Hellou. it's my first project I have published. i made much work for this map and i hope everything works .
i have been thinking about class advantages and I want share them whit everyone:
for scout i made much stuff to make jump but not much different roads so... I am not good whit scout D
for soldier i made high ground advantage , there is 3 main ground and 1 not main ground.
for pyroshark I made much water to lowest ground.
for demo I made surprisingly high skybox. well.... really wasn't any idea about demo's advantages.
for heavy I made map pretty short , fast to go fight
for engi I made few teleport spot , but i did not found any good sentry spot
for medic I maked much stuff to take cover for medic
for sniper i did made much snipe spot's but.... i deleted them becose those gave me feeling about being too op spots. sorry sniper mains
for spy I made map much room for hiding invis
tell what ever comes to your mind about my map and tell
improvement options. and about i am not sure does water and glass work, it was hard work to make them work so I do have respect for telling me if that doesn't work.
Fight about old storage building