help

  1. Etho

    Map won't update when compiled

    Hello! I'm a novice map creator, and I've been working on a map on and off for the past month or so. Everything had been working alright for a while up until a day ago. My map won't update when compiled, this has been infuriating for me as I've spent the past day and a half trying to solve this...
  2. cWEED

    How Do I Run Hammer In ArchLinux?

    I use ArchLinux and I've been having trouble getting hammer to run correctly. When I start Hammer with Wine, it looks fine, but when I make a new file, this happens: https://imgur.com/a/BRkKUdH
  3. T

    Making a larger cave map

    I am making a pretty big cave map thats completely underground and I've made 2/3 of the spawns. This is my first map and I'm used to dealing with 3d modeling software because I spend alot of time working in blender. Anyhow I have a few questions. I have modeled the first 3rd of the map in cube...
  4. Dispenser

    How do you pack maps with VIDE?

    My map has some custom stuff so I decided to get VIDE to pack it. but how?
  5. the devious potato

    Please help small problem

    I made my first map and it dose not run it says "the system can not find the specified file" this is so annoying as I put so much hard work in to the map here is the .vmf
  6. LOKKI

    When capping KOTH cap point I want to train to StartForward [SOLVED]

    Just like with a timer based when putting in the output panel "OnTimer "Train" "StartForward" How can I change this so the train comes when a team captures the KOTH point? Thanks for any help in advance!
  7. Call_Me_Meme

    How do I make a delay for capping the intelligence?

    I am currently working on a map (ctf_tempname) where the Blu team has to take a bomb (just a item_teamflag with the mvm bomb model) to destroy the red team's base (basically 1 way ctf) that's kinda a like manual payload map, but there is a problem, since its currently just 1 way ctf, the capping...
  8. Mr. Origen

    Is there a way to force ammo and health pickups to respawn? I have mine parented to a func_physbox.

    I'm working on a trade map and I have my health and ammo pickups set as children of a func_physbox so they can rotate. The only issue is that this breaks their auto-materialize functionality, or at least it seems that way. When I pick them up, the never respawn. Is there a way I can fix this...
  9. bladelores

    Hammer crashing when I open texture menu

    Ok so, I'm trying to get into mapping, but I can't figure out how to get hammer to work properly. Every time I open the texture browser Hammer crashes and no error logs or anything similar pops up, How can I fix this? I've tried reinstalling and deleting some custom content, which didn't help...
  10. TylowStar

    PD Pickups not dropping.

    I am making a PD map and the pickups that you convert into points aren't dropping when players die. I have checked by spawnng players outside the bounds of spawn, and they still do not drop. How can I fix this? SOLVED Use dynamic props, with proper prop routing.
  11. Piggy

    Payload Doesn't Regress Properly

    I've tried many things to fix this issue but despite my efforts nothing has worked, so I'm posting this because I need help. The payload regresses as it is supposed to, however after regressing it refuses to move forward for whatever reason. This applies to both rollback zones and standard...
  12. GPLHG1572

    Excuse me, I have a question for my map.

    Some people play my 'koth_skybattlefield_v0' then feedback to me. I think I can fix some of that, but I'd like to ask you a question about two feedbacks. 1.Ligthing is blind they eyes I want to fix it, but I don't know how to fix it... 2.the map is too big Is there a way to reduce the size of...
  13. Booga Booga

    I cant load the map into my game

    this erros shows up and i dont know how to fix it, the game loads but it doesnt get in the map. instead it launches normally
  14. SnickerPuffs

    The goals won't show on the PASS Time hud

    I'm working on the next update for my "Pick It Up!" contet entry, and something I changed caused the logic to break and stop showing the goals on the hud. The goals still work, so it's only a visual bug. Oddly enough, the player/ball tracker portion of the hud still works, so whatever I did that...
  15. Piesofthesky

    Locating degenerate faces?

    Simple question: Is there a way to locate degenerate faces? I have been trying to compile the newest version of my map, but I loaded up the map only to find that it is stuck in fullbright. I have been getting an error in my compile log that says "2 degenerate faces". Unlike with leaks, there is...
  16. Legendoniance

    [SOLVED] Client/server crashes on map load :(

    Hello! Thank you for your help, anyone who might be able to answer this <3 I recently started mapping and had a little issue resolved yesterday. Now that that's resolved, another's popped up. The issue with the map is simply that it crashes client and server, and doesn't leave anything in the...
  17. SteveN

    How can I make a func_rotating behave like this?

    Hi, I'm working on a pretty sizeable hammer project and have run into a problem; I need a func_rotating to behave like in the attached demonstration but I can't get it to work, I know I could maybe use logic relays to make it switch but that would require a button and I'd like the movement to be...
  18. Legendoniance

    (SOLVED) Player spawns outside of set spawn areas :(

    (SOLVED) Hello! I'm new to the mapping in TF2, and am stuck on my first major issue :( I'm starting off small, with a little dodgeball map (inspired by tfdb_box_sides_a3), based on the dodgeball plugin by envynz found here: https://forums.alliedmods.net/showthread.php?p=2534328 Currently my...
  19. Shampoo

    trade_cloak A0.1111111111

    I don't know....
  20. I

    Increasing back clipping plane

    So there's this render distance thing called "backclipping plane" and its annoying because the stuff that wasn't in range of this "backclipping plane" bubble won't appear ingame, i wanna know how to increase this bubble beyond its limit or disable it so everything appears ingame without having...