microcontest

  1. 14bit

    14bit MC18 A1

    After years of thinking, I finally managed to come up with a layout for an SD map that isn't just Doomsday Again. I also did that thing where there's low buildings with accessible roofs again that I've been doing recently. idk I just think it's neat. Probably too small.
  2. B!scuit

    bikkie mc18 a1

    Arena map for Microcontest #18
  3. 14bit

    Microcontest #18: Lockout

    Welcome to Microcontest 18: Lockout We're detecting dangerously high levels of mapping energy, so today we're enacting some special new safety procedures. To comply with these new standards to ensure we don't overload the systems, you've all been completely locked out of working with any...
  4. pont

    koth_pont_mc17 a1

    i had no ideas so i just kind of woke up and did this shit right up against the deadline hh hgh hhg w w he eel
  5. Zepavil

    plr_zepavil_mc17 a1

    My entry into Microcontest 17. Please excuse the lighting, it was rushed. Completed in 4 and 1/2 hours!
  6. Skylark

    Raccoons MC17 a1a

    This map is for the 17th Microcontest and is thematically in 3 parts, the first point has an emphasis on catapults, the second has an emphasis on moving platforms, and the third has an emphasis on fire. Beware that there is a fireball that goes up the control point shaft. You are safe at A and...
  7. 14bit

    Microcontest #17: Earth, Wind, and/or Fire

    Welcome to Microcontest 17: Earth, Wind, and/or Fire Do you remember? The microcontest last September? Well, there actually wasn't one. But there was one in August 2020 based around including water in your maps, so today we're getting all the rest of the elements out of the way! Make a map...
  8. Zepavil

    Medieval koth_zepavil_umc17 a1fix

    My entry for the August unofficial microcontest.
  9. Fault in Maps

    Unofficial, Microcontest #U17

    Welcome to the Unofficial Microcontest U17: Over and Under Thanks for Leezo for this wonderful card art! Why touch the control point when you could surround it? This weekend, your task is to make a map that has at least 1 control point with playable space above it and 1 control point with...
  10. B!scuit

    cp_bikkie_mc16 a1

    just barely submitted in time this was my first shot at speed-mapping and it was plenty stressful definitely gives a good foundation for understanding how long things take to do tho gonna try to do more of these in future where my schedule allows
  11. tomix7

    koth_tomix7_mc16 a1

    This is a map, it was made for the exclusion zone contest.
  12. Tiftid

    pl_tiftid_mc16 _a1

    If you thought pl_yeswhere was gimmicky and tiresome, you haven't seen nothin' yet, mate! Since the restriction of this microcontest barely restricted me at all, I quickly got bored of it and started thinking about things that really interest me, like "how can I make it so that BLU gets to...
  13. norfolk

    norfolk mc16 a2

    Micro map for microcontest. I did this one as fast as I possibly could due to time constraints and an overall desire to not stay up until 4 am so I am not at all expecting it to be good or very playable. We'll see where it goes soon enough I guess :)
  14. pont

    cp_pont_mc16 a1

    for mc16 - exclusion zone moisturised. in my lane. newly equipped with knowledge on how to set up control points from scratch. vibing. tranquil. featuring a funky little take on domcp where the round time is short, extra time is granted on each capture, and timer runout awards a win to the...
  15. 14bit

    Microcontest #16: Exclusion Zone

    Welcome to Microcontest 16: Exclusion Zone Last year, I asked you to build inside a single box for Microcontest 8: Thinking Inside the Box. Now, it's time to build outside of 484 boxes! The provided .vmf contains a grid of 512x512x32704hu* pillars, arranged exactly 1024hu apart, filling the...
  16. pont

    rd_idont_mc15 a1a

    for mc15, by idolon and pont
  17. Tiftid

    rd_tiftid_mc15 _a1

    the bsp file is smaller than the nav file this is a horrible omen of underscaling and simplicity anyway
  18. 14bit

    Microcontest #15: Robot Destruction

    Welcome to Microcontest 15: Robot Destruction Get ready to blast off, we're on our way to destroy some robots! And not the kind that fights back either; we're here to destroy those small, screaming ones RED and BLU sent off to the moon that never shut up about errors. Your mission today is...
  19. Aulli

    alpheri_mc14 a3b

    Gravelpit style map with the main gimmick being an infinite random train, runs directly through A and you pass under it to reach B. You can ride the train from A to B. I didn't complete this in time for the contest, but point A and B are almost entirely done within the timeframe. I couldn't...
  20. pont

    ctf_pont_mc14 a4

    originally made for microcontest 14. breakthroughs in the application of locomotive technology have led to even more efficient methods for lone scouts to run face-first into intel turtles.