubwubwub and pd_meme_machine, nearly half a year in the making, this is bot_rockpaperglitter.
The unique best of three game mode takes you on a...
An multi stage attack/defend map played in a frosty outpost somewhere in the mountains. Let me know what you think.
Resources used:
Ultimate Mapping Resource Pack
Here's stage one of my multistage payload I've been planning for a while! Stage one is mostly outside, stage two will be inside the mine, and stage three will be a mix of both.
This might end up being an entry to Assym2 if I'm happy with it when the contest ends.
Feedback is always...
This is a modified version of my "best 2 out of 3" multistage koth logic prefab.
All three rounds get played, the outcome of the first two rounds deciding who gets a time advantage on the third round, or if it is a tie, both teams will have the same time.
Times can be adjusted to fit your needs.
Multi-Stage KotH Prefab
Includes game logic for three rounds of KotH. First team to win two rounds wins the map. Optionally, the koth logic can be removed to make a three-stage 1cp gamemode (such as cp_cloak).
How it Works
Issues
The game will still go into the third stage if a team wins...
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