cp_bruhstbowl _b6
this will be cp_dustbowl in 2002
Now available on the Steam Workshop!
The 72hr map I was destined to make.
A 2-stage A/D map. Only the second stage was made for the 72hr contest.
I intentionally made the first point of the second stage way too close to BLU spawn.
Why? I wanted to see if I could make it work.
Also, a while ago I saw someone who did this in their first map.
I dunno how much of the decision was made by their inexperience, but I can tell you that some amount was made out of a genuine love for Dustbowl-like gameplay.
Somewhere in me, I have that same love for Dustbowl-like gameplay. So I tried to draw it out for this map.
Oh, and I guess there's a first stage as well. I put it together from a couple of control point "sketch vmfs" I had lying around. It's pretty standard as a result, although I managed to throw some creativity into the A point along the way.
Screenshots current as of B5
The 72hr map I was destined to make.
A 2-stage A/D map. Only the second stage was made for the 72hr contest.
I intentionally made the first point of the second stage way too close to BLU spawn.
Why? I wanted to see if I could make it work.
Also, a while ago I saw someone who did this in their first map.
I dunno how much of the decision was made by their inexperience, but I can tell you that some amount was made out of a genuine love for Dustbowl-like gameplay.
Somewhere in me, I have that same love for Dustbowl-like gameplay. So I tried to draw it out for this map.
Oh, and I guess there's a first stage as well. I put it together from a couple of control point "sketch vmfs" I had lying around. It's pretty standard as a result, although I managed to throw some creativity into the A point along the way.
Screenshots current as of B5