Welcome to Microcontest 23: Timer Attack!
Name: Timer Attack!
Difficulty: 5/5
Time Limit: 24 Hours
Prompt:
Today's challenge is to create a map that uses at least one tf_logic_cp_timer entity.
Unless you are just recreating DeGroot Keep's gamemode, this will require you to create a custom...
Make sure to set tf_grapplinghook_enable to 1, otherwise you will have a difficult time here in this surreal map. Capture the last point to win, and the middle point to reduce your team's respawn times!
Microcontest 22: Solids is all about using as few brushes as possible. i took that personally.
hold-the-flag arena. i couldnt get a bbox capzone working, brushless brush entities get stripped out by vbsp :(
thanks squishy for helping out with some cordon material things.
Legal shit, for...
Welcome to Microcontest 22: Solids
Name: Solids
Difficulty: 3/5
Time Limit: 24 Hours
Prompt:
Today's challenge is to make a fully-functional map that contains no more than 199 solids.
Every brush in Hammer counts as one (1) solid; this includes solid brushes, triggers, skybox brushes...
your carts have been fitted with motors. really heavy motors that you can barely push. and they're weak enough to be overpowered by one guy. good luck!
Done for the Microcontest 21, the first of this new third season!
Featuring:
Active trains
A layout I made up in my spare time at work
A view of the enemy's intel room from your own (Engies can dance with eachother :) )
Doors that close when you grab the intel so it's easy to get in but hard to...
My entry for 14bits microcontest 21. This is a 2cp arena map that uses lumberyard_event's logic for pd elements. Only difference is the lack of Halloween related stuff, so no pumpkin bombs, skeletons, spells, ect. Still ghosts though.
The CTF stage (which is now its own map) features a circular layout.
The layout is very complex.
Whenever the flag is stolen from your intel room, your team is force-respawned.
Whenever the flag is picked up, the flag carrier is slowed to 40% of their original speed for 5 seconds.
These factors...
My submission for Microcontest 21, 1024/512. The gamemode is Payload Circuit, so the two starting positions of the carts are 1024 units apart
The map is very small and probably too cramped, but I think it has some merits. The spawn courtyards and some areas of mid are nice. Also the first time...
Welcome to Microcontest 21: 1024/512
Name: 1024/512
Difficulty: 2/5
Time Limit: 24 Hours
Prompt:
Today, you must make a map with at least two objectives that are each exactly 1024hu or 512hu apart from each other.
Additionally, any further objectives past the initial two must be placed...
Do you like making maps with strange requirements under strict time constraints? Well, have I got news for you! Welcome to Season 3 of our 24 hour microcontests! Microcontests are not traditional contests with winners and losers; they are personal challenges designed to get you to explore new...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble