a/d

  1. samjooma

    cp_sewage a1

    This is an Attack/Defence map similar to cp_steel, which means that the last point is always possible to capture, and capturing it wins the round for blue team. Capturing the other control points makes it harder for red to defend the last point because it disables spawn doors that red have to...
  2. Habber T Mancer

    Past 72hr Jam Entry cp_warmuseum_72 a3

    3 point, single stage, attack/defend. I must say this map has been plagued with problems from the get go. In my initial rush from the timer I messed up... pretty much everything that could be and it took a massive time toll just to get it back to a playable state. I also need to get a new...
  3. F4NGS

    Past 72hr Jam Entry beachfront A6

    I made this frontline themed map in about 12 hours for the 72h summer jam.
  4. wCiaran

    cp_charge a1

    NEEDS WORK! I'm really satisfied with the second point on this map. I'm just having a lot of trouble with the first point. As of now the map is not playable as there is not blue spawn but I thought I could upload this and maybe receive some feed back.
  5. Star Bright

    Infiltrate A1

    My second full mapping project! So I had an idea from a while back of an attack / defend map that would have BLU attacking a RED base from underneath because why not. I intend for this map to be a 3cp map, but since I'm still fairly new to mapping and asymmetrical mapping as well, I'd like to...
  6. Egan

    MannShaft a2 reup

    Welcom to the Mann Shafts! Ride the elevators up and down, or go dancing at the disco! If Blu team kills the party (the disco ball duh!) they get UBER advantages! xD The A point will start going up and down slowly after blu first steps onto it, but if blu stays there it will move faster and...
  7. P

    Coldstorm A3

    A map with snow or with cold storm ? Well too bad. Talk to these "random high temperature".
  8. V

    cp_desertdisaster a10

    Nothing too fancy right now to be honest. Name is a place holder. ---A10--- Added a window to blue spawn and cubemaps. Changed firsts cap timer to be quicker. Changed lasts cap timer to be slower. Fixed reds respawn room visualizer. ---A9--- Red spawn has been moved back. Added extra buildings...