Halloween is coming, and TF2 is lack of spooky CTF map
Intel room (asymmetrical):
A Team Fortress 2 Map designed in the Hammer Editor for Valve's Source engine. This was one of my prototypes developed over the summer to...
Blitz Undergo is a short CTF map meant to be played for 6-10 players. Set in a facility, both teams have to capture the opposing team intelligence.
The map layout is to focus more on battle at the intel rooms than on mid
Welcome to ctf_citadel, a new (WIP) map made by a new map maker looking to improve this map and their skills in the mapping community. Looking for...
A map that I've been cooking up for the past couple of days. Though the basic layout is similar to turbine (like having the intel room to the side...
[ATTACH]Have you ever wanted a sh**y turbine lookalike? Well have I got the map for you!
The two teams find themselves securing intelligence in snowy alpine mineshafts. Who knows where they lead?
when it came time for this map to be...
This is my first map and I would really, REALLY appreciate feedback. I need your help to help me improve this map.
This map has 6 buildings that are partially broken. A slight room coridor room syndrome map but ive been trying to make it less R-C-R. Many...
Call it snake because its layout has shape like the snake in that Snake game
Just a dumb map i thought of when taking a shower
Another "inspired" map, this time is a community TFC (Team fortress classic) map: Openfire
Inspired by (or copy from) a Quake map: Dueling Keeps (or q3ctf1), I remade it but also add in a lot of changes to fit tf2
The name is also come...
Egypt theme again, also there're some torches that don't lit, because of the snow (I haven't added it in yet).
I re-uploaded this because the old one had the wrong download
Long time no see, i'm back after 2-month break
To start off, i came up with this half-serious ctf map with medieval theme
A complete overhaul of "ctf_Don't_taze_me_bro" map.
New Layout, new rooms and new features!
This map has been tested in GMOD and SFM. ALL THE TF2...
This is a redesign of the map tc_hydro, where all corridors are open, the capture points are removed and instead there are intelligence on the far...
Hello prospective player! This is my first attempt at a capture the flag map. My goal was to make a map on par with ctf_doublecross. Try it out...
Made for the 2017 72hour jam.
Collect the intelligence in the middle building and bring it to the assigned dropoff point.
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