Question on Explosions

Discussion in 'Mapping Questions & Discussion' started by hex.BPXRockU, Apr 7, 2017.

  1. hex.BPXRockU

    hex.BPXRockU L1: Registered

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    Hey guys, I was wondering how to get a rocket to be absorbed by a wall and to get a stickybomb that is detonated on that wall to not hit you. This is commonly seen in jump maps, I want to replicate that sort of effect. Thanks!
     
  2. killohurtz

    aa killohurtz Distinction in Applied Carving

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    I believe that's done with func_nogrenades. Put a thin layer of that entity on a wall and you should get the effect you're looking for.