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i got many problems on my map and while solving first one another its coming and solutions running out. do anyone knows how to do custom entity or combine few in one?
those entities i need but makes troubles:
tf_logic_player_destruction
team_control_point_master
tf_logic_player_destruction...
I spawned in a heap of new props in my newest hammer session, and ran the map to test...the props weren't there. I also removed some props and edited and vehicle's movement path, that didn't work in game either.
I ran it again, still no props.
I checked if the props were all prop_static, they...
Heya.
I am currently working on a Payload map which includes something similar to barnblitz second, where the payload is paused for a second on the track.
However, instead of a.. spinny-thing on the ground I wanted to make a cool crane that lifts up a log that's currently on the track...
Hi all,
So when I load up my map I get this error in the dev console:
::PrecacheVars: error loading vmt file for /gaybabyposter
This error only occurs when you are looking at the texture.
I have this set as my vmt:
"LightmappedGeneric"
{
"$basetexture" "gaybabyposter"
}
So if you have an...
Ok fine it's not actually procedural. Not yet anyway. RNG will determine your ultimate fate.
The map will stalemate if no gamer caps the central control point within 60 excruciating seconds.
Enjoy!
First off, I'm sorry if this is a common post, or if a thread for this exists elsewhere, I didn't see any though.
I play a lot of deathrun on community servers like Retro or Blackwonder, and after a while, I concluded that I want to create my own specialized themed deathrun map for people to...
All I wanted to do was see how things are so far. I quickly put together a skybox, setup a light_enviroment, and clicked run. Only to see the game just close upon loading the map. Here's the log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress...
Hello, I'm having some problems making jackolaterns produce light in all directions. Either it just has the entity become bright, or it has weird lighting. If anyone knows a fix that would be great. Thanks!
I was pressing shift or something like that and i pressed a button and my top viewport changed to a front viewport.
Any help will be appreciated. Thanks
Hello, I am very new to mapping in TF2, and I am following UEAKCrash's videos, and I am using A Boojum Snark's Team Fortress 2 Mapping Resource Pack, if that provides context. I do know that I need to have the player spawn off of the ground, but for some reason whenever i load into the map I...
Hi!
I wanted to create a tunnel (Think Badwater A) on my map, so I was going to use the carving tool to create a tunnel. However, I'd made a displacement on top, and for some reason, it wouldn't carve.
Is there a more efficient way to make a tunnel? If I'm doing it right, can I get some help...
Hello everyone,
I'm new to mapping and I wanted to implement a skybox in my map, so I set it up, but for some reason, the skybox was showing through all objects between it and the camera. Has anyone else had this problem? if so, can it be fixed, and how?
when i first downloaded the Boojum Snark's resource pack i saw had the default entity texture as a red and blu engineer. I don't remember what i did afterwards to change it and now whenever i spawn an entity it doesn't have the engineer texture but a small red box. Any ideas on how i can undo...
Hello new mapper! Today I am going to teach you how to map, how to use our discord and give you some advices!
Starting
Part 1. Helpful things
Before you start making your first map,here are a few tools that can make your mapping experience more simplistic:
A Boojum Snark's Ultimate Mapping...
So, I'm working on a Payload map. I swear, this is just problem after problem.
So, not only am I getting errors for my track models, this happens.
I should be able to push it, right? I'm close enough, and the cart should move forward. I have all the logic from...
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