Whats the most ocd thing you do when you map

Discussion in 'Off Topic' started by Stili_z301™, Mar 10, 2017.

  1. Stili_z301™

    Stili_z301™ L1: Registered

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    the thing you cant just ingore and drives you crazy

    mine is appling nodraw in every possible place and i cant leave a texture on a very high roof or in a split texture or else ill go nuts .

    whats your ocd mapping thing ?
     
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  2. Diva Dan

    aa Diva Dan hello!

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    I try to make absolutely all of my base geometry out of 4 sided cubes around the same size incase I have to make it all displacements later. It becomes a huge hassle the bigger the map gets
     
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  3. Werewolf

    aa Werewolf Probably not a real Werewolf

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    I hate odd numbers. Most of the time its fine when building on grid as its all a power of 2, but if making something off grid that's detailed, I don't like odd numbers.
     
  4. Stili_z301™

    Stili_z301™ L1: Registered

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    i also hate when my map is super messy but if i try to fix it it will fuck everything up. hammer needs layers like autocad and other programs it will help a bunch
     
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  5. Diva Dan

    aa Diva Dan hello!

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    Technically you can create layers called "visgroups" which you can place a bunch of stuff in and hide/unhide the whole thing whenever you want
     
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  6. Stili_z301™

    Stili_z301™ L1: Registered

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    oh yeah. dang it i should have learnt about this earlier. but thats what this forum is for right? :)
     
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  7. The Guy You Know

    The Guy You Know L1: Registered

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    I dont know how but whenever i make a map i always have a brush or detail thats one unit off so when i run my map theres little lines wher you see the skybox or tiny flickering textures I cant stand hammer sometimes
     
  8. Crowbar

    aa Crowbar perfektoberfest

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    I try to make it random and messy, to an extent where it doesn't interrupt convenient mapping there. Nodraw here but not there, brushwork is like that there but here let it be like this.
     
  9. Pocket

    aa Pocket func_croc

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    Making sure all my textures are aligned to Face instead of World so they won't be backwards.
     
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  10. Aquadango

    Aquadango L2: Junior Member

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    Making props like crates be exactly on the ground.
     
  11. Viperi

    aa Viperi not actually a snek

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    Pressing Ctrl+S constantly after tiny changes, just to make sure nothing bad happens.
     
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  12. Erk

    aa Erk erk

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    I will not set my snap to off. I will set the HU to 1, but I will not hit the shift-w key.
     
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  13. Crash

    aa Crash func_nerd

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    Every release I do is a final compile with all the bells and whistles, even an alpha 1.
     
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  14. hutty

    aa hutty

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    For me its unrealistic use of textures. Like wood beams made using the plank textures, or metal with floor grip patterns being used on walls, or inconsistent rock types through the map. Basically anything pl_frontier does, I try to not do.
     
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  15. Egan

    aa Egan

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    Did you know that if you ctrl+v paste a prop while your cursor is inside the 3D camera view it will paste the prop on your cursor's position in the game world? It will be pasted exactly just-touching the ground, no need to line them up in 2D view manually - if that's what you're doing, idk.

    ---

    In the past I made a lot of surf maps and a lot of surf maps have mirrored symmetry. Making everything symmetrical to a T takes a while and requires a special OCD! And then transitioning from perfectly mirrored symmetry to asymmetry seems to have been hard for me as most my maps are still symmetrical in some way...

    It feels like to me that if you're making an asymmetrical map it becomes more difficult to witness any of your calculated battle scenarios, because they happen half as often, but then I guess that means you have double the potential new battle scenarios.. Interesting thought.

    -

    Also, I'm pretty ocd about making detail feel just-right. Like if a corner feels too empty, or a door feels oddly too far away from a wall, or a sign is rotated too much, etc.
     
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  16. Pocket

    aa Pocket func_croc

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    Fun fact: Most of the props that are meant to touch a flat surface but don't, like the electrical conduits and the minecart tracks, are off-grid by exactly half a Hammer unit, so you can fix that pretty easily using the Transform tool.
     
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  17. Infomaniac

    Infomaniac L6: Sharp Member

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    I keep my maps completely symmetrical, I don't even know why.
     
    Last edited: Mar 13, 2017
  18. Jusa

    aa Jusa

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    I keep making sure all my tool textures are of texture scale 1 and position 0 on both x and y and aligned to World.
     
  19. Nuke

    Nuke L4: Comfortable Member

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    OCD Challenge : mirror without skip brush. Hard af. Worth it in the end.
     
  20. Crowbar

    aa Crowbar perfektoberfest

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    That's pretty easy: you copy everything, move it by it's X size (assuming we are mirroring along Y) and flip it.
    Though I do not see any advantages of screwing with this instead of the nice skip brush.
     
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