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This map has 6 buildings that are partially broken. A slight room coridor room syndrome map but ive been trying to make it less R-C-R. Many updates in the future.
Another "inspired" map, this time is a community TFC (Team fortress classic) map: Openfire
View: https://www.youtube.com/watch?v=Il06miiI3Zg
About the video: 4v4 Attack/Defend CTF, 15mins match
Overview
Intel/Spawn
Mid
Low path
Sniper deck
Water
Next time i'll do...
Inspired by (or copy from) a Quake map: Dueling Keeps (or q3ctf1), I remade it but also add in a lot of changes to fit tf2
The name is also come from The Original, a Quake skin for the Rocket Launcher
Note: the map is mirrored though
Overview
Intel room
Courtyard
Water flank...
Egypt theme again, also there're some torches that don't lit, because of the snow (I haven't added it in yet).
Overview:
Spawn area:
Intel in a pit
Connecting bridge
Middle area
Long time no see, i'm back after 2-month break
To start off, i came up with this half-serious ctf map with medieval theme
Overview
Mid
Base
Inside
Outside
The map is focused more on trimping and archery (you can see a bunch of ramps and the map is wide open)
Too bad i don't...
A complete overhaul of "ctf_Don't_taze_me_bro" map.
New Layout, new rooms and new features!
This map has been tested in GMOD and SFM. ALL THE TF2 LOGIC WORKS!
In case someone complains the screenshots are taken using Garrys mod, my Team Fortress 2 is still not working yet. I'm trying to get...
This is a redesign of the map tc_hydro, where all corridors are open, the capture points are removed and instead there are intelligence on the far side of the map.
I made this in a day, expect many bugs, such as lighting issues and horrible optimization.
Have Fun!
Hello prospective player! This is my first attempt at a capture the flag map. My goal was to make a map on par with ctf_doublecross. Try it out and if you get a chance, let me know what you think!
Made for the 2017 72hour jam.
Objective:
Collect the intelligence in the middle building and bring it to the assigned dropoff point.
The intelligence can spawn in 3 locations in the middle building. Bring it to the assigned dropoff point, which is randomly picked from 4 locations.
The...
Hey, welcome to secret lab. Here we .got a development of next generation. Here works wonders. If you want to get to chemical departament, you need to go through the control room and panic room, go upper at elevator, go to third floor and next to the security room takes place chemical...
most people used the WRONG THINGS to make this gamemode
example: put point_servercommand 'n' trigger_add_tf_player_condition
now i made the CORRECT THING for used.
---> pgametype_ctf_mannpower.vmf
This is the first iteration of Missile Base (still open to name suggestions), and my first published map! If you find anything you think I should add or get rid of, please tell me.
This map was built from an orphaned map made by Sergis, so the layout of the map was done by him. I just added a whole bunch of logic entities to give the map some additional features.
In your spawn room is a white tile that teleports you to a separate room, shown above. The counter on the...
A joke map originally made for last year that never ended up getting submitted. Now it rises from the grave to take part in this year's game day!
How it works:
Each team has a base containing the enemy flag. Deliver it to the enemy base to capture it. Then it explodes.
Current weather: Dust...
Although many works now considered seminal to the genre were published in the 1960s and 1970s, the term steampunk originated in the late 1980s as a tongue-in-cheek variant of cyberpunk. It was coined by science fiction author K. W. Jeter, who was trying to find a general term for works by Tim...
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