PD Pickups not dropping.

Discussion in 'Mapping Questions & Discussion' started by TylowStar, May 18, 2020.

  1. TylowStar

    TylowStar L1: Registered

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    I am making a PD map and the pickups that you convert into points aren't dropping when players die. I have checked by spawnng players outside the bounds of spawn, and they still do not drop. How can I fix this?

    SOLVED

    Use dynamic props, with proper prop routing.
     
    Last edited: May 19, 2020
  2. XEnderFaceX

    aa XEnderFaceX

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    How does you'r Logic look?
     
  3. TylowStar

    TylowStar L1: Registered

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    I'm going to skip some of the details I do not believe to be relevant, like player respawn times. If I am missing something important, please tell me and I'll edit it in.

    logic_auto
    • OnMultiNewRound - pd_logic - EnableMaxScoreUpdating - - 0.00 - No
    • OnMultiNewRound - pd_logic - DisableMaxScoreUpdating - - 45.00 - No
    • OnMultiNewRound - pd_timer - FireTimer - - 0.00 - No
    tf_logic_player_destruction (pd_logic)
    Prop Model Name: orange_cone001.mdl
    Prop Drop Sound: Christmas.GiftDrop
    Prop Pickup Sound: Christmas.GiftPickup

    logic_timer (pd_timer)
    Start Disabled: No
    Refire Interval: 100
    I'll ignore some outputs that are towards prop_dynamics, lights and the like because they are many and entirely cosmetic.
    • OnTimer - pd_logic - SetCountdownTimer - 65 - 0.00 - No
    • OnTimer - pd_logic - SetCountdownImage - - 0.00 - No
    • OnTimer - capzone - Disable - - 0.00 - No
    • OnTimer - pd_logic - SetCountdownTimer - 35 - 65.00 - No
    • OnTimer - pd_logic - SetCountdownImage - - 65.00 - No
    • OnTimer - capzone - Enable - - 0.00 - No
    tf_gamerules
    HUD Type: Default
    CTF Overtime: Yes

    func_capturezone (capzone)
    Start Disabled: Yes
    Team: Any

    • OnCapTeam1 - pd_logic - ScoreRedPoints - - 0.00 - No
    • OnCapTeam2 - pd_logic - ScoreBluePoints - - 0.00 - No
     
  4. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    This model path is incorrect, and the model itself might not like what you're trying to do with it. For one, the model path should be prefixed with props_gameplay\ because that's the subfolder that the model is in (see below). Second, the model isn't configured to be used as a dynamic prop, which is what the pickups are, thus the game cannot spawn the pickups. Try picking a different model that's configured to work as a dynamic prop.
    upload_2020-5-19_11-2-48.png
    Also, these outputs should be OnCapTeam1_PD and OnCapTeam2_PD.
     
  5. TylowStar

    TylowStar L1: Registered

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    Thanks!
     
  6. TylowStar

    TylowStar L1: Registered

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    It doesn't seem to work; the text displays in red. The map still functions without the suffix.
    Edit: nvm ignore my stupid butt this was sage advice
     
    Last edited: May 19, 2020
  7. XEnderFaceX

    aa XEnderFaceX

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    Yes, it will display red, but still work