traincrossing

traincrossing a3

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

traincrossing a3

A variation on the basic ctf mode

This is a small map intended for a variation on CTF.

Instead of having to cap the enemy intel a few times, you will see a timer and no number of caps.
Once the timer counts to zero, the team wins which has more flags in their base. Flags can be picked up from a flag pile, 5 of which can be found on the map. One in each base, that is filled up by players and counts for victory, three neutral ones in the middle that initially contain all flags, 2 of which start out locked and become unlocked later. A pile will respawn it's flag immediately upon pickup, as long as it isn't empty, allowing many flag carriers at once.



To properly play this map, change tf_flag_caps_per_round to something very high like 3000, otherwise the game ends too early and can't be properly played.
If you have an idea on how to fix this, let me know.



Opinions and criticism on the flow of the map, the game mode and tips for the graphics are well appreciated.

caf_train pic2.png
caf_train pic3.png
caf_train pic5.png
caf_train pic1.png
Author
Ten_Tacles
Downloads
568
Views
568
First release
Last update
Category
Capture The Flag
Rating
0.00 star(s) 0 ratings

More downloads from Ten_Tacles

Latest updates

  1. The one that made every larger

    - Added a small area between mid and spawn, to make the map a bit larger. - All intels are now in the middle spawn, they are no other piles. - There is now a 35 second setup time during which the neutral flag is locked, to encourage more...
  2. Update #2

    Rebuild spawns, no more 360s. Added an explanation of the mode to spawns Removed announcer spam (hopefully) Light and nobuild to the water paths Reworked the capture zones a bit Updated the hud a little