After years of thinking, I finally managed to come up with a layout for an SD map that isn't just Doomsday Again.
I also did that thing where there's low buildings with accessible roofs again that I've been doing recently. idk I just think it's neat.
Probably too small.
Welcome to Microcontest 18: Lockout
We're detecting dangerously high levels of mapping energy, so today we're enacting some special new safety procedures. To comply with these new standards to ensure we don't overload the systems, you've all been completely locked out of working with any...
This map is for the 17th Microcontest and is thematically in 3 parts, the first point has an emphasis on catapults, the second has an emphasis on moving platforms, and the third has an emphasis on fire.
Beware that there is a fireball that goes up the control point shaft. You are safe at A and...
Welcome to Microcontest 17: Earth, Wind, and/or Fire
Do you remember? The microcontest last September?
Well, there actually wasn't one. But there was one in August 2020 based around including water in your maps, so today we're getting all the rest of the elements out of the way!
Make a map...
Welcome to the Unofficial Microcontest U17: Over and Under
Thanks for Leezo for this wonderful card art!
Why touch the control point when you could surround it?
This weekend, your task is to make a map that has at least 1 control point with playable space above it and 1 control point with...
just barely submitted in time
this was my first shot at speed-mapping and it was plenty stressful
definitely gives a good foundation for understanding how long things take to do tho
gonna try to do more of these in future where my schedule allows
If you thought pl_yeswhere was gimmicky and tiresome, you haven't seen nothin' yet, mate!
Since the restriction of this microcontest barely restricted me at all, I quickly got bored of it and started thinking about things that really interest me, like "how can I make it so that BLU gets to...
Micro map for microcontest. I did this one as fast as I possibly could due to time constraints and an overall desire to not stay up until 4 am so I am not at all expecting it to be good or very playable. We'll see where it goes soon enough I guess :)
for mc16 - exclusion zone
moisturised. in my lane. newly equipped with knowledge on how to set up control points from scratch. vibing. tranquil.
featuring a funky little take on domcp where the round time is short, extra time is granted on each capture, and timer runout awards a win to the...
Welcome to Microcontest 16: Exclusion Zone
Last year, I asked you to build inside a single box for Microcontest 8: Thinking Inside the Box. Now, it's time to build outside of 484 boxes!
The provided .vmf contains a grid of 512x512x32704hu* pillars, arranged exactly 1024hu apart, filling the...
Welcome to Microcontest 15: Robot Destruction
Get ready to blast off, we're on our way to destroy some robots! And not the kind that fights back either; we're here to destroy those small, screaming ones RED and BLU sent off to the moon that never shut up about errors.
Your mission today is...
Gravelpit style map with the main gimmick being an infinite random train, runs directly through A and you pass under it to reach B. You can ride the train from A to B.
I didn't complete this in time for the contest, but point A and B are almost entirely done within the timeframe.
I couldn't...
originally made for microcontest 14.
breakthroughs in the application of locomotive technology have led to even more efficient methods for lone scouts to run face-first into intel turtles.
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