• Hey you! Yes, you! Add images to your downloads, it's free! Use the orange "Manage Download Image" button in the top right.

cp_bruhstbowl _b6

this will be cp_dustbowl in 2002

Now available on the Steam Workshop!

The 72hr map I was destined to make.
A 2-stage A/D map. Only the second stage was made for the 72hr contest.

I intentionally made the first point of the second stage way too close to BLU spawn.
Why? I wanted to see if I could make it work.
Also, a while ago I saw someone who did this in their first map.
I dunno how much of the decision was made by their inexperience, but I can tell you that some amount was made out of a genuine love for Dustbowl-like gameplay.

Somewhere in me, I have that same love for Dustbowl-like gameplay. So I tried to draw it out for this map.

Oh, and I guess there's a first stage as well. I put it together from a couple of control point "sketch vmfs" I had lying around. It's pretty standard as a result, although I managed to throw some creativity into the A point along the way.

Screenshots current as of B5
  • cp_1a_001.jpg
    cp_1a_001.jpg
    345.5 KB · Views: 79
  • cp_1a_002.jpg
    cp_1a_002.jpg
    458.3 KB · Views: 78
  • cp_1a_003.jpg
    cp_1a_003.jpg
    518.1 KB · Views: 78
  • cp_1a_004.jpg
    cp_1a_004.jpg
    470.9 KB · Views: 84
  • cp_1a_005.jpg
    cp_1a_005.jpg
    450.9 KB · Views: 76
  • cp_1b_001.jpg
    cp_1b_001.jpg
    439 KB · Views: 76
  • cp_1b_002.jpg
    cp_1b_002.jpg
    433.2 KB · Views: 75
  • cp_1b_003.jpg
    cp_1b_003.jpg
    389.4 KB · Views: 68
  • cp_1b_004.jpg
    cp_1b_004.jpg
    480.7 KB · Views: 74
  • cp_1b_005.jpg
    cp_1b_005.jpg
    492.1 KB · Views: 70
  • cp_1b_006.jpg
    cp_1b_006.jpg
    493.2 KB · Views: 63
  • cp_1b_007.jpg
    cp_1b_007.jpg
    402.3 KB · Views: 69
  • cp_1b_008.jpg
    cp_1b_008.jpg
    351.3 KB · Views: 67
  • cp_1b_009.jpg
    cp_1b_009.jpg
    340 KB · Views: 64
  • cp_1b_010.jpg
    cp_1b_010.jpg
    442 KB · Views: 60
  • cp_1b_011.jpg
    cp_1b_011.jpg
    384.6 KB · Views: 63
  • cp_1b_012.jpg
    cp_1b_012.jpg
    273 KB · Views: 65
  • cp_1b_013.jpg
    cp_1b_013.jpg
    357.7 KB · Views: 65
  • cp_1b_014.jpg
    cp_1b_014.jpg
    372.1 KB · Views: 62
  • cp_1b_015.jpg
    cp_1b_015.jpg
    472.6 KB · Views: 62
  • cp_1b_016.jpg
    cp_1b_016.jpg
    454.1 KB · Views: 58
  • cp_1b_017.jpg
    cp_1b_017.jpg
    377.8 KB · Views: 64
  • cp_1b_018.jpg
    cp_1b_018.jpg
    533.1 KB · Views: 61
  • cp_1b_019.jpg
    cp_1b_019.jpg
    434.8 KB · Views: 62
  • cp_2a_001.jpg
    cp_2a_001.jpg
    462.7 KB · Views: 63
  • cp_2a_002.jpg
    cp_2a_002.jpg
    375.5 KB · Views: 62
  • cp_2a_003.jpg
    cp_2a_003.jpg
    450.6 KB · Views: 60
  • cp_2b_001.jpg
    cp_2b_001.jpg
    395.7 KB · Views: 61
  • cp_2b_002.jpg
    cp_2b_002.jpg
    406.5 KB · Views: 64
  • cp_2b_003.jpg
    cp_2b_003.jpg
    383.9 KB · Views: 57
  • cp_2b_004.jpg
    cp_2b_004.jpg
    429.3 KB · Views: 62
  • cp_2b_005.jpg
    cp_2b_005.jpg
    333.6 KB · Views: 54
  • cp_2b_006.jpg
    cp_2b_006.jpg
    485.8 KB · Views: 67
  • cp_2b_007.jpg
    cp_2b_007.jpg
    409.8 KB · Views: 57
  • cp_bruhstbowl_thumbnail002b.png
    cp_bruhstbowl_thumbnail002b.png
    447.7 KB · Views: 53
  • respawnroom_blu1_001.jpg
    respawnroom_blu1_001.jpg
    449 KB · Views: 58
  • respawnroom_blu1_002.jpg
    respawnroom_blu1_002.jpg
    458.4 KB · Views: 62
  • respawnroom_blu1_003.jpg
    respawnroom_blu1_003.jpg
    451.9 KB · Views: 50
  • respawnroom_blu1_004.jpg
    respawnroom_blu1_004.jpg
    441 KB · Views: 51
  • respawnroom_blu1_005.jpg
    respawnroom_blu1_005.jpg
    393 KB · Views: 45
  • respawnroom_blu1_006.jpg
    respawnroom_blu1_006.jpg
    408.8 KB · Views: 50
  • respawnroom_blu1_007.jpg
    respawnroom_blu1_007.jpg
    703.9 KB · Views: 48
  • respawnroom_blu1_010.jpg
    respawnroom_blu1_010.jpg
    348.4 KB · Views: 53
  • respawnroom_blu1_011.jpg
    respawnroom_blu1_011.jpg
    264.2 KB · Views: 48
  • respawnroom_blu2_001.jpg
    respawnroom_blu2_001.jpg
    517.3 KB · Views: 48
  • respawnroom_blu2_002.jpg
    respawnroom_blu2_002.jpg
    370.9 KB · Views: 49
  • respawnroom_blu3_001.jpg
    respawnroom_blu3_001.jpg
    693.1 KB · Views: 46
  • respawnroom_blu3_002.jpg
    respawnroom_blu3_002.jpg
    370 KB · Views: 53
  • respawnroom_blu3_003.jpg
    respawnroom_blu3_003.jpg
    531.2 KB · Views: 59
  • respawnroom_blu3_004.jpg
    respawnroom_blu3_004.jpg
    262.1 KB · Views: 50
  • respawnroom_blu3_005.jpg
    respawnroom_blu3_005.jpg
    474.7 KB · Views: 54
  • respawnroom_red1_001.jpg
    respawnroom_red1_001.jpg
    355.3 KB · Views: 74
  • respawnroom_red2_001.jpg
    respawnroom_red2_001.jpg
    430.7 KB · Views: 52
  • respawnroom_red2_002.jpg
    respawnroom_red2_002.jpg
    447.2 KB · Views: 57
  • respawnroom_red3_001.jpg
    respawnroom_red3_001.jpg
    571 KB · Views: 49
  • respawnroom_red3_002.jpg
    respawnroom_red3_002.jpg
    360.8 KB · Views: 64
Author
Tiftid
Downloads
2,846
Views
2,846
First release
Last update
Category
Previous 72hr Entries

More downloads from Tiftid

Latest updates

  1. B6 - The Post-Uncletopia Patch

    Shoutouts to Uncletopia for being kind enough to include Bruhstbowl in their rotation on their community map servers! Sadly, the only server I can play it on thanks to ping limits (sydney 6) ran it once, and then never again. -2-A should now...
  2. B5 - Horizons Yet Unknown

    -Adjusted the positions of RED's spawn points on 2-B to make the walk time to the point from each of the split spawns less unequal -Added a custom sign to improve the map's "environmental storytelling" -BLU's first spawn area is now visually...
  3. B4A - I know I told RED to try defending for a change but this is ridiculous

    -Reduced RED's access to health and ammo on 1-A so they have to play worse positions/spend more time retreating -Improved BLU's access to health and ammo on 1-A -Fixed a number of displacement seams/zfights/visible nodraw -All the spots you can...

Latest reviews

This map is very based, It reflects on what tf2 as a game is about, a constant struggle between the opposing teams in small but not too cramped areas with tiny doors connecting them, Mappers have seemingly strived to stray away from valves masterful brushstrokes only to fail, This map however is a ultimate example of what current mappers should aspire to be which is to be different from the crowd of highly competitive maps where every brush is scrutinzed and detail removed, The control points on this map show me that the creator really knows what tf2 veterans yearn for and have sadly seen replaced which is very good dustbowl style maps that focus on teamwork in dustbowl ill always know that right behind me is a teammate who will defend me if any attackers come in unlike later maps like gorge where classes like heavy and spy have no chance of defending themselves as the entire map is a sightline with no cover this map however molds the sniper class to fit into the map design telling sniper mains around the world that no we will not put up with this we will not stand for this skill does not mean you should go around killing everyone while your poor team kills the 1 spy trying to kill you no this map makes perfect use of sightlines around the point to guide players directly in areas snipers find fun and gives them an advantage over them, In conclusion this map is based.