microcontest 14.02.2021
it took 10-20 minutes to plan it, 4 hours to make it, 3 hours to fix everything and another 2,5 hours to test it once again to fix few bugs that ruined the experience.
Welcome to Microcontest 11: Rule of Threes
...and if you order now you'll get not one, not two, but three simultaneous contests for the low, low price of free!
To honor the start of TF2M's 50th contest, we're running three at once all themed around the number 3. For this microcontest, your...
Get ready to clock back in for Microcontests Season 2! Once more, I'll be running monthy microcontests focused on strange rules, wacky restrictions, and pushing the limits of TF2 speed mapping. Be warned! These things aren't for the faint of heart. You'll be expected to be able to make an...
Welcome to Microcontest 10: Spiritual Successor
It's time for the last Microcontest of the year, so let's channel the spirit of the holidays and resurrect the dead! Wait, what do you mean that's not what "holiday spirit" is?
Your mission—if you choose to accept it—is to make a spiritual...
Made for Microcontest #9: Buddy System!
My buddy was Qualitycont, and our idea was basically
"Mannpower in Space With a Route Where You Can Grapple On Asteroids"
Here's the closest thing to a layout plan I drew
Huge thanks to ISPuddy for their Mannpower prefab I basically ended up yoinking...
Welcome to Microcontest 9: Buddy System
Grab a buddy and get ready for one of the most experimental Microcontests yet! Today we're taking taking a peek at parallel universes; starting from the same point, how does an idea evolve when built by two different people? There's a lot going on here...
Radical innovation meets bloodthirst in the logical conclusion of football.
Smack a physics prop into the enemy goal, and bludgeon whoever gets in your way. Randomises combinations of map elements each round.
Originally made for 14bit's Microcontest 8, where maps had to fit within a small size...
Welcome to Microcontest 8: Thinking Inside the Box
Psst, hey! Attached is a .vmf that contains a 4096 x 4096 x 2048 cage made of skip brushes. Your job is to make a map that fits entirely inside that space. Everything, including skybox brushes, must fit in the box! You can do any mode, but only...
Welcome to Microcontest 7: Soaked!
Prepare to be positively drenched, since it's time to take the plunge into this month's Microcontest: Soaked! Your job is to make anything that uses water in a meaningful way. Any gamemode, any visual style, any use of water you want. There's only two...
Entry for the 6th microcontest by me and Emil_Rusboi!
Start in the city and push the payload trough the Theme Park gates, past the Tea Cup Carousel and finally into an oddly shallow pit right in front of a shitty chin cutout on a throne.
uses chin cutout and slaugher and laugher assets
Welcome to Microcontest 6: BATT Builder
You know what people like? Payload maps.
You know what people don't like? Setting up all that pesky track and logic.
Do you know what would be great? If someone could make a track for people to build around with all the logic ready to go.
Do you know what...
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