Get ball. Jump into Pit. Maybe die, I dunno. Might not even work!
Thanks to 200 for their hexagonal force field textures https://tf2maps.net/downloads/seamless-hexagon-force-field-textures.2947/
And Berry's OWO Pack! https://tf2maps.net/downloads/berrys-owo-pack-1000th-post-fun.6974
Welcome to Microcontest 5: PASS Time Panic
Today we venture into the realm of one of TF2's most divisive game modes: PASS Time, a deadly game of soccerhockeybasketball. Personally, it feels more like Team Handball to me. Regardless, this oft overlooked mode is our focus today, so you better use...
Howdy hey, making a post here for a really crappy map I made in 3 hours for the recent microcontest. As of now, it's at around an a2 with minor changes (see change log for the map at https://tf2maps.net/downloads/arena-thefluffycart.9501/)
My main idea while creating it was originally a...
Who knew lethal doses of radiation could be so helpful?
This arena is melee-only, with lots of pitfalls, and even a few landmines splattered about! You're constantly under the effect of crits as well, so it shouldn't take more than a couple thwacks to be a fatal blow!
Not only are there crits...
Welcome to Microcontest 4: Arena+
For today, your prompt is to make a map for the long-lost Arena mode in under three hours. Any kind of arena mode variation is welcome; as long as one team all dying ends the map, it counts!
Some modes that count as Arena for this Microcontest:
Standard Arena...
Welcome to the realm of Microcontests! For every month in 2020* I'll be running a Microcontest to see how far we can push speedmapping for TF2.
Be warned! These things aren't for the faint of heart. You'll be expected to be able to make an entirely functional map in only a few short hours. The...
Welcome to Microcontest 3: Pick It Up, but Faster!
Your mission—if you choose to accept it—is to make a map that qualifies for the next main Contest, Pick It Up, but in 3 hours instead of 30 days.
Here's a link to the main Contest thread for the full rules...
Welcome to Microcontest 2!
Time commitment: Around 5 hours
Difficulty: 5/5
We need at least two players, or this won't work, please respond to this thread if you plan on participating.
This is a two-phase microcontest that involves each contestant making two stages for a payload map...
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