Welcome to Microcontest 18: Lockout
We're detecting dangerously high levels of mapping energy, so today we're enacting some special new safety procedures. To comply with these new standards to ensure we don't overload the systems, you've all been completely locked out of working with any mode you've done before (for a microcontest or all time; your choice).
Actual fine print of the rules for clarity:
Make a map for a mode you've never released a map for. You may choose to only count microcontest maps if you wish, or you may choose to include all maps you've ever made (particularly in the case where this is your first microcontest). Multistage versions of gamemodes count as separate modes from the single-stage variants for the purposes of this microcontest.
For reference, the 17 official game modes are below. Modes with an (M) have a multistage variant.
For full Microcontest rules and submission procedure, check out the 2021 Microcontest Megathread:
https://tf2maps.net/threads/the-microcontest-megathread-season-2.43572/
Today's Bonus Punch:
Have your game mode be a multistage variant of a mode. As you may not do a mode you have made in the past, some participants may be completely locked out of completing this bonus punch. Please note: multistage versions of gamemodes count as separate modes from the single-stage variants for the purposes of this microcontest. For example, if you have done a single-stage payload map but never multistage payload, you may do a multistage payload map and it will count as a valid entry.
Quick Info:
Difficulty: 3/5
Planning starts at 10:00 AM EDT (14:00 UTC) on October 23rd, 2021.
Mapping begins one hour later at 11:00 AM EDT (15:00 UTC)
Maps must be submitted to this thread no later than 10:00 AM EDT (14:00 UTC) on October 24th, 2021.
Testing begins one hour later at 11:00 AM EDT (15:00 UTC)
Countdown to deadline here:
https://www.timeanddate.com/countdo...p0=43&msg=Microcontest+18&font=sanserif&csz=1
Name your .vmf:
<gamemode>_<yourname>_mc18_a1
The Speedmapper punch only counts time working on geometry. Planning, compiling, bug fixing, lighting, logic, clipping, sealing, and other things that aren't physical playable spaces do not count towards the four hours.
All game modes are allowed. Game modes that can run on standard 24-player servers will be tested, maps that require plugins or custom server settings will be reviewed but not tested. If there are any single-player Training maps, a recording of me playing it will be made available alongside the usual feedback to make up for a lack of demos. MvM maps will be tested separately.
Good luck!
We're detecting dangerously high levels of mapping energy, so today we're enacting some special new safety procedures. To comply with these new standards to ensure we don't overload the systems, you've all been completely locked out of working with any mode you've done before (for a microcontest or all time; your choice).
Actual fine print of the rules for clarity:
Make a map for a mode you've never released a map for. You may choose to only count microcontest maps if you wish, or you may choose to include all maps you've ever made (particularly in the case where this is your first microcontest). Multistage versions of gamemodes count as separate modes from the single-stage variants for the purposes of this microcontest.
For reference, the 17 official game modes are below. Modes with an (M) have a multistage variant.
- Arena
- CTF
- Attack/Defend (M)
- Medival Mode (M)
- Domination (Standin)
- 5cp/3cp
- KotH
- Mannpower
- MvM
- PASS Time
- Payload (M)
- Payload Race (M)
- Player Destruction
- Robot Destruction
- Special Delivery
- Territorial Control
- Training
For full Microcontest rules and submission procedure, check out the 2021 Microcontest Megathread:
https://tf2maps.net/threads/the-microcontest-megathread-season-2.43572/
Today's Bonus Punch:
Have your game mode be a multistage variant of a mode. As you may not do a mode you have made in the past, some participants may be completely locked out of completing this bonus punch. Please note: multistage versions of gamemodes count as separate modes from the single-stage variants for the purposes of this microcontest. For example, if you have done a single-stage payload map but never multistage payload, you may do a multistage payload map and it will count as a valid entry.
--------------
Quick Info:
Difficulty: 3/5
Planning starts at 10:00 AM EDT (14:00 UTC) on October 23rd, 2021.
Mapping begins one hour later at 11:00 AM EDT (15:00 UTC)
Maps must be submitted to this thread no later than 10:00 AM EDT (14:00 UTC) on October 24th, 2021.
Testing begins one hour later at 11:00 AM EDT (15:00 UTC)
Countdown to deadline here:
https://www.timeanddate.com/countdo...p0=43&msg=Microcontest+18&font=sanserif&csz=1
--------------
Important Notes:
Name your .vmf:
<gamemode>_<yourname>_mc18_a1
The Speedmapper punch only counts time working on geometry. Planning, compiling, bug fixing, lighting, logic, clipping, sealing, and other things that aren't physical playable spaces do not count towards the four hours.
All game modes are allowed. Game modes that can run on standard 24-player servers will be tested, maps that require plugins or custom server settings will be reviewed but not tested. If there are any single-player Training maps, a recording of me playing it will be made available alongside the usual feedback to make up for a lack of demos. MvM maps will be tested separately.
Good luck!