microcontest

  1. 14bit

    Microcontest Punchcard Showcase Thread - Season 2

    Now that Microcontest Season 2 is over, it's time to see all your lovely punchcards! If you are willing, please reply to this thread with your finalized punchcard if you participated. Additionally, if you'd like to share some of your thoughts on the season as a whole, here's some things I'd...
  2. pont

    cp_pont_mc20 a1

    5-point steeltype made for microcontest 20 - static spawns. oughe.
  3. Tiftid

    sd_tiftid_mc20 _a1b

    An unremarkable SD map. Uses the same gamemode logic as sd_nowhere, but keeps the point behind closed doors until it's ready to be captured. I barely put any thought into its gameplay, and I felt bad about that, so I tried to compensate by making it as beautiful as I could. In a 2004 sort of...
  4. Squaggies

    squaggies_mc20 a1

    these doors worked, so they better work in the playtest/gameday
  5. Fault in Maps

    Fault MC20 a1

    Time for bed
  6. 14bit

    14bit MC20 A1

    Someone stop me, I keep making Hoodoo clones This one's at least in a forest instead of a desert Made in 14 hours for microcontest 20!
  7. B!scuit

    bikkie mc20 A1D

    My fastest microcontest entry yet For Microcontest #20 "Static Spawns" The challenge: build a map around 2 prebuilt spawnrooms, without moving them or altering the internal geometry A compact and abnormal ctf map Not only are the spawnrooms back to back, so are the intel rooms
  8. 14bit

    Microcontest #20: Static Spawns

    Welcome to Microcontest 20: Static Spawns It's time for the final microcontest of 2021! Today's you will— Ah, it seems there has been a mix up and it's now 2022. Hold on, there's been another mix up and we used the season finale early. Regardless, today is the final microcontest of season 2...
  9. Tiftid

    koth_tiftidtown _a2

    For microcontest 19, me and zythe each made one half of a koth map, each unaware of the other's progress. Out of the two of us, I definitely made the less sane half. Please try to enjoy it.
  10. Skylark

    Raccoons MC19 a1a

    The map is asymmetrical but the routes are the same but bent and stretched
  11. pont

    koth_pont_mc19 a1

    Developed for microcontest 19 - asym KoTH with a dynamic element.
  12. B!scuit

    acme A4

    Blue starts in a Field, Red starts in a Cave In the middle, a Canyon. Expect much spawncamping and an unbalanced experience. Also Market Gardeners & Pyrosharks abound
  13. norfolk

    Medieval Norfolk MC19 a1

    A melee-only KOTH map featuring dynamic, asymmetrical, layouts that randomize on capture. Lots of jump pads. You will fall to your death a lot.
  14. Zepavil

    Medieval zepavil_mc19 a1

    My submission for the 19th Microcontest! Hit all the punches for this one! Just wish the logic worked as intended, had to scale back in a major way due to difficulties. Hope it's enjoyable nonetheless.
  15. 14bit

    14bit MC19 A1B

    A KotH map with some bridges. They shuffle every time the point is capped. Sometimes there's 3, sometimes 2, sometimes 1, and sometimes none at all! Oh, and there's little maps in the spawn and near the point that let you see what bridges are in play.
  16. 14bit

    Microcontest #19: Dynamic, Asymmetric KotH

    Welcome to Microcontest 19: Dynamic, Asymmetric KotH Prepare to suffer. It's time to play a ton of KotH maps in a row. You must make a KotH map that has ONE of the following qualities: There is a dynamic element directly influenced by the outputs of the trigger_capture_area and/or the...
  17. pont

    tc_pont_mc18 a1

    i get half a completion punch for this because i made an ENTIRE FUCKING TC MAP almost within 24 hours. all the geo and about half the logic. so close.
  18. Zepavil

    zepavil_mc18 a3

    My entry to Microcontest 18. Bring the Australium through enemy territory to power the generator!
  19. Tiftid

    plr_tiftid_mc18 _a1a

    A PLR map in the style of Pipeline stage 3, but with efforts to make it less spawncampy and more focused thanks to doors that only open once the cart passes a certain point. Also features the train finale from Banana Bay.
  20. norfolk

    Medieval Norfolk MC18 a7a

    A formerly 2-stage, now 3-stage medieval payload race map featuring a throne room and mysterious cave. Push giant team-colored steaks to victory!! Discover the crazy secrets of this map I made in a concerningly short amount of time (by my standards)! Cart Model Used...