![koth_uusi_a10004.jpg koth_uusi_a10004.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/30/30360-b4986cdced1df6905ed45fcdc69125cd.jpg)
![koth_uusi_a10007.jpg koth_uusi_a10007.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/30/30363-066299bf199937172fea116f6bf9e0c7.jpg)
![koth_uusi_a10011.jpg koth_uusi_a10011.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/30/30366-bb752722d41275f21eaeda3ed8c4ad42.jpg)
My first map was cp_ionize for the summer 2016 72hour tf2 jam. But I was not happy about the end result. So I made this map! I learned a lot from the shitpile that is cp_ionize and I decided to make a new map from the things I learned. Keep in mind that this is a1 and I have been working on this version for over a month now so hopefully, it would be worth the wait. This map was inspired by several maps. koth_probed, koth_viaduct and koth_moonshine.
I will admit that I actually copied and pasted a part of koth_viaduct to the map BUT I will change it in the near future, I just thought it was a great fit. Feel free to leave feedback, thoughts and opinions of the map in the comment section of this post, and have a nice evening.
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