Hellou. it's my first project I have published. i made much work for this map and i hope everything works.
i have been thinking about class advantages and I want share them whit everyone:
for scouti made much stuff to make jump but not much different roads so... I am not good whit scout
D
for soldieri made high ground advantage , there is 3 main ground and 1 not main ground.
for pyrosharkI made much water to lowest ground.
for demoI made surprisingly high skybox. well.... really wasn't any idea about demo's advantages.
for heavyI made map pretty short , fast to go fight
for engiI made few teleport spot , but i did not found any good sentry spot
for medicI maked much stuff to take cover for medic
for sniperi did made much snipe spot's but.... i deleted them becose those gave me feeling about being too op spots. sorry sniper mains
for spyI made map much room for hiding invis
tell what ever comes to your mind about my map and tell
improvement options. and about i am not sure does water and glass work, it was hard work to make them work so I do have respect for telling me if that doesn't work.![]()
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koth_desert_storage A1b
Fight about old storage building
Recent Updates
- if it do work this time Jun 16, 2016
- hell I hate when things doesn't work like I hoped Jun 16, 2016
- changeing name and posted right file Jun 16, 2016