help

  1. SirGoldalot

    TC map project, (I need feedback and possibly help)

    I want my next mapping endeavor to evolve for more people than just myself, meaning I wanted to do a non ordinary map idea, a cool and interesting theme, and tackle a problem facing tf2, so I decided I wanted to fix territorial control... sounds daunting THINGS I WANTED TO KEEP -only 2...
  2. CyanideNoodles

    How to fix texture?

    Hello I'm having this weird issue I can't seem to fix. I try to manually align the textures and it's just impossible. Its only an issue in SOME areas. and ONLY if they are vertexed geometry. (not every vertexed block has this issue with this texture.) fitting it doesn't work either. Does anyone...
  3. JLuka

    help with packing assests

    ive followed this tutorial on how to make other people see custom content in my map, all seems good and everything is green. i put my map in the feedback discord for testing and i open the demo and all i hear is that it was not packed. (sorry for anyone who had to deal with it) is there...
  4. Lokk iz a skul

    How do I make a block emit light?

    I'm making a lava pit in a map that I'm working on. However, I can't for the life of me find out a way to make the lava itself emit light. (The lava being a block with a lava texture) How can I/can I make it emit light without using a separate light source?
  5. CommanderBopo

    Error opening

    Trying to edit a map from my friend but having an issue compiling it. I have done nothing to his original map that was working fine before I tried to run it. Any help would be great as I am only a couple weeks new to mapping. materialPath: C:\Program Files...
  6. I Darkstar X

    What can bots walk on?

    Hear me out, hear me out. I have no friends (or enemies) to test (to suffer in) my terrible (-ly confusing) maps, so I use bots, and strive to make my maps as bot-friendly as possible. However, I've encountered a wee bit of a snag. I like moving parts in my maps. I like having whole walkways...
  7. Yosh

    Custom sounds not working when packed [fixed]

    So I've been trying to figure this problem out for a while on my own and I'm stumped. So basically in my map plr_eruption I have a custom sound called "lavanoise.wav". When I compile it regularly I hear it in game just fine. However, once I pack my map and turn on sv_pure 2 it won't play...
  8. Lightyena

    Help with Gatebots

    i don't how start make a simple gatebot for test; Can someone tell me a tutorial how to create them? preferably in video.
  9. PrivateerMan

    Skybox help

    Why do some skyboxes look like this https://imgur.com/vMJcbgy (sky_night_01) While others look like this? https://imgur.com/GcemcZ4 (sky_morningsnow_01) How do I make it that the skybox doesn't just repeat itself after the lower boundary has been reached, and instead stretches downwards...
  10. updelta

    my first proper map

    hey! im new to mapping and after following countless of tutorials, i finally made my first proper map! it's not good, i know. But i'd love it if you could play it and let me know what you think! im open to critisism.
  11. AlphaOwl

    Timer/Objective Triggered Doors

    HI TF2 Mapping community, I Haven't made a TF2 map in a year, but I decided to give back to all this dedication and by being inspired by some of the stuff that was pumped out this year for content. I'm currently working on a Player Destruction Map located in the South Pole, which is owned by...
  12. DirectKEK

    Multiple Problems with My Map, Please Help

    Hello, so I am not good with maps, and the one I am working on right now has several issues with it I hope any of you can help me with. 1. One of the areas of my map has water on it, but the water is not visible. If you shoot it or go in it, but then it is visible, but you can't tell it's water...
  13. B

    Weird rendering glitch

    Whenever I compile my map a lot of brushes render weirdly and a brush with displacements is missing completely. I'm not sure if it has to do with visleafs, if its a leak, or it has to do with the displacements. Here are some images. I fixed the problem. It was an error with the displacements.
  14. FlashDash

    Sudden Death Area

    I’m making a server rn and i am planning on making a separate Sudden Death area (based on SSBM FD, but I digress), and im curious on how i can do that. Ive seen another map do it, and it certainly wasn’t a server mod, so how is this done?
  15. LoadUp

    Having trouble compressing map!

    So i edited the tf2 nach der untoten map for personal use only in sfm posters. But the compression part is broken. I tried it multiple times and all i get from it is the thing saying its complete but the file didnt change by a single kilobyte. Am i doing something wrong?
  16. B

    I accidentally doubled my map and I don't know what to do.

    When making my KOTH map I accidentally created a second copy of red's half and it is now overlapping with the original half. This makes it incredibly hard to edit the map because the are 2 brushes when it seems like 1 brush. I want to know if there is anyway I can delete the overlapping...
  17. DirectKEK

    How Can I Upload My Map to the Steam Workshop?

    I know it's a stupid question, but can someone tell me how to upload it there, or if there are any tutorials online? (I already checked this, but they are either nonexistent or extremely vague.
  18. Tango

    Hammer Error 7 preventing me from opening map.

    - Out Of memory loading solid - Was the original error. This was to fix A BasePolyForePlane: No xxis found error. ( I got rid of the '-nans'.) This happened :( I'm just about to go to bed for tonight and can't find any solution online. The line in question is: "material"...
  19. Wyvern

    Geometry appearing that I didn't place on compile.

    Hi everyone! So, I have these two side vantage points right by the cp. They look fine in the editor, but on compile, the ramp extends past the 'mesa', and extends to a full triangle. I've tried to test BSP, and VIS groups, and nothing seems to be wrong. Any suggestions? Thanks! -Wyvern
  20. OctoBlitz

    Looking for people to collaborate with on Flora Event

    Hi everyone, So I am finishing up working out all the kinks with my map Flora and getting ready to go into the detailing phase, however I personally am not capable of detailing due to both my lack of experience with detailing and me running TF2 at the lowest possible settings to improve my...