help

  1. Smiless

    Make Jackolaterns Produce Light

    Hello, I'm having some problems making jackolaterns produce light in all directions. Either it just has the entity become bright, or it has weird lighting. If anyone knows a fix that would be great. Thanks!
  2. lugi

    Accidentally changed one of my viewports

    I was pressing shift or something like that and i pressed a button and my top viewport changed to a front viewport. Any help will be appreciated. Thanks
  3. Mr. Snazzy

    Stuck in the ground?

    Hello, I am very new to mapping in TF2, and I am following UEAKCrash's videos, and I am using A Boojum Snark's Team Fortress 2 Mapping Resource Pack, if that provides context. I do know that I need to have the player spawn off of the ground, but for some reason whenever i load into the map I...
  4. RevolutionTeam

    Carving in Displacements

    Hi! I wanted to create a tunnel (Think Badwater A) on my map, so I was going to use the carving tool to create a tunnel. However, I'd made a displacement on top, and for some reason, it wouldn't carve. Is there a more efficient way to make a tunnel? If I'm doing it right, can I get some help...
  5. SirFireWolfe

    Skybox Troubles

    Hello everyone, I'm new to mapping and I wanted to implement a skybox in my map, so I set it up, but for some reason, the skybox was showing through all objects between it and the camera. Has anyone else had this problem? if so, can it be fixed, and how?
  6. B

    I need help with the entity spawn texture

    when i first downloaded the Boojum Snark's resource pack i saw had the default entity texture as a red and blu engineer. I don't remember what i did afterwards to change it and now whenever i spawn an entity it doesn't have the engineer texture but a small red box. Any ideas on how i can undo...
  7. Emil_Rusboi

    [GUIDE] New mappers Fast Boot Camp

    Hello new mapper! Today I am going to teach you how to map, how to use our discord and give you some advices! Starting Part 1. Helpful things Before you start making your first map,here are a few tools that can make your mapping experience more simplistic: A Boojum Snark's Ultimate Mapping...
  8. RevolutionTeam

    Payload Glitches

    So, I'm working on a Payload map. I swear, this is just problem after problem. So, not only am I getting errors for my track models, this happens. I should be able to push it, right? I'm close enough, and the cart should move forward. I have all the logic from...
  9. CyanideNoodles

    REQ looking for someone to covert to tf2 models

    Hello! I have my hand on a bunch of pokemon and animal crossing new leaf and pocket camp files, I need them made into tf2 models , I have the files for the games. You would be paid via paypal for the commissioned project and the deadlines are very relaxed and easy going. Hoping someone could...
  10. RevolutionTeam

    Help with Water

    So, I'm working on a Payload map. I don't have the Payload in yet, just setting up the basics. I decided I wanted a section that goes across water (Encouraging Airblasting, the Force-a-Nature, Shortstop...) So, I set it up, and all seems well and good. I enter the water, it works like water...
  11. fax

    I'm new and I got an error

    I was told this place is a good place to go to if i have an issue. Here is my Compile Log: ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf"...
  12. IAmKnotMax

    [Solved] Problems with Modulate

    https://www.dropbox.com/s/ltsr7ctpdkb7d0r/Team%20Fortress%202%202019.05.24%20-%2002.39.57.01.mp4?dl=0 (Link above is to a video of my problem) Can anyone help me with how I'm supposed to keep stuff like this happening, that causes Modulate and/or the model drawing over particles completely or...
  13. chuckster

    Designing a KOTH map, unsure of main point area.

    [not to scale] This is the main warehouse my KOTH point is located in. The red and blue squares are cargo crates and there are 2 stacked on top of each other. The orange lines are doorways and the grey circle is the CP. I am reworking the rest of the map but I was unsure about the point area...
  14. r0nii

    How to make custom hud for map? (solved)

    I have made a map which are bit like capture the flag and are almost done. the flag spawns and 30seconds after the flag spawns will explode and the flag will reset. Its unfair because you don't know when will explode till you will count down. Do anyone knows how to make custom hud and put it...
  15. A

    I need help to find a prop. SOLVED.

    Do'es anyone know what prop was used to make the Mannhattan side doors?
  16. Emil_Rusboi

    Propaganda Posters (WAR! update) Licensing

    Hello! I was looking through of old tf2 updates and came across with propaganda posters of the "WAR!" update. I thought "It would be nice to add them to the game as overlays!". But I thought about copyrights. Therefore, I did not dare and asked here. Can I take good posters, redo them as vtf...
  17. r0nii

    I have problem with my custom models. (render) (solved)

    My Large custom models disapear when i look not directly on them. do anyone knows how to fix it?
  18. Mr1up

    can some give me a 2fort.vmf file the one you use for hammer

    i need a 2fort file vmf for hammer plz someone link it
  19. GentleSpy

    Looking for a pixel artist willing to help out on an interesting project

    Hello there ! So quick introduction to this project I'm working on, I started having an idea for an extremely original way of designing a map around 3 years ago, and to be honest at first I was just messing around in hammer trying to see what I could manage to do with entities but along the...
  20. lemm1ng

    Overlays not showing up ingame

    I'm fairly new to Hammer Editor, but i'm learning! But now I've hit a problem. I want to create the "patch" overlay that usually is placed under Medkits, Ammo Packs etc. but they don't show up ingame. I first thought it may be because of my graphics, i usually put them at low because my PC is...