Puddy's Small Mapping Resource Pack 6.1?

Like Ultimate Mapping Resource Pack But with more cool stuff

  1. ISPuddy
    [​IMG]

    Since the Gun Mettle Update
    Ultimate Mapping Resource Pack :medal:(Boojum) not updated his pack
    now new things in tf.fgd make tf-abs.fgd broke,
    This pack will replace and help you fix it!


    • How to Install?
    First Remove your ABS Files (if not it will be Broken)
    Unzip the file and put them all in team fortress 2 Folder!
    Restart Hammer, Done!

    [​IMG]
    1/06/2018
    New Year Update
    New Entities List
    • tank_destruction
    New Stuff
    • added "Only affect !activator" spawnflag to env_fade
    • added new Outputs to all obj_*
      • OnDamaged
      • OnRepaired
      • OnDisabled
      • OnReenabled
      • OnObjectHealthChanged
    • rework tf_logic_holiday icon
    • rework tf_logic_on_holiday icon
    • rework tf_logic_medieval icon
    • rework tf_logic_mannpower icon
    • rework tf_logic_trainning icon
    • rework tf_glow icon
    10/23/2017
    Jungle Inferno Update
    New Entities List
    • entity_croc (The crocodile itself)
    • ai_script_conditions
    • ai_changehintgroup
    • ai_changetarget
    • ai_goal_assault
    • assault_assaultpoint
    • assault_rallypoint
    • ai_goal_standoff
    • ai_goal_injured_follow
    • ai_goal_follow
    • ai_goal_lead
    • ai_ally_manager
    • ai_relationship
    New Stuff
    • Added Teams to func_croc
    • Added Inputs Enable,Disable to func_passtime_no_ball_zone
    • Added Mercenary Park Soundscape to soundscape selection
    • Rework icon for tf_logic_robot_destruction
    • Rework icon for tf_logic_player_destruction
    • Rework icon for tf_logic_mann_vs_machine
    • Rework icon for base_boss
    • Rework icon for filter_tf_condition
    • Rework icon for env_screenoverlay
    • New icon for filter_tf_damaged_by_weapon_in_slot
    • New icon for filter_tf_bot_has_tag
    • New icon for filter_tf_class
    • New icon for point_populator_interface
    • New icon for tf_point_nav_interface
    • New icon for training_annotation
    • More Holiday for tf_logic_holiday
    • point_template now used official icon
    3/17/2017
    5th Update

    • New Entities List

    1. archer_proxy (insane arrow that will headshot players and bots)
    2. func_train ( train.. )
    3. env_viewpunch ( shake player screen with angles )
    4. env_sporeexplosion ( what? )
    5. env_muzzleflash ( hl2 muzzle sprite )
    6. env_entity_dissolver ( dissolve entities with cow mangler effect )
    7. env_detail_controller ( control detail sprites )
    8. env_movieexplosion ( bubble smoke??? )
    9. env_rockettrail ( hl2 rocket trail sprite )

    • Fixed crash when select' func_breakable ( thanks to lunarpumpkin)

    • Update condition to match the live tf2

    • Added passtime_logic secret inputs

    • Added SetModelScale to hightower_teleport_vortex
    7/11/2016
    7/13/2016
    • Icon Update!
      • Added icon for tf_logic_training_mode
      • tf_logic_minigame,tf_halloween_minigame,tf_halloween_minigame_falling_platforms,tf_base_minigame
      • Added icon for tf_logic_mannpower
      • Fixed tf_logic_multiple_escort icon not show up
      • Update func_passtime_goal
      • TFTools are now use different vpk (Puddy_Mapping_Pack_TF_Tools.vpk)

    10/13/2016
    Rework icon for base_boss
    Rework icon for tf_logic_holiday and tf_logic_on_holiday
    Rework icon for game_forcerespawn

    New icon:
    mapobj_cart_dispenser
    halloween_zapper (stoopid)
    rd_robot_dispenser
    pd_dispenser
    passtime_logic
    info_passtime_ball_spawn

    passtime_ball Are now Model

    Rename:
    Red - RED
    Blu - BLU/ROBOTS
    Halloween NPC - Halloween Bots

    and the SetMapForcedTruceDuringBossFight


    11/11/2016
    New Entities List.
    1. tf_logic_bonusround (not sure what this does.)
    2. item_sodacan (an error that give 1 hp)
    3. item_powerup_rune_temp (powerups base?)
    4. tf_projectile_spellspawnzombie (skull that spawn SKELETONS)
    5. tf_projectile_spellfireball (nice looking teamcolor fire)
    6. halloween_souls_pack (give it to moorasmus)
    7. entity_carrier (skybox tank carrier)
    8. entity_rocket (skybox grocket)
    9. entity_saucer (skybox ufo)
    10. entity_sign (invasion poster)
    11. bot_npc_archer (npc sniper?)
    12. bot_npc_decoy (npc spy?)

    Added new spawnflags for all item_
    • OnTouch Kill
    Added new Mode for the "Game Type" in item_teamflag
    • 6: Player Destruction (the pd beer)
    Added new Team for the "Teamnum"
    • Halloween Souls
    Added new physics
    • func_physbox_multiplayer
    Added the new output to the tf_gamerules
    • OnTruceStart
    • OnTruceEnd

    12/11/2016
    Attributes Update
    • New Attributes List.
    505 : "+medigun fire resist passive"
    506 : "+medigun bullet resist deployed"
    507 : "+medigun blast resist deployed"
    508 : "+medigun fire resist deployed"
    509 : "+medigun crit bullet percent bar deplete"
    510 : "+medigun crit blast percent bar deplete"
    511 : "+medigun crit fire percent bar deplete"
    512 : "+throwable fire speed"
    513 : "+throwable damage"
    514 : "+throwable healing"
    515 : "=throwable particle trail only"
    516 : "-SET BONUS: dmg taken from bullets increased"
    517 : "+SET BONUS: max health additive bonus"
    518 : "+scattergun knockback mult"
    519 : "+particle effect vertical offset"
    520 : "+particle effect use head origin"
    521 : "+use large smoke explosion"
    522 : "+damage causes airblast"
    524 : "+increased jump height from weapon"
    525 : "-damage force increase"
    526 : "+healing received bonus"
    527 : "+afterburn immunity"
    528 : "+decoded by itemdefindex"
    532 : "-hype decays over time"
    533 : "+SET BONUS: custom taunt particle attr"
    534 : "-airblast vulnerability multiplier hidden"
    535 : "-damage force increase hidden"
    536 : "-damage force increase text"
    537 : "+SET BONUS: calling card on kill"
    538 : "=righthand pose parameter"
    539 : "=set throwable type"
    540 : "+add head on hit"
    542 : "=item style override"
    543 : "=paint decal enum"
    544 : "=show paint description"
    545 : "=bot medic uber health threshold"
    546 : "=bot medic uber deploy delay duration"
    547 : "+single wep deploy time decreased"
    548 : "+halloween reload time decreased"
    549 : "+halloween fire rate bonus"
    550 : "+halloween increased jump height"
    551 : "+special taunt"
    554 : "+revive"
    556 : "+taunt attack name"
    557 : "+taunt attack time"
    600 : "+taunt force move forward"
    602 : "+taunt mimic"
    606 : "+taunt success sound"
    607 : "+taunt success sound offset"
    608 : "+taunt success sound loop"
    609 : "+taunt success sound loop offset"
    610 : "+increased air control"
    612 : "+rocket launch impulse"
    613 : "+minicritboost on kill"
    614 : "-no metal from dispensers while active"
    615 : "+projectile entity name"
    616 : "+is throwable primable"
    617 : "+throwable detonation time"
    618 : "+throwable recharge time"
    619 : "+closerange backattack minicrits"
    620 : "-torso scale"
    621 : "+rocketjump attackrate bonus"
    622 : "+is throwable chargeable"
    630 : "+back headshot"
    632 : "+rj air bombardment"
    633 : "+projectile particle name"
    634 : "+air jump on attack"
    636 : "+sniper crit no scope"
    637 : "+sniper independent zoom DISPLAY ONLY"
    638 : "+axtinguisher properties"
    639 : "+full charge turn control"
    640 : "+parachute attribute"
    641 : "+taunt force weapon slot"
    642 : "+mini rockets"
    643 : "+rocket jump damage reduction HIDDEN"
    644 : "+clipsize increase on kill"
    645 : "+breadgloves properties"
    646 : "+taunt turn speed"
    647 : "-sniper fires tracer HIDDEN"
    651 : "+fire rate bonus with reduced health"
    661 : "+tag__summer2014"
    662 : "+crate generation code"
    669 : "-stickybomb fizzle time"
    670 : "+stickybomb charge rate"
    671 : "+grenade no bounce"
    674 : "+class select override vcd"
    675 : "+custom projectile model"
    676 : "-lose demo charge on damage when charging"
    681 : "+grenade no spin"
    684 : "-grenade detonation damage penalty"
    687 : "+taunt turn acceleration time"
    688 : "+taunt move acceleration time"
    689 : "+taunt move speed"
    690 : "+shuffle crate item def min"
    691 : "+shuffle crate item def max"
    692 : "=limited quantity item"
    693 : "+SET BONUS: alien isolation xeno bonus pos"
    694 : "-SET BONUS: alien isolation xeno bonus neg"
    695 : "+SET BONUS: alien isolation merc bonus pos"
    696 : "-SET BONUS: alien isolation merc bonus neg"
    698 : "-disable weapon switch"
    699 : "-hand scale"
    700 : "+display duck leaderboard"
    701 : "+duck rating"
    702 : "+duck badge level"
    703 : "+tag__eotlearlysupport"
    704 : "+unlimited quantity hidden"
    705 : "+duckstreaks active"
    708 : "+panic_attack"
    709 : "-panic_attack_negative"
    710 : "-auto fires full clip penalty"
    711 : "-auto fires when full"
    712 : "+force weapon switch"
    719 : "=weapon_uses_stattrak_module"
    723 : "=is_operation_pass"
    724 : "=weapon_stattrak_module_scale"
    725 : "=set_item_texture_wear"
    726 : "-cloak_consume_on_feign_death_activate"
    727 : "+stickybomb_charge_damage_increase"
    728 : "-NoCloakWhenCloaked"
    729 : "-ReducedCloakFromAmmo"
    730 : "+elevate to unusual if applicable"
    731 : "=weapon_allow_inspect"
    732 : "-metal_pickup_decreased"
    733 : "-lose hype on take damage"
    734 : "-healing received penalty"
    735 : "+crit_vs_burning_FLARES_DISPLAY_ONLY"
    736 : "+speed_boost_on_kill"
    737 : "+speed_boost_on_hit"
    738 : "+spunup_damage_resistance"
    739 : "-ubercharge overheal rate penalty"
    740 : "-reduced_healing_from_medics"
    741 : "+health on radius damage"
    742 : "=style changes on strange level"
    743 : "=cannot restore"
    744 : "=hide crate series number"
    745 : "=has team color paintkit"
    746 : "=cosmetic_allow_inspect"
    747 : "=hat only unusual effect"
    748 : "=items traded in for"
    749 : "=texture_wear_default"
    750 : "=taunt only unusual effect"
    751 : "=deactive date"
    752 : "=is giger counter"
    753 : "=hide_strange_prefix"
    754 : "=always_transmit_so"
    760 : "=allow_halloween_offering"
    762 : "=cannot_transmute"
    772 : "-single wep holster time increased"
    773 : "-single wep deploy time increased"
    774 : "-charge time decreased"
    775 : "-dmg penalty vs buildings"
    776 : "-charge impact damage decreased"
    777 : "=non economy"
    778 : "+charge meter on hit"
    779 : "+minicrit_boost_when_charged"
    780 : "+minicrit_boost_charge_rate"
    781 : "=is_a_sword"
    782 : "+ammo gives charge"
    783 : "+extinguish restores health"
    784 : "+extinguish reduces cooldown"
    785 : "=cannot giftwrap"
    787 : "+fuse bonus"
    788 : "+move speed bonus shield required"
    789 : "+damage bonus vs sentry target"
    790 : "+mod teleporter cost"
    791 : "+damage blast push"
    792 : "+move speed bonus resource level"
    793 : "+hype on damage"
    794 : "+dmg taken from fire reduced on active"
    795 : "+damage bonus vs burning"
    796 : "+min_viewmodel_offset"
    797 : "+dmg pierces resists absorbs"
    798 : "-energy buff dmg taken multiplier"
    799 : "-lose revenge crits on death DISPLAY ONLY"

    • New Entities List

    1. multisource (what)
    2. trigger_brush (what)
    3. light_glspot (Control every Brush,Props lighting)

    • Removed list

    1. info_overlay_transition
    2. Every ABS icon
    3. Snow func_precipitation

    • Improve list

    1. Added Underwater light mutation Appearance to all Lights
    2. Added Appearance,Custom Appearance,Toggle,TurnOn,TurnOff to light_environment (day/night cycle has born)
    3. Added Effects Flag to Every Point Entities

    -===============-

    What's News?

    • Added Icon for (almost) every TF2 Entities!

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    • Improve All Entities!
    [​IMG]

    color_correction,tf_generic_bomb, And More!​

    [​IMG]
    [​IMG]
    Include some valve made detail​

    • EXTRA
    [​IMG]
    [​IMG]
    Meet the TF2 font style Tools!

    If you don't like these remove Puddy_Mapping_Pack_TF_Tools.vpk from your custom folder


    • New Gamemodes Library
    [​IMG]
    • Arena (1CP)
    • Arena (2CP)
    • Attack/Defend
    • Attack/Defend (3 Stage)
    • Attack/Defend (Medieval)
    • Attack/Defend (End of the Line)
    • Capture the Flag
    • Capture the Flag (Mannpower)
    • Capture the Flag (Special Delivery)
    • Control Points (5CP)
    • Control Points (3CP)
    • Control Points (1CP)
    • Control Points (Domination)
    • Territorial Control
    • Payload
    • Payload (3 Stage)
    • Payload (Frontier)
    • Payload Race
    • Payload Race (Hightower)
    • King of the Hill
    • PASS Time
    • Training
    • Robot Destruction
    • Player Destruction
    [​IMG]
    • Mann vs Machine

    [​IMG]
    1. item_currencypack_large
    2. item_currencypack_medium
    3. item_currencypack_small
    4. item_currencypack_custom
    5. item_healthammokit ( Small health+small ammo = this )
    6. prop_sphere ( Prop_soccer_ball_physics? )
    7. ghost
    8. tf_zombie
    9. merasmus
    10. headless_hatman
    11. eyeball_boss
    12. path_corner ( In valve maps )
    13. point_commentary_node ( Use input/output to enable )
    14. tf_ammo_pack ( Physic ammo box )
    15. generic_actor ( Alyx in tf2 )
    16. cycler_actor ( G-Man in TF2 )
    17. entity_bird ( BOMB BIRD from meet the medic update?)
    18. info_player_deathmatch ( anyone here decompile tf2classic's maps? )
    19. item_powerup_rune ( Strength Powerup. )
    20. passtime_ball
    21. pd_dispenser ( LVL4 Dispenser )
    22. point_hurt ( Don't put anything in Target Entity )
    23. point_push
    24. rd_robot_dispenser ( LVL 0.5 Dispenser )
    25. tf_bonus_duck_pickup ( End of the Ducks )
    26. tf_target_dummy (NaaN)
    27. trigger_add_or_remove_tf_player_attributes ( Customization Player Confirmed )
    28. tf_logic_bonusround ( not sure what this does. )
    29. item_sodacan ( an error that give 1 hp from hl1 soda )
    30. item_powerup_rune_temp ( powerups base? )
    31. tf_projectile_spellspawnzombie (skull that spawn SKELETONS)
    32. tf_projectile_spellfireball nice looking teamcolor fire)
    33. halloween_souls_pack ( give it to moorasmus )
    34. entity_carrier ( skybox tank carrier )
    35. entity_rocket ( skybox grocket )
    36. entity_saucer ( skybox ufo )
    37. entity_sign ( invasion poster )
    38. bot_npc_archer ( npc sniper? )
    39. bot_npc_decoy ( npc spy? )
    40. multisource (what)
    41. trigger_brush (what)
    42. light_glspot (Control every Brush,Props lighting)
    43. archer_proxy (insane arrows that will headshot players and bots)
    44. entity_croc (The crocodile itself)
    45. ai_script_conditions
    46. ai_changehintgroup
    47. ai_changetarget
    48. ai_goal_assault
    49. assault_assaultpoint
    50. assault_rallypoint
    51. ai_goal_standoff
    52. ai_goal_injured_follow
    53. ai_goal_follow
    54. ai_goal_lead
    55. ai_ally_manager
    56. ai_relationship
    57. func_train ( train.. )
    58. env_viewpunch ( shake player screen with angles )
    59. env_sporeexplosion ( what? )
    60. env_muzzleflash ( hl2 muzzle sprite )
    61. env_entity_dissolver ( dissolve entities with cow mangler effect )
    62. env_detail_controller ( control detail sprites )
    63. env_movieexplosion ( bubble smoke??? )
    64. env_rockettrail ( hl2 rocket trail sprite )
    65. entity_croc (The crocodile itself)
    66. ai_script_conditions
    67. ai_changehintgroup
    68. ai_changetarget
    69. ai_goal_assault
    70. assault_assaultpoint
    71. assault_rallypoint
    72. ai_goal_standoff
    73. ai_goal_injured_follow
    74. ai_goal_follow
    75. ai_goal_lead
    76. ai_ally_manager
    77. ai_relationship
    78. tank_destruction ( mvm tank destruction animation with particles )
    -===============-


    thing that confirmed to be in the next update
    - MORE ENTITIES!
    - MORE ICONS!



    -===============-


    Last
    Thank to : A Boojum Snark for becoming the one who start it all about changing fgd
    Cynder loves Portal thanked this.

Recent Reviews

  1. Cynder loves Portal
    Cynder loves Portal
    5/5,
    Version: Beta 5.1!
    Thanks for this pack!
  2. RaVDice | trade.tf
    RaVDice | trade.tf
    5/5,
    Version: Beta 3.0
    very useful!
  3. Cynder loves Portal
    Cynder loves Portal
    5/5,
    Version: Beta 2.5
    Very useful Pack