Hello TF2Maps community! I need some assistance! I would like to know how to create logic for Mann vs Machine maps! (Spawn Points, bomb hatches, etc...) And I cant wait to start! Thanks!
What is the maximum height you can build tower block in hammer and it'll still work in TF2 or any source game?
or can I make it any height as long as I can seal the skybox without leaks?
So I don't know what I pressed but It created a red box around everything in the map. like everything has its own red box around it and it's making it hard to see stuff. anyone know what it is and how to turn it off
Hey guys, I was wondering how to get a rocket to be absorbed by a wall and to get a stickybomb that is detonated on that wall to not hit you. This is commonly seen in jump maps, I want to replicate that sort of effect. Thanks!
1.does is make a difrence making props non solid as in optimization file size ect?
2.does making the lightmap smaller on clip brushes, trigger, bullet block and other invisable textures make a difrence?
3.whats a prop_detail, and where is it optimal to use it?
4.is there a way to turn hl2...
I'm trying to implement some custom textures for my map. I know from experience that these custom textures will appear as missing texture for a player other than myself. My question is; how do I make it so that my custom textures become visible for others than myself? Do I have to make them...
i got one idea. but its kind of slopy. it involves 4 trigger push. pushing the spy around in a squar. making him move but not go anywhere. dus draining the meter.
but that could cause slight shakynes. so is there any other ways? i dont want spies hiding in one place all the time on my HUGE map...
the thing you cant just ingore and drives you crazy
mine is appling nodraw in every possible place and i cant leave a texture on a very high roof or in a split texture or else ill go nuts .
whats your ocd mapping thing ?
I made a post with some advice about what I consider to make maps "fun" in this thread here. @Asd417 recommended that I should post a thread about it so more people can see it and be informed, so here it is. I know I'm not the best mapper, but here is some general pointers I can think of that...
Yesterday I ran into a problem regarding the 2dskybox and the lighting in my map.
The problem is that when i add a skybox to my map all of my light suddenly doesn't work (everything is black)
removing the skybox resolves this issue, but I want my map to have a skybox.
Note that I do not have...
I'm looking for people to animate some pokemon models I have for my tf2 Christmas map and static models. It's not too many. I had someone for it and they have not been coming on and providing work I needed. They need to have knowledge on doing collision and etc for maps so they can just send...
I'm making a map (here it is if you're curious: https://tf2maps.net/downloads/junglepit.2815/), but i'm having some problems... I've made some ledges, that you're not supposed to stand on, but you can jump over them with soldier, demo, scout etc. so i thought i could use trigger_push to push...
Hi!
The last time I introduced myself on any type of discussion forum like this was probably when Bill Clinton was still in office. (Please save the dad jokes for after this message ends please. Thank you.)
Nothing against introductions of course... I'm just quite bad at them.
Anyways, it's...
I recently downloaded the Whark's arabian market pack, but I'm confused on how to add the files to hammer. It's been a while since I did some mapping so i'm still a bit rusty on the ins and outs of the program.
Hey there,
I'm not entirely new here, this is an account i used way back in 2010 (before i really started mapping much) to simply make a few posts, but as of late I've been becoming more and more active in level game design related activities and willing to share my creations with others. So I...
like Ultimate Mapping Resource Pack :medal:(Boojum) but with more useful/useless stuff.
11/12/2022
VScript Stuff
the pack is now compatible with the tf2 [vscript_test] beta branch
Added VScript entities
Added "Bypass Ubercharge" spawnflag to point_hurt
Added point_worldtext
Updated more...
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