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  1. V1S4

    I DUNNO

    I made a map and it's almost finished. But a small problem. Interloper said there are leaks. But when I opened pointfile, it doesn't point to any anything. It's just a line outside, literally in the void. I need some help please. Here is the log: ** Executing... ** Command: "C:\Program Files...
  2. TheGhostThatWas

    Props Disappearing from Certain Angles

    Hey again. I'm working on fixing up an old edit of pl_upward, and I'm having an issue with some props. Imgur Album if images aren't showing When I stand in this ravine under Reds first spawn, the game stops rendering things that are clearly in view. To try to make the example clear, I wanted to...
  3. Meow_Moment

    capture zone help needed

    how do i make a point where a player can bring the intelligence once they have it? is it a trigger you walk into or an entity of some kind? any help is appreciated
  4. becky

    my map wont compile

    when i try compiling it, TF2 will open, but at the end of the loading screen, it just crashes. i've copy/pasted the map into a new file, putting everything in dev texture, checking the log, and nothing changed. when i tried compiling a different map, everything worked fine. ive grown attached to...
  5. waterpark37

    control points not working

    I have a 3 cp map. i go in blue team and capture the middle piunt, unlocking the final one. i capture that, but the game keeps going. It doesnt say "victory" i just keep going and the opposing team is able to cap thier points back. i want to know how to make it so i win when i cap all points.
  6. SnickerPuffs

    Is it possible to create a new Auto-VisGroup?

    Is it possible to create new VisGroups that will automatically appears when certain entities/textures are used? Like how if you add clip brushes or game logic for the first time new VisGroups in the "auto" tab pop up.
  7. Reppeti

    Thoughts and/or help with my Mann Co. Museum?

    Hello! I never managed to finish making a map completely, but I think my current map idea fits the game so well that I don't want to leave it unfinished, so I thought I'll post about it here to regain motivation. I heard great things about this community, so I thought it's worth a try. So...
  8. Etho

    Map won't update when compiled

    Hello! I'm a novice map creator, and I've been working on a map on and off for the past month or so. Everything had been working alright for a while up until a day ago. My map won't update when compiled, this has been infuriating for me as I've spent the past day and a half trying to solve this...
  9. cWEED

    How Do I Run Hammer In ArchLinux?

    I use ArchLinux and I've been having trouble getting hammer to run correctly. When I start Hammer with Wine, it looks fine, but when I make a new file, this happens: https://imgur.com/a/BRkKUdH
  10. T

    Making a larger cave map

    I am making a pretty big cave map thats completely underground and I've made 2/3 of the spawns. This is my first map and I'm used to dealing with 3d modeling software because I spend alot of time working in blender. Anyhow I have a few questions. I have modeled the first 3rd of the map in cube...
  11. Dispenser

    How do you pack maps with VIDE?

    My map has some custom stuff so I decided to get VIDE to pack it. but how?
  12. the devious potato

    Please help small problem

    I made my first map and it dose not run it says "the system can not find the specified file" this is so annoying as I put so much hard work in to the map here is the .vmf
  13. LOKKI

    When capping KOTH cap point I want to train to StartForward [SOLVED]

    Just like with a timer based when putting in the output panel "OnTimer "Train" "StartForward" How can I change this so the train comes when a team captures the KOTH point? Thanks for any help in advance!
  14. Call_Me_Meme

    How do I make a delay for capping the intelligence?

    I am currently working on a map (ctf_tempname) where the Blu team has to take a bomb (just a item_teamflag with the mvm bomb model) to destroy the red team's base (basically 1 way ctf) that's kinda a like manual payload map, but there is a problem, since its currently just 1 way ctf, the capping...
  15. Mr. Origen

    Is there a way to force ammo and health pickups to respawn? I have mine parented to a func_physbox.

    I'm working on a trade map and I have my health and ammo pickups set as children of a func_physbox so they can rotate. The only issue is that this breaks their auto-materialize functionality, or at least it seems that way. When I pick them up, the never respawn. Is there a way I can fix this...
  16. bladelores

    Hammer crashing when I open texture menu

    Ok so, I'm trying to get into mapping, but I can't figure out how to get hammer to work properly. Every time I open the texture browser Hammer crashes and no error logs or anything similar pops up, How can I fix this? I've tried reinstalling and deleting some custom content, which didn't help...
  17. TylowStar

    PD Pickups not dropping.

    I am making a PD map and the pickups that you convert into points aren't dropping when players die. I have checked by spawnng players outside the bounds of spawn, and they still do not drop. How can I fix this? SOLVED Use dynamic props, with proper prop routing.
  18. Piggy

    Payload Doesn't Regress Properly

    I've tried many things to fix this issue but despite my efforts nothing has worked, so I'm posting this because I need help. The payload regresses as it is supposed to, however after regressing it refuses to move forward for whatever reason. This applies to both rollback zones and standard...
  19. GPLHG1572

    Excuse me, I have a question for my map.

    Some people play my 'koth_skybattlefield_v0' then feedback to me. I think I can fix some of that, but I'd like to ask you a question about two feedbacks. 1.Ligthing is blind they eyes I want to fix it, but I don't know how to fix it... 2.the map is too big Is there a way to reduce the size of...