microcontest

  1. lucky

    lucky_mc14 a1

    This is a steelpit type map. (3 points, a+b start as cappable, C is available after either of these is captured. C is required to win) Made for a microcontest with trains as the theme, I tried to have A and B use an over and under approach with the trains but I don't think it ended up having...
  2. norfolk

    norfolk mc14 a1

    microcontest entry. i am very tired, have a small weird map with trains? capture the australium by riding the train. don't get hit by the subway!
  3. Fault in Maps

    arena_stressedjello mc14

    An arena map set in a busy intermodal facility. Made for micro-contest 14 of 2021. Originally was going to have the central container be brought in and lifted up via the crane, but couldn't get the logic there in time.
  4. 14bit

    14bit MC14 A2

    Made for MC14: Trains Trains run every 20-30 seconds; it randomly picks from sending the Red train, the Blue train, or both at once. The layout is built with the main route weaving parallel with the train lines, and there's a ton of height variation between the two points. It's unlike anything...
  5. SuperLuxDeluxe

    arena_luxdeluxe mc14_a3

    Features: Randomized direction and time rideable hazard train that opens alternate route Capture point arrives on rideable hazard train from random direction Funny death pit cliff with a precariously positioned health kit ;) Geo completed in just under 4 hours, logic completed in 8.5 hours...
  6. 14bit

    Microcontest 14: Trains

    Welcome to Microcontest 14: Trains ALL ABOARD! We've got a timetable to keep, and we're not stopping for anything. Today, your task is to make a map that includes a train hazard. Payload carts (even Lil' Chew Chew) do not count. Here's some templates to get you started if you'd rather not...
  7. norfolk

    norfolk mc13 a1

    *There's technically also Training Mode, bringing the total to 17 official game modes, but nobody's crazy enough to try that. Right? Right?? RIGHT???? I'M NORFOLK TERRIER I'M CRAZY!!! GAAAAH!!!!!!! Here's a training mode variant of one of my first maps, koth_speedy. I tell you why it sucks...
  8. Funnystuf

    Funnystuf_mc13 a1

    For Microcontest 13! This time, I turned the first point of FreeBeef, my 2CP A/D map, into a symmetrical KOTH! Maybe this will give me the second wind to work on it again, haha (Credits are the same as in the original version!)
  9. Tang

    ctf_tang_mc13 a1

    Entry for the April 2021 Microcontest
  10. 14bit

    Microcontest #13: Mode Shifter

    Welcome to Microcontest 13: Mode Shifter Wow, these microcontests sure don't give you a lot of time, do they? Wouldn't it be easier to just start with a map you've made before, instead of starting completely from scratch every time? Today, your job is to take any previous map you've made...
  11. pont

    plr_pont_mc12 a1

    made for microcontest 12 - hit the limits, within the bounds of the three hour geometry and bonus challenges.
  12. ShadOblivion

    ShadOblivion MC12 a1

    Imma be real with you all, this map is ROUGH. Spawns don't move because I couldn't get them working before the deadline. Also there are some KILLER sightlines. My bad.
  13. Brandini Panini

    Brandini Panini MC12 a1

    lets goooo SS:
  14. Tang

    arena_tang_mc12 a1

    Entry for the March Microcontest 2021
  15. Funnystuf

    Funnystuf_mc12 a1

    Made for Microcontest 12 Features: Up Down Some assets are from Frontline, and uses prefabs from A Boojum Snark's Resource packs, the Player Destruction Prefab, and Ravidge's Lighting Library.
  16. SnickerPuffs

    SnickerPuffs MC12 a1b

    Uploading a1a since it fixes a few bugs I caught, but I missed a few. BLU can open one of the doors in RED spawn so I'm asking you kindly not to abuse that.
  17. 14bit

    14bit MC12 A1

    A very tall arena map made in about 5 hours total for microcontest 12!
  18. lucky

    Multi Stage lucky_mc11 a1

    I did it. I fixed my map. (thank you @pumpko for a post that highlighted my issue, and thank you @DrSquishy for helping me troubleshoot the other issues). While this was unfortunately not completed in time for the microcontest, I'm releasing the version where logic is actually fixed and will...
  19. *Turns into crocodile*

    turnsintocrocodile mc11 a3

  20. Funnystuf

    funnystuf_mc11 a1

    My 3cp map for Microcontest 11! I'm tired and I'm sure it's not gonna play well, whoops Content by uhhh Frontline Pack, More Vehicles by FGD5, OwO Pack by Berry, and the Construction Pack I'm gonna go sleep now goodbyeeeeeeeeeeeeeeee