capture the flag

  1. SnickerPuffs

    Frequency (CTF Arena) a4

    Will I ever finish a map without scrapping 80% of the layout and remaking it every few months? Of course not! I'd need to finish a map first. Was originally a KOTH map, which I adopted from iiboharz. After the last update (mid August), I started to work on a major overhaul of the layout, even...
  2. MrFlovi

    ctf_subway ab1

    This is my second capture the flag map and yet again the goal is to create something fun to play, with some unique elements. Intel rooms beside one another and yet again a very dangerous mid section! (Don't worry, trains don't come every 20 seconds this time) Custom props I used: - Bonk Machine...
  3. ..::GooBaLL60

    CTF 2Fort Jungle

    2Fort Jungle - The classic layout of 2Fort re-imagined in a jungle themed environment. Here it is, the long-awaited jungle themed version of 2Fort. It's sort of a sequel to Snowfort, though for this map I started entirely from scratch, using only the original 2Fort and Mercenary Park as...
  4. ..::GooBaLL60

    2Fort Jungle RC2

    Here it is, the long-awaited jungle themed version of 2Fort. It's sort of a sequel to Snowfort, though for this map I started entirely from scratch, using only the original 2Fort and Mercenary Park as references. Have fun! This was quite an ambitious project. Originally I ended up being only 2...
  5. Emil_Rusboi

    Stalemate-Protected CTF prefab v1

    Stalemate-Protected CTF prefab How does it works? If at least one of the teams has a difference in the score, then the victory will be counted to the team with the most captures. For example, if RED team has 1 capture and BLU has 0 then when time runs out victory will be awarded to RED. If...
  6. Dr. Snoop

    CTF_2BasePF A115b

    CTF 2Base is a "Pre-Fortress 2 Optimized" Neutral CTF map where you take the intelligence from the central base via the bridges or lower entrances and return it to your base's capture point. Neutral CTF: Take the Intelligence and return it to YOUR Base to Capture! TF2, PF2, TF2C, TF2V, Etc...
  7. basically monkey

    (TFC Remake) Crossover2 Crossover2_B1

    A remake of the TFC map for the source engine. This map was meant to be played for Pre-Fortress 2, but should also work with TF2 normally. This map is in "[US] Snoop's Snazzy Custom Map Server's" rotation, so go join that on PF2 if you want: 69.77.210.74:27015
  8. LFSoniccraft10

    Old Forts A1

    Haven't really made a new map in a while, so here is one! I would appreciate some feedback if you can.
  9. Mightymudkip

    CTF_Twin_Factories a3_2

    Two factories with a watermill in the center of each. Intel on the top floor. Gazebo in the between the two in the courtyard. I feel like I've seen this in a commercial or something. My goal for this is to not add art until there are no complaints. That's how level design works.
  10. Emil_Rusboi

    Vertigothing a6

    Vertigothing - inspired by csgo's Vertigo map Fast-paced ctf map Credits: Very cool cloudy skybox by FloofCollie !!! Construction Pack Frontline Pack Autumnal pack
  11. TheFluffycart

    CTF_Drainage a1

    This map is the a1 version of Capture the Flag map, Drainage. As of right now, I still need to add: Spawn Rooms Round Timer Clipping Besides that, this is the layout I've decided on. Feel free to add criticism on it, and help me make it better
  12. DXB6_Maps

    Red vs. Blu vBeta1.1 vA1.2

    Red vs. Blu is a map i made for fun, and is currently under development. I am planning on making it a professional map over time.
  13. JaNNN

    Chasm V1

    This is the first map I'm uploading to this site. It's just your usual ctf map, it has a bridge that stretches across to the other team's base and intelligence. Enjoy playing it! (if you do)
  14. Funnystuf

    Freezerburn 72

    This is a CTF map I made for the 2019 Summer 72 Hour Mapping Jam! So real quick story, I stopped mapping for TF2 for a while to make things like mods for A Hat in Time, and my art; and then I saw the new contest happening, and I really wanna do that. Then I saw a 72 Hour Jam and I thought...
  15. Perry

    Wash down Alpha 1

    This map was made for the 72 hour Jam I know I could've done something better, but I didn't have time. Maybe I'll redesign the map sometime later. RIP This was also heavily inspired by 2 fort, so that's why it looks, and might play similarly.
  16. FloofCollie

    Pancake A4a

    In keeping with my tradition, my entry for this year's 72hr Jam was scrapped and I started again with a fraction of the time left. Certainly an improvement over last year's 6 hour CTF atrocity :) I'm quite proud of this for the angled geometry, which is something I don't normally do, and the...
  17. LFSoniccraft10

    Yammeplura B5

    :intelblue:Capture the Flag version:intelred: --------------------------------------------- This map I put more effort in then Train. I plan on making KotH and CP version of this map. If I ever return to this map I'm gonna make it Invade CTF.
  18. LFSoniccraft10

    Train B2

    This is my first map that I'm brave enough to try to complete. ctf_train is a map that has a stationary train in the center and is mirrored like any other ctf map. One fun thing about the map is that there is two trimping spots, and the skybox is high. BUGS AND/OR INCOMPLETE STUFF: Not very...
  19. MrFlovi

    ctf_depot b1

    A Capture the Flag map I am making with the goal to make it fun but not too stalemate prone and maybe competitively viable?... This map was previously called ctf_office_test_v2 I'll write a cool description later. :p Also if you like to follow my progress on this map (which you probably don't)...
  20. MrFlovi

    ctf_office_test_v2 v2

    A Capture the Flag map I am making with the goal to make it fun but not too stalemate prone and maybe competitively viable?... I'll write a cool description later. :p Maybe some images too... People that directly or indirectly helped me make this map: - A Boojum Snark (libraries and stuff) -...