koth_desert_storage A1b
Fight about old storage building
Hellou. it's my first project I have published. i made much work for this map and i hope everything works
.
i have been thinking about class advantages and I want share them whit everyone:
for scout
i made much stuff to make jump but not much different roads so... I am not good whit scout
D
for soldier
i made high ground advantage , there is 3 main ground and 1 not main ground.
for pyroshark
I made much water to lowest ground.
for demo
I made surprisingly high skybox. well.... really wasn't any idea about demo's advantages.
for heavy
I made map pretty short , fast to go fight 
for engi
I made few teleport spot , but i did not found any good sentry spot
for medic
I maked much stuff to take cover for medic
for sniper
i did made much snipe spot's but.... i deleted them becose those gave me feeling about being too op spots. sorry sniper mains
for spy
I made map much room for hiding invis
tell what ever comes to your mind about my map and tell
improvement options. and about i am not sure does water and glass work, it was hard work to make them work so I do have respect for telling me if that doesn't work.
i have been thinking about class advantages and I want share them whit everyone:
for scout

for soldier

for pyroshark

for demo

for heavy

for engi

for medic

for sniper

for spy

tell what ever comes to your mind about my map and tell
improvement options. and about i am not sure does water and glass work, it was hard work to make them work so I do have respect for telling me if that doesn't work.